Mono path[0] = 'D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (0af376155913) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 2.817 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.117200 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.060600 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347683. Total: 602.675500 ms (FindLiveObjects: 14.941600 ms CreateObjectMapping: 33.150800 ms MarkObjects: 553.699000 ms DeleteObjects: 0.883300 ms) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1085 unused Assets to reduce memory usage. Loaded Objects now: 363631. Total: 654.891800 ms (FindLiveObjects: 17.097000 ms CreateObjectMapping: 35.497600 ms MarkObjects: 599.406900 ms DeleteObjects: 2.889900 ms) Time to load EmptyForLoading 0.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.658100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 394144. Total: 680.191000 ms (FindLiveObjects: 21.157900 ms CreateObjectMapping: 40.821900 ms MarkObjects: 617.704800 ms DeleteObjects: 0.505900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 3 to 103 | Result was 14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 7 to 107 | Result was 42 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 12 to 112 | Result was 105 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) remove it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 2 to 102 | Result was 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1833 unused Assets to reduce memory usage. Loaded Objects now: 368010. Total: 1103.642700 ms (FindLiveObjects: 54.838600 ms CreateObjectMapping: 37.425600 ms MarkObjects: 987.111500 ms DeleteObjects: 24.266700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368010. Total: 798.900400 ms (FindLiveObjects: 29.470400 ms CreateObjectMapping: 36.865700 ms MarkObjects: 731.785300 ms DeleteObjects: 0.778200 ms) Time to load EmptyForLoading 2.03 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.154300 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 391660. Total: 712.677800 ms (FindLiveObjects: 20.328700 ms CreateObjectMapping: 39.254300 ms MarkObjects: 652.447300 ms DeleteObjects: 0.646800 ms) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 10398 unused Assets to reduce memory usage. Loaded Objects now: 458267. Total: 879.000800 ms (FindLiveObjects: 33.899500 ms CreateObjectMapping: 56.392600 ms MarkObjects: 770.719200 ms DeleteObjects: 17.989000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 458267. Total: 929.055600 ms (FindLiveObjects: 52.190600 ms CreateObjectMapping: 53.664000 ms MarkObjects: 822.698800 ms DeleteObjects: 0.502100 ms) Time to load EmptyForLoading 2.04 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.721700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 482440. Total: 839.639000 ms (FindLiveObjects: 23.663800 ms CreateObjectMapping: 52.272400 ms MarkObjects: 762.822700 ms DeleteObjects: 0.879400 ms) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 486 unused Assets to reduce memory usage. Loaded Objects now: 458049. Total: 842.433900 ms (FindLiveObjects: 22.250600 ms CreateObjectMapping: 53.553100 ms MarkObjects: 763.211300 ms DeleteObjects: 3.418000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 458049. Total: 841.708900 ms (FindLiveObjects: 26.376700 ms CreateObjectMapping: 52.886200 ms MarkObjects: 761.909000 ms DeleteObjects: 0.536600 ms) Time to load EmptyForLoading 1.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.773600 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 508670. Total: 907.324000 ms (FindLiveObjects: 31.483600 ms CreateObjectMapping: 66.132500 ms MarkObjects: 809.096700 ms DeleteObjects: 0.610800 ms) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6199 unused Assets to reduce memory usage. Loaded Objects now: 457226. Total: 818.640200 ms (FindLiveObjects: 27.808000 ms CreateObjectMapping: 53.903000 ms MarkObjects: 727.576000 ms DeleteObjects: 9.352600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457226. Total: 824.935400 ms (FindLiveObjects: 41.009900 ms CreateObjectMapping: 52.116700 ms MarkObjects: 730.968500 ms DeleteObjects: 0.839000 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.028700 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 481378. Total: 834.629400 ms (FindLiveObjects: 25.100100 ms CreateObjectMapping: 52.328400 ms MarkObjects: 756.259400 ms DeleteObjects: 0.941100 ms) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorVisuals.getHealthRatio () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at FloatingHealthBarSetFill.Update () [0x00006] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Coroutine couldn't be started because the the game object 'Search' is inactive! (Filename: Line: 731) loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 457026. Total: 846.945000 ms (FindLiveObjects: 26.682500 ms CreateObjectMapping: 52.694000 ms MarkObjects: 764.609400 ms DeleteObjects: 2.958500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457026. Total: 818.522000 ms (FindLiveObjects: 26.343800 ms CreateObjectMapping: 52.740700 ms MarkObjects: 738.456400 ms DeleteObjects: 0.980400 ms) Time to load EmptyForLoading 1.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.118500 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 528387. Total: 819.416500 ms (FindLiveObjects: 29.116700 ms CreateObjectMapping: 52.983300 ms MarkObjects: 736.777400 ms DeleteObjects: 0.538100 ms) Shrine spawn rate multiplier from zone size | 0.6816822 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 7947 unused Assets to reduce memory usage. Loaded Objects now: 462748. Total: 920.027300 ms (FindLiveObjects: 25.559100 ms CreateObjectMapping: 53.062200 ms MarkObjects: 830.517500 ms DeleteObjects: 10.887900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 462748. Total: 846.355100 ms (FindLiveObjects: 25.399700 ms CreateObjectMapping: 52.347700 ms MarkObjects: 768.133600 ms DeleteObjects: 0.473500 ms) Time to load EmptyForLoading 1.90 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.814500 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 487011. Total: 895.131900 ms (FindLiveObjects: 28.965500 ms CreateObjectMapping: 60.391700 ms MarkObjects: 805.146500 ms DeleteObjects: 0.627400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) remove it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 6 to 106 | Result was 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 639 unused Assets to reduce memory usage. Loaded Objects now: 462753. Total: 865.681600 ms (FindLiveObjects: 31.144000 ms CreateObjectMapping: 52.540900 ms MarkObjects: 778.988100 ms DeleteObjects: 3.008000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 462753. Total: 841.185200 ms (FindLiveObjects: 24.476700 ms CreateObjectMapping: 53.399300 ms MarkObjects: 762.803000 ms DeleteObjects: 0.505300 ms) Time to load EmptyForLoading 1.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.244800 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 534077. Total: 870.486500 ms (FindLiveObjects: 29.953200 ms CreateObjectMapping: 57.180400 ms MarkObjects: 782.773900 ms DeleteObjects: 0.578200 ms) Shrine spawn rate multiplier from zone size | 0.6816822 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8848 unused Assets to reduce memory usage. Loaded Objects now: 464917. Total: 853.765300 ms (FindLiveObjects: 27.529200 ms CreateObjectMapping: 54.699800 ms MarkObjects: 760.895800 ms DeleteObjects: 10.639800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464917. Total: 844.603000 ms (FindLiveObjects: 34.336600 ms CreateObjectMapping: 58.923600 ms MarkObjects: 750.745600 ms DeleteObjects: 0.596800 ms) Time to load EmptyForLoading 1.84 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.874700 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 489180. Total: 858.349200 ms (FindLiveObjects: 24.646500 ms CreateObjectMapping: 59.249500 ms MarkObjects: 773.882700 ms DeleteObjects: 0.569400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 464531. Total: 853.236800 ms (FindLiveObjects: 24.849900 ms CreateObjectMapping: 53.870900 ms MarkObjects: 772.088200 ms DeleteObjects: 2.426200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464531. Total: 839.481300 ms (FindLiveObjects: 24.669900 ms CreateObjectMapping: 52.217600 ms MarkObjects: 762.028400 ms DeleteObjects: 0.564800 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 5.142400 ms Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 515077. Total: 891.250300 ms (FindLiveObjects: 26.472500 ms CreateObjectMapping: 53.183500 ms MarkObjects: 810.716800 ms DeleteObjects: 0.875700 ms) Shrine spawn rate multiplier from zone size | 0.7881914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4873 unused Assets to reduce memory usage. Loaded Objects now: 469507. Total: 912.529500 ms (FindLiveObjects: 27.722200 ms CreateObjectMapping: 55.348600 ms MarkObjects: 821.358700 ms DeleteObjects: 8.099500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 469507. Total: 883.581200 ms (FindLiveObjects: 27.314300 ms CreateObjectMapping: 54.353600 ms MarkObjects: 801.401100 ms DeleteObjects: 0.511400 ms) Time to load EmptyForLoading 1.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.367100 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 493738. Total: 864.186500 ms (FindLiveObjects: 26.503700 ms CreateObjectMapping: 54.117800 ms MarkObjects: 782.866600 ms DeleteObjects: 0.697800 ms) loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 467699. Total: 851.380600 ms (FindLiveObjects: 25.695100 ms CreateObjectMapping: 53.192100 ms MarkObjects: 769.195800 ms DeleteObjects: 3.297300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467699. Total: 835.861900 ms (FindLiveObjects: 25.777000 ms CreateObjectMapping: 51.305400 ms MarkObjects: 758.034200 ms DeleteObjects: 0.744600 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.206900 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 582978. Total: 876.702700 ms (FindLiveObjects: 31.392200 ms CreateObjectMapping: 56.274400 ms MarkObjects: 788.506100 ms DeleteObjects: 0.529100 ms) Shrine spawn rate multiplier from zone size | 0.8124666 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13965 unused Assets to reduce memory usage. Loaded Objects now: 473207. Total: 896.214900 ms (FindLiveObjects: 33.611500 ms CreateObjectMapping: 54.740900 ms MarkObjects: 790.936600 ms DeleteObjects: 16.925300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 473207. Total: 849.305400 ms (FindLiveObjects: 34.979900 ms CreateObjectMapping: 54.769300 ms MarkObjects: 759.008800 ms DeleteObjects: 0.546800 ms) Time to load EmptyForLoading 1.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.398300 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 497345. Total: 854.800400 ms (FindLiveObjects: 23.792700 ms CreateObjectMapping: 52.101300 ms MarkObjects: 778.232000 ms DeleteObjects: 0.673700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1004 unused Assets to reduce memory usage. Loaded Objects now: 476253. Total: 895.508700 ms (FindLiveObjects: 34.062900 ms CreateObjectMapping: 54.354000 ms MarkObjects: 803.563400 ms DeleteObjects: 3.527900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 476253. Total: 899.752000 ms (FindLiveObjects: 26.176400 ms CreateObjectMapping: 59.576500 ms MarkObjects: 813.431200 ms DeleteObjects: 0.567300 ms) Time to load EmptyForLoading 1.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.541000 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 506645. Total: 920.983400 ms (FindLiveObjects: 29.408400 ms CreateObjectMapping: 55.068000 ms MarkObjects: 835.547300 ms DeleteObjects: 0.959200 ms) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) remove it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 2 to 102 | Result was 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 3 to 103 | Result was 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 8 to 108 | Result was 99 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 11 to 111 | Result was 82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 18 to 118 | Result was 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 23 to 123 | Result was 112 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 33 to 133 | Result was 89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 33 to 133 | Result was 113 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 43 to 143 | Result was 99 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 48 to 148 | Result was 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1462 unused Assets to reduce memory usage. Loaded Objects now: 476192. Total: 894.513100 ms (FindLiveObjects: 28.716300 ms CreateObjectMapping: 52.949800 ms MarkObjects: 804.689700 ms DeleteObjects: 8.156800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 476192. Total: 854.164900 ms (FindLiveObjects: 26.816100 ms CreateObjectMapping: 52.950900 ms MarkObjects: 773.523500 ms DeleteObjects: 0.873600 ms) Time to load EmptyForLoading 1.81 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.962200 ms Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 526580. Total: 907.656100 ms (FindLiveObjects: 30.938200 ms CreateObjectMapping: 62.085100 ms MarkObjects: 813.832100 ms DeleteObjects: 0.800100 ms) Shrine spawn rate multiplier from zone size | 0.7881914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 960 unused Assets to reduce memory usage. Loaded Objects now: 476216. Total: 880.351000 ms (FindLiveObjects: 31.938500 ms CreateObjectMapping: 55.268400 ms MarkObjects: 789.151300 ms DeleteObjects: 3.992400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 476216. Total: 861.712000 ms (FindLiveObjects: 31.622000 ms CreateObjectMapping: 55.778200 ms MarkObjects: 773.762600 ms DeleteObjects: 0.548300 ms) Time to load EmptyForLoading 1.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.629400 ms M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 506583. Total: 889.863600 ms (FindLiveObjects: 26.283500 ms CreateObjectMapping: 53.606300 ms MarkObjects: 809.343200 ms DeleteObjects: 0.630000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 31.989100 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1895 unused Assets to reduce memory usage. Loaded Objects now: 432766. Total: 790.911000 ms (FindLiveObjects: 23.325500 ms CreateObjectMapping: 56.289600 ms MarkObjects: 701.432300 ms DeleteObjects: 9.863000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432766. Total: 755.099100 ms (FindLiveObjects: 23.395500 ms CreateObjectMapping: 54.339800 ms MarkObjects: 676.850200 ms DeleteObjects: 0.512900 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.576700 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 434217. Total: 825.684900 ms (FindLiveObjects: 21.135000 ms CreateObjectMapping: 56.990500 ms MarkObjects: 746.892200 ms DeleteObjects: 0.666600 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1080 unused Assets to reduce memory usage. Loaded Objects now: 444201. Total: 842.509500 ms (FindLiveObjects: 22.908000 ms CreateObjectMapping: 53.845200 ms MarkObjects: 762.983800 ms DeleteObjects: 2.772100 ms) Time to load EmptyForLoading 0.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.674200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 474608. Total: 852.397700 ms (FindLiveObjects: 23.247500 ms CreateObjectMapping: 54.031900 ms MarkObjects: 774.570100 ms DeleteObjects: 0.547000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1009 unused Assets to reduce memory usage. Loaded Objects now: 444226. Total: 898.539400 ms (FindLiveObjects: 26.069700 ms CreateObjectMapping: 55.257600 ms MarkObjects: 809.290900 ms DeleteObjects: 7.920700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 444226. Total: 883.450000 ms (FindLiveObjects: 28.688000 ms CreateObjectMapping: 57.614800 ms MarkObjects: 796.664700 ms DeleteObjects: 0.482000 ms) Time to load EmptyForLoading 1.84 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.461300 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 488170. Total: 866.964200 ms (FindLiveObjects: 25.423700 ms CreateObjectMapping: 54.699200 ms MarkObjects: 786.101300 ms DeleteObjects: 0.739500 ms) Shrine spawn rate multiplier from zone size | 0.6843697 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2871 unused Assets to reduce memory usage. Loaded Objects now: 449277. Total: 881.563500 ms (FindLiveObjects: 24.737200 ms CreateObjectMapping: 54.396100 ms MarkObjects: 795.974000 ms DeleteObjects: 6.455800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 449277. Total: 859.454400 ms (FindLiveObjects: 29.903600 ms CreateObjectMapping: 51.237400 ms MarkObjects: 777.814800 ms DeleteObjects: 0.498100 ms) Time to load EmptyForLoading 1.88 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.585200 ms Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 473409. Total: 883.678000 ms (FindLiveObjects: 23.280700 ms CreateObjectMapping: 53.912700 ms MarkObjects: 805.850600 ms DeleteObjects: 0.633200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.089200 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 826 unused Assets to reduce memory usage. Loaded Objects now: 433396. Total: 894.558100 ms (FindLiveObjects: 33.126600 ms CreateObjectMapping: 57.527900 ms MarkObjects: 800.826000 ms DeleteObjects: 3.077200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433396. Total: 843.177500 ms (FindLiveObjects: 20.955300 ms CreateObjectMapping: 52.477400 ms MarkObjects: 769.235700 ms DeleteObjects: 0.508200 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.957100 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 434862. Total: 851.656300 ms (FindLiveObjects: 22.115900 ms CreateObjectMapping: 53.358600 ms MarkObjects: 775.182600 ms DeleteObjects: 0.998600 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1114 unused Assets to reduce memory usage. Loaded Objects now: 445352. Total: 1059.288200 ms (FindLiveObjects: 23.494300 ms CreateObjectMapping: 55.527100 ms MarkObjects: 976.301700 ms DeleteObjects: 3.964700 ms) Time to load EmptyForLoading 1.22 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.453900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 475765. Total: 942.721100 ms (FindLiveObjects: 25.839200 ms CreateObjectMapping: 52.378700 ms MarkObjects: 863.909900 ms DeleteObjects: 0.592800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.801600 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1330 unused Assets to reduce memory usage. Loaded Objects now: 433984. Total: 919.333700 ms (FindLiveObjects: 23.829700 ms CreateObjectMapping: 53.196800 ms MarkObjects: 834.193500 ms DeleteObjects: 8.113100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433984. Total: 906.440200 ms (FindLiveObjects: 23.996100 ms CreateObjectMapping: 53.517700 ms MarkObjects: 828.442300 ms DeleteObjects: 0.483400 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.987900 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 435436. Total: 967.027900 ms (FindLiveObjects: 21.062900 ms CreateObjectMapping: 54.326000 ms MarkObjects: 890.955200 ms DeleteObjects: 0.683300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 445445. Total: 1011.612100 ms (FindLiveObjects: 28.380000 ms CreateObjectMapping: 54.144000 ms MarkObjects: 925.978600 ms DeleteObjects: 3.109100 ms) Time to load EmptyForLoading 1.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.346400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 475852. Total: 1004.834500 ms (FindLiveObjects: 24.021800 ms CreateObjectMapping: 53.918600 ms MarkObjects: 926.307800 ms DeleteObjects: 0.585500 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1009 unused Assets to reduce memory usage. Loaded Objects now: 445854. Total: 1030.795400 ms (FindLiveObjects: 24.378400 ms CreateObjectMapping: 54.253300 ms MarkObjects: 944.575400 ms DeleteObjects: 7.587900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 445860. Total: 1100.296600 ms (FindLiveObjects: 26.280700 ms CreateObjectMapping: 57.181800 ms MarkObjects: 1016.227000 ms DeleteObjects: 0.606600 ms) Time to load EmptyForLoading 2.20 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.971300 ms Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 479079. Total: 1012.320200 ms (FindLiveObjects: 23.808100 ms CreateObjectMapping: 53.239000 ms MarkObjects: 934.570800 ms DeleteObjects: 0.701500 ms) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in <837c865aa5cd4227b04535396cfe399b>:0 at Actor.position () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at MovingAwayFromSummoner.whileActive () [0x0001e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at StateController.update () [0x0000e] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at StateController.Update () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <837c865aa5cd4227b04535396cfe399b> Line: 0) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6519 unused Assets to reduce memory usage. Loaded Objects now: 457994. Total: 1089.795700 ms (FindLiveObjects: 27.008400 ms CreateObjectMapping: 53.345200 ms MarkObjects: 998.620100 ms DeleteObjects: 10.821500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457994. Total: 1072.142900 ms (FindLiveObjects: 37.551400 ms CreateObjectMapping: 56.609400 ms MarkObjects: 977.265800 ms DeleteObjects: 0.715600 ms) Time to load EmptyForLoading 2.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.283600 ms Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 482116. Total: 1059.786900 ms (FindLiveObjects: 24.247900 ms CreateObjectMapping: 54.993400 ms MarkObjects: 979.490200 ms DeleteObjects: 1.054800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) applied ID: 350 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 2 to 102 | Result was 41 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 504 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 5 to 105 | Result was 93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 8 to 108 | Result was 91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 504 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 16 to 116 | Result was 104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 918 unused Assets to reduce memory usage. Loaded Objects now: 459270. Total: 1161.554500 ms (FindLiveObjects: 33.669600 ms CreateObjectMapping: 52.585400 ms MarkObjects: 1071.203600 ms DeleteObjects: 4.095400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 459270. Total: 1118.809800 ms (FindLiveObjects: 24.141700 ms CreateObjectMapping: 52.766400 ms MarkObjects: 1041.084600 ms DeleteObjects: 0.816100 ms) Time to load EmptyForLoading 2.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.838500 ms Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 509887. Total: 1138.383000 ms (FindLiveObjects: 25.399000 ms CreateObjectMapping: 53.573800 ms MarkObjects: 1058.343800 ms DeleteObjects: 1.065700 ms) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8415 unused Assets to reduce memory usage. Loaded Objects now: 461880. Total: 1166.411900 ms (FindLiveObjects: 24.706000 ms CreateObjectMapping: 53.717300 ms MarkObjects: 1076.873300 ms DeleteObjects: 11.114800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461880. Total: 1141.410000 ms (FindLiveObjects: 42.370000 ms CreateObjectMapping: 54.222800 ms MarkObjects: 1044.252400 ms DeleteObjects: 0.564100 ms) Time to load EmptyForLoading 2.45 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.231400 ms Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 486027. Total: 1147.121000 ms (FindLiveObjects: 24.016200 ms CreateObjectMapping: 53.762400 ms MarkObjects: 1068.128800 ms DeleteObjects: 1.212900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 652 unused Assets to reduce memory usage. Loaded Objects now: 461926. Total: 1149.633500 ms (FindLiveObjects: 27.903500 ms CreateObjectMapping: 50.676600 ms MarkObjects: 1067.755200 ms DeleteObjects: 3.297800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461958. Total: 1140.851200 ms (FindLiveObjects: 23.636800 ms CreateObjectMapping: 51.923300 ms MarkObjects: 1064.747800 ms DeleteObjects: 0.542900 ms) Time to load EmptyForLoading 2.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.887200 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 573366. Total: 1165.964600 ms (FindLiveObjects: 32.008300 ms CreateObjectMapping: 53.910100 ms MarkObjects: 1079.515700 ms DeleteObjects: 0.529900 ms) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10943 unused Assets to reduce memory usage. Loaded Objects now: 463124. Total: 1225.866300 ms (FindLiveObjects: 30.495400 ms CreateObjectMapping: 57.937000 ms MarkObjects: 1124.598600 ms DeleteObjects: 12.834800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 463130. Total: 1219.808700 ms (FindLiveObjects: 25.912100 ms CreateObjectMapping: 53.739900 ms MarkObjects: 1139.426200 ms DeleteObjects: 0.729400 ms) Time to load EmptyForLoading 2.81 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.871900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 487391. Total: 1141.897300 ms (FindLiveObjects: 26.523500 ms CreateObjectMapping: 51.645300 ms MarkObjects: 1063.124500 ms DeleteObjects: 0.603400 ms) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 533 unused Assets to reduce memory usage. Loaded Objects now: 462800. Total: 1144.591600 ms (FindLiveObjects: 24.717700 ms CreateObjectMapping: 52.283700 ms MarkObjects: 1065.418700 ms DeleteObjects: 2.170900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 462800. Total: 1137.096000 ms (FindLiveObjects: 24.907400 ms CreateObjectMapping: 52.934000 ms MarkObjects: 1058.751300 ms DeleteObjects: 0.502800 ms) Time to load EmptyForLoading 2.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.233800 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 574179. Total: 1171.843600 ms (FindLiveObjects: 32.545200 ms CreateObjectMapping: 53.454900 ms MarkObjects: 1084.784000 ms DeleteObjects: 1.058600 ms) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9690 unused Assets to reduce memory usage. Loaded Objects now: 464857. Total: 1240.718000 ms (FindLiveObjects: 28.707800 ms CreateObjectMapping: 55.372300 ms MarkObjects: 1144.490500 ms DeleteObjects: 12.147100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464857. Total: 1167.737100 ms (FindLiveObjects: 44.372700 ms CreateObjectMapping: 51.250800 ms MarkObjects: 1071.548300 ms DeleteObjects: 0.564700 ms) Time to load EmptyForLoading 2.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.372400 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 489115. Total: 1153.529800 ms (FindLiveObjects: 24.246100 ms CreateObjectMapping: 52.598100 ms MarkObjects: 1076.051700 ms DeleteObjects: 0.633200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 465104. Total: 1231.336700 ms (FindLiveObjects: 30.806600 ms CreateObjectMapping: 55.338600 ms MarkObjects: 1142.243300 ms DeleteObjects: 2.947700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 465104. Total: 1212.826700 ms (FindLiveObjects: 24.673900 ms CreateObjectMapping: 54.690300 ms MarkObjects: 1132.922700 ms DeleteObjects: 0.538800 ms) Time to load EmptyForLoading 2.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.034000 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 488819. Total: 1177.561300 ms (FindLiveObjects: 26.605100 ms CreateObjectMapping: 53.398200 ms MarkObjects: 1096.702400 ms DeleteObjects: 0.855200 ms) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3345 unused Assets to reduce memory usage. Loaded Objects now: 465544. Total: 1243.109400 ms (FindLiveObjects: 26.470000 ms CreateObjectMapping: 54.114800 ms MarkObjects: 1152.694600 ms DeleteObjects: 9.829300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 465544. Total: 1199.877300 ms (FindLiveObjects: 29.744000 ms CreateObjectMapping: 56.389300 ms MarkObjects: 1113.228600 ms DeleteObjects: 0.515000 ms) Time to load EmptyForLoading 2.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.053500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 489671. Total: 1266.844100 ms (FindLiveObjects: 23.551700 ms CreateObjectMapping: 52.963400 ms MarkObjects: 1189.020300 ms DeleteObjects: 1.308000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 464984. Total: 1187.535900 ms (FindLiveObjects: 29.288100 ms CreateObjectMapping: 53.103600 ms MarkObjects: 1101.947700 ms DeleteObjects: 3.195800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464984. Total: 1205.889000 ms (FindLiveObjects: 25.347300 ms CreateObjectMapping: 52.488600 ms MarkObjects: 1127.501200 ms DeleteObjects: 0.551500 ms) Time to load EmptyForLoading 2.45 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.932300 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 576365. Total: 1215.847700 ms (FindLiveObjects: 34.148300 ms CreateObjectMapping: 54.165700 ms MarkObjects: 1126.836600 ms DeleteObjects: 0.696500 ms) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class WeaponSwingSoundPlayer. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9316 unused Assets to reduce memory usage. Loaded Objects now: 467327. Total: 1204.060000 ms (FindLiveObjects: 26.433200 ms CreateObjectMapping: 53.222200 ms MarkObjects: 1113.170900 ms DeleteObjects: 11.233000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467327. Total: 1187.234400 ms (FindLiveObjects: 45.200300 ms CreateObjectMapping: 52.106400 ms MarkObjects: 1089.378300 ms DeleteObjects: 0.549100 ms) Time to load EmptyForLoading 2.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.842600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 491587. Total: 1238.892300 ms (FindLiveObjects: 26.233800 ms CreateObjectMapping: 53.230300 ms MarkObjects: 1158.701500 ms DeleteObjects: 0.726100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 466676. Total: 1186.438300 ms (FindLiveObjects: 26.996800 ms CreateObjectMapping: 53.814900 ms MarkObjects: 1103.355600 ms DeleteObjects: 2.270600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 466676. Total: 1180.684900 ms (FindLiveObjects: 32.180900 ms CreateObjectMapping: 52.502900 ms MarkObjects: 1095.470700 ms DeleteObjects: 0.530000 ms) Time to load EmptyForLoading 2.42 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.556900 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 517287. Total: 1179.570600 ms (FindLiveObjects: 27.351000 ms CreateObjectMapping: 53.628500 ms MarkObjects: 1097.778800 ms DeleteObjects: 0.811700 ms) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5173 unused Assets to reduce memory usage. Loaded Objects now: 467386. Total: 1197.921300 ms (FindLiveObjects: 32.413000 ms CreateObjectMapping: 53.268600 ms MarkObjects: 1103.815800 ms DeleteObjects: 8.423500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467386. Total: 1188.575100 ms (FindLiveObjects: 32.434200 ms CreateObjectMapping: 52.276600 ms MarkObjects: 1103.021300 ms DeleteObjects: 0.841900 ms) Time to load EmptyForLoading 2.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.514200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 491514. Total: 1212.141200 ms (FindLiveObjects: 24.097500 ms CreateObjectMapping: 53.887100 ms MarkObjects: 1133.352500 ms DeleteObjects: 0.803600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 466951. Total: 1249.690400 ms (FindLiveObjects: 30.454700 ms CreateObjectMapping: 53.521100 ms MarkObjects: 1162.624700 ms DeleteObjects: 3.089700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 466951. Total: 1211.896700 ms (FindLiveObjects: 31.126100 ms CreateObjectMapping: 53.334100 ms MarkObjects: 1126.611200 ms DeleteObjects: 0.824200 ms) Time to load EmptyForLoading 2.52 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.436700 ms Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 497029. Total: 1244.190800 ms (FindLiveObjects: 25.412800 ms CreateObjectMapping: 55.864900 ms MarkObjects: 1161.831000 ms DeleteObjects: 1.081400 ms) Shrine spawn rate multiplier from zone size | 0.6693 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 468088. Total: 1245.303800 ms (FindLiveObjects: 29.593700 ms CreateObjectMapping: 54.567300 ms MarkObjects: 1156.045700 ms DeleteObjects: 5.096800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468088. Total: 1228.672200 ms (FindLiveObjects: 32.201700 ms CreateObjectMapping: 56.768200 ms MarkObjects: 1138.972200 ms DeleteObjects: 0.729300 ms) Time to load EmptyForLoading 2.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.501300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 492211. Total: 1260.798000 ms (FindLiveObjects: 33.017100 ms CreateObjectMapping: 58.503600 ms MarkObjects: 1168.465000 ms DeleteObjects: 0.811800 ms) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 467291. Total: 1274.230900 ms (FindLiveObjects: 36.749300 ms CreateObjectMapping: 55.593600 ms MarkObjects: 1178.718000 ms DeleteObjects: 3.169400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467291. Total: 1207.933500 ms (FindLiveObjects: 25.748000 ms CreateObjectMapping: 52.740800 ms MarkObjects: 1128.590200 ms DeleteObjects: 0.853600 ms) Time to load EmptyForLoading 2.53 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.728100 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 578675. Total: 1202.391500 ms (FindLiveObjects: 31.234300 ms CreateObjectMapping: 52.573100 ms MarkObjects: 1117.693300 ms DeleteObjects: 0.890300 ms) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1684 unused Assets to reduce memory usage. Loaded Objects now: 467300. Total: 1312.840400 ms (FindLiveObjects: 26.159200 ms CreateObjectMapping: 55.100500 ms MarkObjects: 1225.769400 ms DeleteObjects: 5.810900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467332. Total: 1189.098500 ms (FindLiveObjects: 25.548900 ms CreateObjectMapping: 52.348700 ms MarkObjects: 1110.584000 ms DeleteObjects: 0.616600 ms) Time to load EmptyForLoading 2.81 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.361600 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 491572. Total: 1220.371600 ms (FindLiveObjects: 24.885200 ms CreateObjectMapping: 54.006100 ms MarkObjects: 1140.758300 ms DeleteObjects: 0.721400 ms) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 467439. Total: 1247.415700 ms (FindLiveObjects: 25.196900 ms CreateObjectMapping: 51.864600 ms MarkObjects: 1167.601300 ms DeleteObjects: 2.752500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467439. Total: 1209.250300 ms (FindLiveObjects: 25.735400 ms CreateObjectMapping: 54.350400 ms MarkObjects: 1128.610400 ms DeleteObjects: 0.553400 ms) Time to load EmptyForLoading 2.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.616300 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 578819. Total: 1239.330300 ms (FindLiveObjects: 31.932400 ms CreateObjectMapping: 54.215900 ms MarkObjects: 1152.461600 ms DeleteObjects: 0.719900 ms) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 12918 unused Assets to reduce memory usage. Loaded Objects now: 472543. Total: 1262.111400 ms (FindLiveObjects: 33.418800 ms CreateObjectMapping: 54.259100 ms MarkObjects: 1158.353000 ms DeleteObjects: 16.080100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 472543. Total: 1254.141400 ms (FindLiveObjects: 41.022100 ms CreateObjectMapping: 59.583800 ms MarkObjects: 1151.978900 ms DeleteObjects: 1.555800 ms) Time to load EmptyForLoading 2.80 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.516900 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 496804. Total: 1213.841000 ms (FindLiveObjects: 26.845000 ms CreateObjectMapping: 51.888700 ms MarkObjects: 1134.463400 ms DeleteObjects: 0.643500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 471186. Total: 1217.754300 ms (FindLiveObjects: 28.513700 ms CreateObjectMapping: 51.978500 ms MarkObjects: 1134.177600 ms DeleteObjects: 3.083800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 471186. Total: 1215.003000 ms (FindLiveObjects: 25.674100 ms CreateObjectMapping: 52.092800 ms MarkObjects: 1136.730500 ms DeleteObjects: 0.504700 ms) Time to load EmptyForLoading 2.48 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 4.719200 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 512422. Total: 1211.412300 ms (FindLiveObjects: 26.036300 ms CreateObjectMapping: 51.730800 ms MarkObjects: 1133.029500 ms DeleteObjects: 0.614900 ms) Shrine spawn rate multiplier from zone size | 0.8836 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7626 unused Assets to reduce memory usage. Loaded Objects now: 477573. Total: 1286.683000 ms (FindLiveObjects: 35.116100 ms CreateObjectMapping: 54.185400 ms MarkObjects: 1185.120200 ms DeleteObjects: 12.260900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 477573. Total: 1255.083700 ms (FindLiveObjects: 40.785900 ms CreateObjectMapping: 54.074600 ms MarkObjects: 1159.632000 ms DeleteObjects: 0.590800 ms) Time to load EmptyForLoading 2.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.789800 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 501765. Total: 1236.379600 ms (FindLiveObjects: 25.148200 ms CreateObjectMapping: 53.798200 ms MarkObjects: 1156.654800 ms DeleteObjects: 0.777800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 840 unused Assets to reduce memory usage. Loaded Objects now: 477522. Total: 1306.400600 ms (FindLiveObjects: 32.527300 ms CreateObjectMapping: 52.728200 ms MarkObjects: 1217.428900 ms DeleteObjects: 3.715700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 477522. Total: 1235.158000 ms (FindLiveObjects: 30.501800 ms CreateObjectMapping: 52.262100 ms MarkObjects: 1151.786200 ms DeleteObjects: 0.607400 ms) Time to load EmptyForLoading 2.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.315100 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 500318. Total: 1246.348000 ms (FindLiveObjects: 27.626100 ms CreateObjectMapping: 53.054500 ms MarkObjects: 1164.991000 ms DeleteObjects: 0.675800 ms) Shrine spawn rate multiplier from zone size | 0.6386292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2209 unused Assets to reduce memory usage. Loaded Objects now: 479865. Total: 1275.366300 ms (FindLiveObjects: 27.635800 ms CreateObjectMapping: 53.269700 ms MarkObjects: 1183.683500 ms DeleteObjects: 10.776900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 479865. Total: 1252.188500 ms (FindLiveObjects: 39.332000 ms CreateObjectMapping: 54.006900 ms MarkObjects: 1158.089700 ms DeleteObjects: 0.759200 ms) Time to load EmptyForLoading 2.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.163200 ms Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 504046. Total: 1248.385000 ms (FindLiveObjects: 27.066500 ms CreateObjectMapping: 57.315000 ms MarkObjects: 1163.131800 ms DeleteObjects: 0.871000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_F20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 478647. Total: 1290.334500 ms (FindLiveObjects: 30.091000 ms CreateObjectMapping: 59.689800 ms MarkObjects: 1197.070500 ms DeleteObjects: 3.481500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 478647. Total: 1237.111000 ms (FindLiveObjects: 25.431800 ms CreateObjectMapping: 55.481200 ms MarkObjects: 1155.682000 ms DeleteObjects: 0.515500 ms) Time to load EmptyForLoading 2.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.397300 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 511848. Total: 1250.358900 ms (FindLiveObjects: 25.491000 ms CreateObjectMapping: 55.944000 ms MarkObjects: 1168.340600 ms DeleteObjects: 0.582800 ms) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 479254. Total: 1234.187800 ms (FindLiveObjects: 26.229600 ms CreateObjectMapping: 52.504600 ms MarkObjects: 1151.500700 ms DeleteObjects: 3.952600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 479254. Total: 1236.067900 ms (FindLiveObjects: 35.046900 ms CreateObjectMapping: 52.581300 ms MarkObjects: 1147.930300 ms DeleteObjects: 0.508800 ms) Time to load EmptyForLoading 2.57 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.388400 ms Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 503414. Total: 1215.659100 ms (FindLiveObjects: 26.038200 ms CreateObjectMapping: 53.263100 ms MarkObjects: 1135.499600 ms DeleteObjects: 0.857500 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.483200 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1849 unused Assets to reduce memory usage. Loaded Objects now: 435020. Total: 1154.019400 ms (FindLiveObjects: 35.243100 ms CreateObjectMapping: 59.837700 ms MarkObjects: 1053.112800 ms DeleteObjects: 5.825200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435020. Total: 1139.185000 ms (FindLiveObjects: 27.369500 ms CreateObjectMapping: 52.367900 ms MarkObjects: 1058.960700 ms DeleteObjects: 0.486000 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.033700 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 436485. Total: 1126.015000 ms (FindLiveObjects: 20.656800 ms CreateObjectMapping: 52.400900 ms MarkObjects: 1052.323300 ms DeleteObjects: 0.633500 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1084 unused Assets to reduce memory usage. Loaded Objects now: 447121. Total: 1301.881200 ms (FindLiveObjects: 23.017400 ms CreateObjectMapping: 50.331700 ms MarkObjects: 1224.720400 ms DeleteObjects: 3.811300 ms) Time to load EmptyForLoading 1.46 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.116700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 477531. Total: 1390.127800 ms (FindLiveObjects: 40.252000 ms CreateObjectMapping: 60.966100 ms MarkObjects: 1288.287500 ms DeleteObjects: 0.621400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1005 unused Assets to reduce memory usage. Loaded Objects now: 451251. Total: 1237.186200 ms (FindLiveObjects: 23.322900 ms CreateObjectMapping: 51.562900 ms MarkObjects: 1154.703600 ms DeleteObjects: 7.596400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 451251. Total: 1240.128000 ms (FindLiveObjects: 24.565300 ms CreateObjectMapping: 52.899400 ms MarkObjects: 1162.126000 ms DeleteObjects: 0.536600 ms) Time to load EmptyForLoading 2.55 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.412600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 474855. Total: 1212.550200 ms (FindLiveObjects: 24.734000 ms CreateObjectMapping: 53.129300 ms MarkObjects: 1133.942300 ms DeleteObjects: 0.743700 ms) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 20681 unused Assets to reduce memory usage. Loaded Objects now: 461712. Total: 1497.627400 ms (FindLiveObjects: 31.530300 ms CreateObjectMapping: 54.927800 ms MarkObjects: 1379.344900 ms DeleteObjects: 31.824000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461713. Total: 1429.623400 ms (FindLiveObjects: 50.690600 ms CreateObjectMapping: 61.808000 ms MarkObjects: 1314.985600 ms DeleteObjects: 2.138500 ms) Time to load EmptyForLoading 3.13 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.564400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 485780. Total: 1664.353300 ms (FindLiveObjects: 32.779400 ms CreateObjectMapping: 59.172100 ms MarkObjects: 1571.647900 ms DeleteObjects: 0.752300 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.644000 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 851 unused Assets to reduce memory usage. Loaded Objects now: 435665. Total: 1408.943300 ms (FindLiveObjects: 25.237900 ms CreateObjectMapping: 58.659300 ms MarkObjects: 1321.310700 ms DeleteObjects: 3.734600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435665. Total: 1273.172500 ms (FindLiveObjects: 22.079700 ms CreateObjectMapping: 60.512300 ms MarkObjects: 1190.065600 ms DeleteObjects: 0.514200 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 6.506200 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 437131. Total: 1344.601600 ms (FindLiveObjects: 20.586900 ms CreateObjectMapping: 50.489400 ms MarkObjects: 1272.521500 ms DeleteObjects: 1.002900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1065 unused Assets to reduce memory usage. Loaded Objects now: 447583. Total: 1388.663200 ms (FindLiveObjects: 29.338200 ms CreateObjectMapping: 55.876600 ms MarkObjects: 1299.752600 ms DeleteObjects: 3.695200 ms) Time to load EmptyForLoading 1.58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.114200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 477986. Total: 1473.482400 ms (FindLiveObjects: 25.182700 ms CreateObjectMapping: 54.075400 ms MarkObjects: 1393.336600 ms DeleteObjects: 0.887300 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Swap unsuccessfull, buffer may be full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1209 unused Assets to reduce memory usage. Loaded Objects now: 448026. Total: 1349.515000 ms (FindLiveObjects: 27.900100 ms CreateObjectMapping: 51.699000 ms MarkObjects: 1261.219000 ms DeleteObjects: 8.696600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 448026. Total: 1312.715200 ms (FindLiveObjects: 28.828100 ms CreateObjectMapping: 52.114900 ms MarkObjects: 1231.032900 ms DeleteObjects: 0.738500 ms) Time to load EmptyForLoading 2.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.459600 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 492093. Total: 1309.690500 ms (FindLiveObjects: 23.608800 ms CreateObjectMapping: 52.036100 ms MarkObjects: 1233.397400 ms DeleteObjects: 0.647700 ms) Shrine spawn rate multiplier from zone size | 0.6843697 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5781 unused Assets to reduce memory usage. Loaded Objects now: 456014. Total: 1376.163400 ms (FindLiveObjects: 27.756800 ms CreateObjectMapping: 54.358700 ms MarkObjects: 1282.400100 ms DeleteObjects: 11.647200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 456014. Total: 1340.564600 ms (FindLiveObjects: 35.588200 ms CreateObjectMapping: 55.422300 ms MarkObjects: 1248.998400 ms DeleteObjects: 0.554800 ms) Time to load EmptyForLoading 2.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.660600 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 480265. Total: 1321.883900 ms (FindLiveObjects: 24.905600 ms CreateObjectMapping: 52.672000 ms MarkObjects: 1243.696800 ms DeleteObjects: 0.608800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 2 to 102 | Result was 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 7 to 107 | Result was 94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 10 to 110 | Result was 36 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 17 to 117 | Result was 88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 26 to 126 | Result was 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 36 to 136 | Result was 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 31 to 131 | Result was 62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 36 to 136 | Result was 123 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 46 to 146 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 51 to 151 | Result was 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1060 unused Assets to reduce memory usage. Loaded Objects now: 457326. Total: 1369.793100 ms (FindLiveObjects: 27.108300 ms CreateObjectMapping: 50.868000 ms MarkObjects: 1287.960800 ms DeleteObjects: 3.855700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457326. Total: 1357.440900 ms (FindLiveObjects: 28.014900 ms CreateObjectMapping: 52.338400 ms MarkObjects: 1276.582000 ms DeleteObjects: 0.505100 ms) Time to load EmptyForLoading 2.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.228200 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 568730. Total: 1381.991000 ms (FindLiveObjects: 30.869500 ms CreateObjectMapping: 53.406900 ms MarkObjects: 1297.081200 ms DeleteObjects: 0.632700 ms) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9243 unused Assets to reduce memory usage. Loaded Objects now: 460884. Total: 1377.792800 ms (FindLiveObjects: 30.636900 ms CreateObjectMapping: 52.727800 ms MarkObjects: 1283.127700 ms DeleteObjects: 11.300000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 460884. Total: 1347.201000 ms (FindLiveObjects: 36.865400 ms CreateObjectMapping: 51.236600 ms MarkObjects: 1258.591600 ms DeleteObjects: 0.507000 ms) Time to load EmptyForLoading 2.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.199700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 485146. Total: 1386.389500 ms (FindLiveObjects: 25.406400 ms CreateObjectMapping: 53.246500 ms MarkObjects: 1307.163900 ms DeleteObjects: 0.571700 ms) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 460553. Total: 1384.971100 ms (FindLiveObjects: 26.450300 ms CreateObjectMapping: 53.182000 ms MarkObjects: 1302.191800 ms DeleteObjects: 3.146600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 460553. Total: 1341.705800 ms (FindLiveObjects: 24.008300 ms CreateObjectMapping: 50.922800 ms MarkObjects: 1266.221800 ms DeleteObjects: 0.546300 ms) Time to load EmptyForLoading 2.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.117400 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 484272. Total: 1367.776700 ms (FindLiveObjects: 24.084600 ms CreateObjectMapping: 51.309400 ms MarkObjects: 1291.755600 ms DeleteObjects: 0.626200 ms) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2417 unused Assets to reduce memory usage. Loaded Objects now: 461740. Total: 1373.678800 ms (FindLiveObjects: 24.689400 ms CreateObjectMapping: 53.996200 ms MarkObjects: 1287.508400 ms DeleteObjects: 7.484500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461740. Total: 1370.171400 ms (FindLiveObjects: 32.195900 ms CreateObjectMapping: 54.578900 ms MarkObjects: 1282.670200 ms DeleteObjects: 0.726100 ms) Time to load EmptyForLoading 2.98 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.654200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 485908. Total: 1360.591100 ms (FindLiveObjects: 25.337600 ms CreateObjectMapping: 51.620600 ms MarkObjects: 1282.876900 ms DeleteObjects: 0.755300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310)