Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191) Vendor: VRAM: 5991 MB Driver: 26.21.14.3187 Begin MonoManager ReloadAssembly - Completed reload, in 0.261 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader UnloadTime: 1.179900 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F053A6A190.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F0D3BEE7B0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001F0D441F020.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 6 worker threads for Enlighten. Thread -> id: 35c0 -> priority: 1 Thread -> id: 237c -> priority: 1 Thread -> id: 10b50 -> priority: 1 Thread -> id: d040 -> priority: 1 Thread -> id: 8cd4 -> priority: 1 Thread -> id: 6c78 -> priority: 1 UnloadTime: 4.121700 ms Unloading 142873 unused Assets to reduce memory usage. Loaded Objects now: 356974. Total: 633.962500 ms (FindLiveObjects: 24.060700 ms CreateObjectMapping: 42.238200 ms MarkObjects: 518.683800 ms DeleteObjects: 48.979100 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step 3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 791 unused Assets to reduce memory usage. Loaded Objects now: 359965. Total: 589.226300 ms (FindLiveObjects: 19.736300 ms CreateObjectMapping: 25.858500 ms MarkObjects: 541.482000 ms DeleteObjects: 2.149100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 3.012300 ms WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z30 5.07 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 407973. Total: 606.944700 ms (FindLiveObjects: 20.865700 ms CreateObjectMapping: 26.701700 ms MarkObjects: 558.224000 ms DeleteObjects: 1.152100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 36.731000 ms game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 7272 unused Assets to reduce memory usage. Loaded Objects now: 350099. Total: 589.085100 ms (FindLiveObjects: 18.611700 ms CreateObjectMapping: 26.722800 ms MarkObjects: 537.461800 ms DeleteObjects: 6.288000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350099. Total: 576.894300 ms (FindLiveObjects: 21.975200 ms CreateObjectMapping: 25.259600 ms MarkObjects: 529.215700 ms DeleteObjects: 0.442700 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.591300 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 357176. Total: 585.995100 ms (FindLiveObjects: 19.104300 ms CreateObjectMapping: 24.144000 ms MarkObjects: 542.235300 ms DeleteObjects: 0.510700 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.366700 ms game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5740 unused Assets to reduce memory usage. Loaded Objects now: 350123. Total: 587.451900 ms (FindLiveObjects: 18.343900 ms CreateObjectMapping: 24.190900 ms MarkObjects: 539.334900 ms DeleteObjects: 5.581500 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 3.752400 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 357190. Total: 588.881400 ms (FindLiveObjects: 17.701600 ms CreateObjectMapping: 24.350700 ms MarkObjects: 546.362500 ms DeleteObjects: 0.465900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step 3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 360181. Total: 623.576600 ms (FindLiveObjects: 20.196700 ms CreateObjectMapping: 26.533000 ms MarkObjects: 573.665200 ms DeleteObjects: 3.181200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.024900 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z30 3.41 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 410050. Total: 651.413900 ms (FindLiveObjects: 23.907600 ms CreateObjectMapping: 26.587200 ms MarkObjects: 600.393000 ms DeleteObjects: 0.525700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) loading scene: Z40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2917 unused Assets to reduce memory usage. Loaded Objects now: 363747. Total: 655.695800 ms (FindLiveObjects: 21.175500 ms CreateObjectMapping: 25.436900 ms MarkObjects: 605.090400 ms DeleteObjects: 3.992400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363747. Total: 626.336600 ms (FindLiveObjects: 22.330300 ms CreateObjectMapping: 24.121600 ms MarkObjects: 579.442800 ms DeleteObjects: 0.441500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 3.051200 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z40 4.48 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 404164. Total: 640.074600 ms (FindLiveObjects: 21.600600 ms CreateObjectMapping: 28.627000 ms MarkObjects: 589.286400 ms DeleteObjects: 0.560200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 661 unused Assets to reduce memory usage. Loaded Objects now: 363906. Total: 649.698200 ms (FindLiveObjects: 20.887600 ms CreateObjectMapping: 29.658800 ms MarkObjects: 597.592000 ms DeleteObjects: 1.559000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363906. Total: 656.347500 ms (FindLiveObjects: 25.441100 ms CreateObjectMapping: 29.374100 ms MarkObjects: 601.103700 ms DeleteObjects: 0.428200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.893400 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z30 4.11 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 137 unused Assets to reduce memory usage. Loaded Objects now: 412024. Total: 670.425900 ms (FindLiveObjects: 23.720400 ms CreateObjectMapping: 28.410500 ms MarkObjects: 617.624500 ms DeleteObjects: 0.668300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: Z40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1847 unused Assets to reduce memory usage. Loaded Objects now: 363874. Total: 646.263200 ms (FindLiveObjects: 20.651400 ms CreateObjectMapping: 25.404800 ms MarkObjects: 593.572000 ms DeleteObjects: 6.634200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363874. Total: 650.577900 ms (FindLiveObjects: 20.921300 ms CreateObjectMapping: 27.290100 ms MarkObjects: 601.840500 ms DeleteObjects: 0.525300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.904800 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z40 4.03 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 403275. Total: 651.943200 ms (FindLiveObjects: 21.112300 ms CreateObjectMapping: 26.600400 ms MarkObjects: 603.657500 ms DeleteObjects: 0.572500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1166 unused Assets to reduce memory usage. Loaded Objects now: 364518. Total: 694.482000 ms (FindLiveObjects: 26.061500 ms CreateObjectMapping: 27.396900 ms MarkObjects: 638.794500 ms DeleteObjects: 2.228600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364518. Total: 670.801300 ms (FindLiveObjects: 24.041800 ms CreateObjectMapping: 25.870800 ms MarkObjects: 620.501400 ms DeleteObjects: 0.386700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader UnloadTime: 3.288900 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z50 5.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 403882. Total: 662.280800 ms (FindLiveObjects: 25.216100 ms CreateObjectMapping: 28.029100 ms MarkObjects: 608.333700 ms DeleteObjects: 0.701300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.682200 ms game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6438 unused Assets to reduce memory usage. Loaded Objects now: 350344. Total: 631.647500 ms (FindLiveObjects: 17.791400 ms CreateObjectMapping: 25.012900 ms MarkObjects: 581.819100 ms DeleteObjects: 7.023400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350344. Total: 618.317700 ms (FindLiveObjects: 21.157600 ms CreateObjectMapping: 24.673200 ms MarkObjects: 571.831600 ms DeleteObjects: 0.654600 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) UnloadTime: 3.492900 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 357406. Total: 630.227600 ms (FindLiveObjects: 18.426400 ms CreateObjectMapping: 24.907100 ms MarkObjects: 586.320000 ms DeleteObjects: 0.573400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step 8' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 360599. Total: 654.804700 ms (FindLiveObjects: 21.719400 ms CreateObjectMapping: 25.492900 ms MarkObjects: 603.195000 ms DeleteObjects: 4.396900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.962800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z50 4.08 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 399782. Total: 656.855100 ms (FindLiveObjects: 21.803400 ms CreateObjectMapping: 27.329800 ms MarkObjects: 607.073000 ms DeleteObjects: 0.648400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) loading scene: Z60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 363872. Total: 668.337800 ms (FindLiveObjects: 20.874900 ms CreateObjectMapping: 24.681900 ms MarkObjects: 616.507200 ms DeleteObjects: 6.273400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363872. Total: 649.705200 ms (FindLiveObjects: 18.379800 ms CreateObjectMapping: 23.729800 ms MarkObjects: 607.160000 ms DeleteObjects: 0.435200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.338200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z60 3.90 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 415604. Total: 646.053100 ms (FindLiveObjects: 21.959900 ms CreateObjectMapping: 24.102300 ms MarkObjects: 599.410100 ms DeleteObjects: 0.580500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: Z50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 768 unused Assets to reduce memory usage. Loaded Objects now: 363839. Total: 641.218700 ms (FindLiveObjects: 20.380100 ms CreateObjectMapping: 24.914000 ms MarkObjects: 589.805500 ms DeleteObjects: 6.118700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363839. Total: 637.686900 ms (FindLiveObjects: 18.848400 ms CreateObjectMapping: 23.772400 ms MarkObjects: 594.632100 ms DeleteObjects: 0.433000 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.270500 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z50 4.48 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 403182. Total: 682.977200 ms (FindLiveObjects: 20.027500 ms CreateObjectMapping: 24.293700 ms MarkObjects: 638.027700 ms DeleteObjects: 0.627800 ms) loading scene: Z60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 988 unused Assets to reduce memory usage. Loaded Objects now: 363846. Total: 657.688200 ms (FindLiveObjects: 20.716100 ms CreateObjectMapping: 25.017700 ms MarkObjects: 606.069300 ms DeleteObjects: 5.884800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363846. Total: 642.547200 ms (FindLiveObjects: 19.043600 ms CreateObjectMapping: 24.650200 ms MarkObjects: 598.370200 ms DeleteObjects: 0.482700 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.905100 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z60 3.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 415020. Total: 653.838400 ms (FindLiveObjects: 21.794800 ms CreateObjectMapping: 27.504800 ms MarkObjects: 603.930500 ms DeleteObjects: 0.607900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 828 unused Assets to reduce memory usage. Loaded Objects now: 364316. Total: 674.132100 ms (FindLiveObjects: 20.889600 ms CreateObjectMapping: 23.647000 ms MarkObjects: 622.846900 ms DeleteObjects: 6.748000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364316. Total: 674.014400 ms (FindLiveObjects: 21.726400 ms CreateObjectMapping: 26.232800 ms MarkObjects: 625.547500 ms DeleteObjects: 0.507300 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.196900 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load A05 3.47 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 411395. Total: 733.363000 ms (FindLiveObjects: 20.754700 ms CreateObjectMapping: 23.895500 ms MarkObjects: 687.876600 ms DeleteObjects: 0.835600 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) loading scene: A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 977 unused Assets to reduce memory usage. Loaded Objects now: 364767. Total: 684.372600 ms (FindLiveObjects: 20.820900 ms CreateObjectMapping: 23.810000 ms MarkObjects: 634.392000 ms DeleteObjects: 5.349200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364767. Total: 667.850400 ms (FindLiveObjects: 18.330000 ms CreateObjectMapping: 23.834700 ms MarkObjects: 625.207500 ms DeleteObjects: 0.477600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader UnloadTime: 3.315600 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load A10 4.53 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 516073. Total: 759.392900 ms (FindLiveObjects: 30.829600 ms CreateObjectMapping: 33.286100 ms MarkObjects: 694.582000 ms DeleteObjects: 0.694600 ms) loading scene: A05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3808 unused Assets to reduce memory usage. Loaded Objects now: 364707. Total: 703.796300 ms (FindLiveObjects: 29.407500 ms CreateObjectMapping: 29.484900 ms MarkObjects: 634.888200 ms DeleteObjects: 10.015400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364707. Total: 687.875900 ms (FindLiveObjects: 34.525800 ms CreateObjectMapping: 26.136100 ms MarkObjects: 626.766900 ms DeleteObjects: 0.446500 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.159900 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load A05 3.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 411910. Total: 683.827200 ms (FindLiveObjects: 23.586100 ms CreateObjectMapping: 27.783400 ms MarkObjects: 631.859800 ms DeleteObjects: 0.597300 ms) loading scene: A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 934 unused Assets to reduce memory usage. Loaded Objects now: 364767. Total: 687.970500 ms (FindLiveObjects: 32.340200 ms CreateObjectMapping: 29.070600 ms MarkObjects: 620.827300 ms DeleteObjects: 5.731800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364767. Total: 665.245600 ms (FindLiveObjects: 23.042900 ms CreateObjectMapping: 26.167900 ms MarkObjects: 615.602400 ms DeleteObjects: 0.432000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.185100 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load A10 4.06 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 518488. Total: 739.705500 ms (FindLiveObjects: 34.269800 ms CreateObjectMapping: 32.237500 ms MarkObjects: 672.498500 ms DeleteObjects: 0.699300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at PlayerQuestTracker.onQuestCompletion (Quest quest) [0x0001e] in :0 at PlayerQuestTracker.completeStatefulObjective (PlayerQuestTracker+StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00077] in :0 at PlayerQuestTracker.completeObjective (Objective objective, System.Boolean loading, System.Boolean noNotification) [0x0000b] in :0 at ObjectiveCompleteInteraction.Interaction (UnityEngine.GameObject sourceObject) [0x00058] in :0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject iteractingObject) [0x0007b] in :0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00024] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4525 unused Assets to reduce memory usage. Loaded Objects now: 368028. Total: 704.219300 ms (FindLiveObjects: 29.042800 ms CreateObjectMapping: 28.043000 ms MarkObjects: 637.989500 ms DeleteObjects: 9.143500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 367959. Total: 692.866500 ms (FindLiveObjects: 22.320600 ms CreateObjectMapping: 27.513600 ms MarkObjects: 642.605100 ms DeleteObjects: 0.426500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader UnloadTime: 4.142100 ms ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 4.43 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 499627. Total: 733.368300 ms (FindLiveObjects: 26.213400 ms CreateObjectMapping: 31.191300 ms MarkObjects: 675.408500 ms DeleteObjects: 0.554600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 62.301400 ms game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6996 unused Assets to reduce memory usage. Loaded Objects now: 350657. Total: 643.936400 ms (FindLiveObjects: 22.332900 ms CreateObjectMapping: 27.753800 ms MarkObjects: 583.938800 ms DeleteObjects: 9.910500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350657. Total: 631.112000 ms (FindLiveObjects: 20.566600 ms CreateObjectMapping: 27.256500 ms MarkObjects: 582.594300 ms DeleteObjects: 0.694100 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) UnloadTime: 3.056800 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 357680. Total: 630.692400 ms (FindLiveObjects: 18.751300 ms CreateObjectMapping: 25.641600 ms MarkObjects: 585.799400 ms DeleteObjects: 0.499300 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390)