Mono path[0] = 'F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'F:/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: VRAM: 2007 MB Driver: 26.21.14.4223 Begin MonoManager ReloadAssembly - Completed reload, in 2.724 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.316700 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7e (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.778400 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 314142. Total: 609.321700 ms (FindLiveObjects: 16.614900 ms CreateObjectMapping: 36.874700 ms MarkObjects: 555.042700 ms DeleteObjects: 0.789100 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 328308. Total: 690.140400 ms (FindLiveObjects: 19.496700 ms CreateObjectMapping: 35.118300 ms MarkObjects: 630.998000 ms DeleteObjects: 4.526800 ms) Time to load EmptyForLoading 0.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.112300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 365187. Total: 696.313900 ms (FindLiveObjects: 18.627600 ms CreateObjectMapping: 38.592200 ms MarkObjects: 638.446300 ms DeleteObjects: 0.647500 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: F50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1432 unused Assets to reduce memory usage. Loaded Objects now: 330930. Total: 731.389300 ms (FindLiveObjects: 21.823800 ms CreateObjectMapping: 38.167800 ms MarkObjects: 664.571300 ms DeleteObjects: 6.826100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 330930. Total: 703.620000 ms (FindLiveObjects: 24.816200 ms CreateObjectMapping: 38.243100 ms MarkObjects: 640.122600 ms DeleteObjects: 0.437400 ms) Time to load EmptyForLoading 1.53 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.177300 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 358788. Total: 701.901900 ms (FindLiveObjects: 18.652100 ms CreateObjectMapping: 37.880700 ms MarkObjects: 644.784400 ms DeleteObjects: 0.584100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7091811 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3518 unused Assets to reduce memory usage. Loaded Objects now: 342195. Total: 752.732500 ms (FindLiveObjects: 19.643900 ms CreateObjectMapping: 39.808500 ms MarkObjects: 686.333700 ms DeleteObjects: 6.946200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 342195. Total: 726.530600 ms (FindLiveObjects: 19.193400 ms CreateObjectMapping: 38.099600 ms MarkObjects: 668.678700 ms DeleteObjects: 0.558200 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.360100 ms Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 368301. Total: 760.008900 ms (FindLiveObjects: 19.932500 ms CreateObjectMapping: 38.268200 ms MarkObjects: 700.958500 ms DeleteObjects: 0.849100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5177565 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) DestructibleFence (4) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) DestructibleFence (7) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4925 unused Assets to reduce memory usage. Loaded Objects now: 342793. Total: 762.582500 ms (FindLiveObjects: 20.484800 ms CreateObjectMapping: 39.934500 ms MarkObjects: 693.254600 ms DeleteObjects: 8.908100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 342793. Total: 738.960100 ms (FindLiveObjects: 18.779900 ms CreateObjectMapping: 37.747400 ms MarkObjects: 681.900400 ms DeleteObjects: 0.531700 ms) Time to load EmptyForLoading 1.63 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.311500 ms Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 444244. Total: 764.130200 ms (FindLiveObjects: 23.620000 ms CreateObjectMapping: 44.704500 ms MarkObjects: 695.043600 ms DeleteObjects: 0.761700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9595178 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17362 unused Assets to reduce memory usage. Loaded Objects now: 350688. Total: 849.658500 ms (FindLiveObjects: 30.247100 ms CreateObjectMapping: 45.234700 ms MarkObjects: 737.009100 ms DeleteObjects: 37.167200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350688. Total: 800.848700 ms (FindLiveObjects: 40.754500 ms CreateObjectMapping: 43.699800 ms MarkObjects: 709.108500 ms DeleteObjects: 7.285200 ms) Time to load EmptyForLoading 1.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.924000 ms Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 377526. Total: 812.818200 ms (FindLiveObjects: 25.246800 ms CreateObjectMapping: 42.943100 ms MarkObjects: 743.731500 ms DeleteObjects: 0.895900 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5177364 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence (1) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence (4) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4463 unused Assets to reduce memory usage. Loaded Objects now: 351119. Total: 794.389000 ms (FindLiveObjects: 24.490200 ms CreateObjectMapping: 40.993500 ms MarkObjects: 721.197200 ms DeleteObjects: 7.707500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351119. Total: 780.662300 ms (FindLiveObjects: 27.109000 ms CreateObjectMapping: 39.674600 ms MarkObjects: 713.434600 ms DeleteObjects: 0.443500 ms) Time to load EmptyForLoading 1.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.689300 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 380305. Total: 780.878700 ms (FindLiveObjects: 23.149600 ms CreateObjectMapping: 39.865200 ms MarkObjects: 717.164800 ms DeleteObjects: 0.698800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7100005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3578 unused Assets to reduce memory usage. Loaded Objects now: 351429. Total: 815.252800 ms (FindLiveObjects: 25.277400 ms CreateObjectMapping: 39.887600 ms MarkObjects: 742.539200 ms DeleteObjects: 7.548200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351429. Total: 776.683500 ms (FindLiveObjects: 21.395700 ms CreateObjectMapping: 40.860100 ms MarkObjects: 713.870600 ms DeleteObjects: 0.556600 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.003000 ms Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 410228. Total: 806.619600 ms (FindLiveObjects: 23.709100 ms CreateObjectMapping: 49.897600 ms MarkObjects: 732.185100 ms DeleteObjects: 0.827400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9744352 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 35229 unused Assets to reduce memory usage. Loaded Objects now: 351069. Total: 838.633500 ms (FindLiveObjects: 28.163900 ms CreateObjectMapping: 52.366300 ms MarkObjects: 736.773700 ms DeleteObjects: 21.329400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351069. Total: 790.423700 ms (FindLiveObjects: 30.607800 ms CreateObjectMapping: 39.854500 ms MarkObjects: 719.469900 ms DeleteObjects: 0.490900 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.488800 ms Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 379755. Total: 794.217900 ms (FindLiveObjects: 22.827600 ms CreateObjectMapping: 40.934800 ms MarkObjects: 729.781600 ms DeleteObjects: 0.673400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.769862 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3292 unused Assets to reduce memory usage. Loaded Objects now: 351253. Total: 826.153700 ms (FindLiveObjects: 24.439400 ms CreateObjectMapping: 42.325300 ms MarkObjects: 752.418100 ms DeleteObjects: 6.970600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351253. Total: 839.077600 ms (FindLiveObjects: 22.104300 ms CreateObjectMapping: 48.282800 ms MarkObjects: 768.195200 ms DeleteObjects: 0.494700 ms) Time to load EmptyForLoading 1.82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.472700 ms Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 388159. Total: 820.629200 ms (FindLiveObjects: 24.353900 ms CreateObjectMapping: 42.629800 ms MarkObjects: 753.037200 ms DeleteObjects: 0.607800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.764387 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4829 unused Assets to reduce memory usage. Loaded Objects now: 351529. Total: 835.036000 ms (FindLiveObjects: 27.296600 ms CreateObjectMapping: 41.596300 ms MarkObjects: 750.521500 ms DeleteObjects: 15.621200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 351529. Total: 794.833700 ms (FindLiveObjects: 27.112800 ms CreateObjectMapping: 39.586900 ms MarkObjects: 727.687200 ms DeleteObjects: 0.446100 ms) Time to load EmptyForLoading 1.75 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.667600 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 404182. Total: 844.407900 ms (FindLiveObjects: 25.748100 ms CreateObjectMapping: 47.727600 ms MarkObjects: 770.199200 ms DeleteObjects: 0.732400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.899701 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'QuestTrackerQuest(Clone)' is inactive! (Filename: Line: 731) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: F110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4407 unused Assets to reduce memory usage. Loaded Objects now: 353070. Total: 837.171300 ms (FindLiveObjects: 27.469200 ms CreateObjectMapping: 41.551400 ms MarkObjects: 755.310300 ms DeleteObjects: 12.840000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 353085. Total: 810.788400 ms (FindLiveObjects: 30.160200 ms CreateObjectMapping: 40.792200 ms MarkObjects: 739.276700 ms DeleteObjects: 0.558900 ms) Time to load EmptyForLoading 1.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.878000 ms Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 373964. Total: 803.671000 ms (FindLiveObjects: 22.415900 ms CreateObjectMapping: 41.661400 ms MarkObjects: 738.957600 ms DeleteObjects: 0.635700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7124619 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2358 unused Assets to reduce memory usage. Loaded Objects now: 352581. Total: 819.186400 ms (FindLiveObjects: 23.899400 ms CreateObjectMapping: 40.664400 ms MarkObjects: 747.367300 ms DeleteObjects: 7.254800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352581. Total: 793.929400 ms (FindLiveObjects: 22.801600 ms CreateObjectMapping: 40.268100 ms MarkObjects: 730.355500 ms DeleteObjects: 0.503700 ms) Time to load EmptyForLoading 1.72 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.508400 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 363778. Total: 797.202500 ms (FindLiveObjects: 22.882000 ms CreateObjectMapping: 41.897300 ms MarkObjects: 731.882500 ms DeleteObjects: 0.540200 ms) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4576 unused Assets to reduce memory usage. Loaded Objects now: 352233. Total: 828.883300 ms (FindLiveObjects: 24.588800 ms CreateObjectMapping: 41.802600 ms MarkObjects: 756.986400 ms DeleteObjects: 5.505000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352233. Total: 796.470000 ms (FindLiveObjects: 24.386800 ms CreateObjectMapping: 39.017700 ms MarkObjects: 732.534600 ms DeleteObjects: 0.530300 ms) Time to load EmptyForLoading 1.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.686100 ms F120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 389051. Total: 807.399700 ms (FindLiveObjects: 22.780200 ms CreateObjectMapping: 40.830600 ms MarkObjects: 742.729300 ms DeleteObjects: 1.059300 ms) loading scene: F120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 925 unused Assets to reduce memory usage. Loaded Objects now: 352225. Total: 818.662400 ms (FindLiveObjects: 22.795000 ms CreateObjectMapping: 39.486800 ms MarkObjects: 750.492400 ms DeleteObjects: 5.887900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352225. Total: 809.632100 ms (FindLiveObjects: 21.793900 ms CreateObjectMapping: 40.945100 ms MarkObjects: 746.338700 ms DeleteObjects: 0.554000 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.609800 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 364441. Total: 801.286800 ms (FindLiveObjects: 22.904600 ms CreateObjectMapping: 44.113400 ms MarkObjects: 733.663100 ms DeleteObjects: 0.605100 ms) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2947 unused Assets to reduce memory usage. Loaded Objects now: 352225. Total: 821.898200 ms (FindLiveObjects: 22.899500 ms CreateObjectMapping: 42.238900 ms MarkObjects: 752.029200 ms DeleteObjects: 4.730300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352225. Total: 820.454500 ms (FindLiveObjects: 23.498400 ms CreateObjectMapping: 41.246600 ms MarkObjects: 755.084900 ms DeleteObjects: 0.623800 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.722500 ms F120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 389051. Total: 807.516600 ms (FindLiveObjects: 22.860800 ms CreateObjectMapping: 39.155900 ms MarkObjects: 744.875700 ms DeleteObjects: 0.623700 ms) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 925 unused Assets to reduce memory usage. Loaded Objects now: 352225. Total: 841.539800 ms (FindLiveObjects: 22.186500 ms CreateObjectMapping: 41.072100 ms MarkObjects: 772.354800 ms DeleteObjects: 5.926100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352225. Total: 808.079000 ms (FindLiveObjects: 22.455600 ms CreateObjectMapping: 41.101300 ms MarkObjects: 743.860500 ms DeleteObjects: 0.660800 ms) Time to load EmptyForLoading 1.76 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.965500 ms Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 397530. Total: 817.336900 ms (FindLiveObjects: 24.796400 ms CreateObjectMapping: 41.528500 ms MarkObjects: 750.396400 ms DeleteObjects: 0.615100 ms) Coroutine couldn't be started because the the game object 'QuestTrackerQuest(Clone)' is inactive! (Filename: Line: 731) Coroutine couldn't be started because the the game object 'QuestTrackerQuest(Clone)' is inactive! (Filename: Line: 731) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1543 unused Assets to reduce memory usage. Loaded Objects now: 362505. Total: 881.435100 ms (FindLiveObjects: 25.627500 ms CreateObjectMapping: 40.788100 ms MarkObjects: 803.048800 ms DeleteObjects: 11.970200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362505. Total: 829.272400 ms (FindLiveObjects: 25.388500 ms CreateObjectMapping: 40.321500 ms MarkObjects: 763.095500 ms DeleteObjects: 0.466300 ms) Time to load EmptyForLoading 1.80 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.652300 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 399238. Total: 831.614200 ms (FindLiveObjects: 24.092900 ms CreateObjectMapping: 41.568400 ms MarkObjects: 765.172000 ms DeleteObjects: 0.780300 ms) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 925 unused Assets to reduce memory usage. Loaded Objects now: 362412. Total: 837.767600 ms (FindLiveObjects: 22.388400 ms CreateObjectMapping: 41.157600 ms MarkObjects: 768.082000 ms DeleteObjects: 6.139400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362412. Total: 870.145400 ms (FindLiveObjects: 25.521100 ms CreateObjectMapping: 43.296800 ms MarkObjects: 800.794400 ms DeleteObjects: 0.532500 ms) Time to load EmptyForLoading 1.82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 3.615100 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 444327. Total: 853.376200 ms (FindLiveObjects: 28.296000 ms CreateObjectMapping: 47.471200 ms MarkObjects: 776.983900 ms DeleteObjects: 0.624600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.96736 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B4S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2537 unused Assets to reduce memory usage. Loaded Objects now: 362581. Total: 840.479200 ms (FindLiveObjects: 23.856000 ms CreateObjectMapping: 41.534700 ms MarkObjects: 760.766000 ms DeleteObjects: 14.322000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362581. Total: 825.645100 ms (FindLiveObjects: 30.384600 ms CreateObjectMapping: 40.709400 ms MarkObjects: 754.091800 ms DeleteObjects: 0.458800 ms) Time to load EmptyForLoading 1.83 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.573900 ms Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 413591. Total: 833.658700 ms (FindLiveObjects: 24.368500 ms CreateObjectMapping: 45.852400 ms MarkObjects: 762.739400 ms DeleteObjects: 0.698100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1163 unused Assets to reduce memory usage. Loaded Objects now: 363955. Total: 838.470000 ms (FindLiveObjects: 26.223200 ms CreateObjectMapping: 40.282700 ms MarkObjects: 769.201400 ms DeleteObjects: 2.762300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363955. Total: 821.614000 ms (FindLiveObjects: 23.040800 ms CreateObjectMapping: 40.300700 ms MarkObjects: 757.708400 ms DeleteObjects: 0.563700 ms) Time to load EmptyForLoading 1.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.766400 ms B4S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 400764. Total: 837.131900 ms (FindLiveObjects: 24.239000 ms CreateObjectMapping: 40.548200 ms MarkObjects: 771.673400 ms DeleteObjects: 0.670700 ms) loading scene: C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 911 unused Assets to reduce memory usage. Loaded Objects now: 363779. Total: 846.340000 ms (FindLiveObjects: 22.490100 ms CreateObjectMapping: 41.980400 ms MarkObjects: 776.501400 ms DeleteObjects: 5.367900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363779. Total: 831.441100 ms (FindLiveObjects: 24.202000 ms CreateObjectMapping: 40.957100 ms MarkObjects: 765.738300 ms DeleteObjects: 0.543200 ms) Time to load EmptyForLoading 1.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.783200 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 409195. Total: 844.904300 ms (FindLiveObjects: 25.094400 ms CreateObjectMapping: 47.567400 ms MarkObjects: 771.621500 ms DeleteObjects: 0.620300 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7500541 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1729 unused Assets to reduce memory usage. Loaded Objects now: 364079. Total: 845.612400 ms (FindLiveObjects: 23.473300 ms CreateObjectMapping: 41.193900 ms MarkObjects: 773.806700 ms DeleteObjects: 7.138200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364079. Total: 824.614300 ms (FindLiveObjects: 24.149100 ms CreateObjectMapping: 40.909400 ms MarkObjects: 758.968500 ms DeleteObjects: 0.586600 ms) Time to load EmptyForLoading 1.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.022200 ms FirstDoorTrigger Start has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoorTrigger Start has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoorTrigger Start has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 402901. Total: 840.285900 ms (FindLiveObjects: 24.801700 ms CreateObjectMapping: 46.322900 ms MarkObjects: 768.458200 ms DeleteObjects: 0.702600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 364515. Total: 880.615500 ms (FindLiveObjects: 25.003600 ms CreateObjectMapping: 42.199200 ms MarkObjects: 809.954600 ms DeleteObjects: 3.457700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364515. Total: 887.636300 ms (FindLiveObjects: 49.977700 ms CreateObjectMapping: 41.909300 ms MarkObjects: 794.795100 ms DeleteObjects: 0.953500 ms) Time to load EmptyForLoading 1.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.595800 ms C1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 401332. Total: 865.399600 ms (FindLiveObjects: 24.574900 ms CreateObjectMapping: 46.150400 ms MarkObjects: 794.081300 ms DeleteObjects: 0.592600 ms) loading scene: C10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 915 unused Assets to reduce memory usage. Loaded Objects now: 364516. Total: 861.132200 ms (FindLiveObjects: 24.128700 ms CreateObjectMapping: 40.475200 ms MarkObjects: 791.595100 ms DeleteObjects: 4.932800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364516. Total: 860.144200 ms (FindLiveObjects: 29.575500 ms CreateObjectMapping: 40.727400 ms MarkObjects: 789.269700 ms DeleteObjects: 0.571100 ms) Time to load EmptyForLoading 1.83 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.768300 ms Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 426776. Total: 867.429400 ms (FindLiveObjects: 27.123500 ms CreateObjectMapping: 45.830800 ms MarkObjects: 793.590800 ms DeleteObjects: 0.883700 ms) Coroutine couldn't be started because the the game object 'QuestTrackerQuest(Clone)' is inactive! (Filename: Line: 731) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1785 unused Assets to reduce memory usage. Loaded Objects now: 364574. Total: 883.891000 ms (FindLiveObjects: 24.289200 ms CreateObjectMapping: 41.604400 ms MarkObjects: 808.408800 ms DeleteObjects: 9.588100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364574. Total: 856.701800 ms (FindLiveObjects: 32.757300 ms CreateObjectMapping: 42.672600 ms MarkObjects: 780.736000 ms DeleteObjects: 0.535300 ms) Time to load EmptyForLoading 1.84 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.706600 ms C10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 401321. Total: 867.610100 ms (FindLiveObjects: 24.082200 ms CreateObjectMapping: 45.511900 ms MarkObjects: 797.270500 ms DeleteObjects: 0.744900 ms) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 913 unused Assets to reduce memory usage. Loaded Objects now: 364508. Total: 879.341700 ms (FindLiveObjects: 23.937600 ms CreateObjectMapping: 41.613300 ms MarkObjects: 808.391400 ms DeleteObjects: 5.399000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364508. Total: 869.540300 ms (FindLiveObjects: 23.100300 ms CreateObjectMapping: 40.136800 ms MarkObjects: 805.719400 ms DeleteObjects: 0.582700 ms) Time to load EmptyForLoading 1.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.685900 ms Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 388096. Total: 848.724600 ms (FindLiveObjects: 24.050500 ms CreateObjectMapping: 38.733700 ms MarkObjects: 785.290700 ms DeleteObjects: 0.649300 ms) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9437 unused Assets to reduce memory usage. Loaded Objects now: 423585. Total: 945.828000 ms (FindLiveObjects: 33.423700 ms CreateObjectMapping: 56.745900 ms MarkObjects: 836.994900 ms DeleteObjects: 18.662900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423585. Total: 933.673700 ms (FindLiveObjects: 44.446100 ms CreateObjectMapping: 54.194100 ms MarkObjects: 834.388700 ms DeleteObjects: 0.644200 ms) Time to load EmptyForLoading 2.15 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.738200 ms Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 453915. Total: 912.428700 ms (FindLiveObjects: 28.008400 ms CreateObjectMapping: 54.387800 ms MarkObjects: 829.169800 ms DeleteObjects: 0.862300 ms) loading scene: M_D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 423467. Total: 926.502300 ms (FindLiveObjects: 25.167500 ms CreateObjectMapping: 55.398100 ms MarkObjects: 842.825300 ms DeleteObjects: 3.111000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423467. Total: 918.500600 ms (FindLiveObjects: 26.365400 ms CreateObjectMapping: 55.014500 ms MarkObjects: 836.391200 ms DeleteObjects: 0.729000 ms) Time to load EmptyForLoading 1.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.261000 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 453542. Total: 912.020300 ms (FindLiveObjects: 26.844400 ms CreateObjectMapping: 54.098400 ms MarkObjects: 830.351300 ms DeleteObjects: 0.725800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6693 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9012 unused Assets to reduce memory usage. Loaded Objects now: 423753. Total: 980.628600 ms (FindLiveObjects: 40.396000 ms CreateObjectMapping: 55.943900 ms MarkObjects: 867.222800 ms DeleteObjects: 17.065400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423753. Total: 934.131600 ms (FindLiveObjects: 41.496800 ms CreateObjectMapping: 53.453100 ms MarkObjects: 838.444200 ms DeleteObjects: 0.737100 ms) Time to load EmptyForLoading 2.03 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.686700 ms Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 454065. Total: 921.754500 ms (FindLiveObjects: 26.403600 ms CreateObjectMapping: 54.090400 ms MarkObjects: 840.356500 ms DeleteObjects: 0.903600 ms) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at LightningBlastMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation) [0x0071c] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x000d0] in :0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator) [0x00000] in :0 at CastAfterDuration.cast () [0x00384] in :0 at CastAfterDuration.Update () [0x000ce] in :0 (Filename: Line: 0) loading scene: M_Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 500 unused Assets to reduce memory usage. Loaded Objects now: 423633. Total: 959.664400 ms (FindLiveObjects: 26.563200 ms CreateObjectMapping: 55.401300 ms MarkObjects: 874.534300 ms DeleteObjects: 3.165100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423633. Total: 924.865900 ms (FindLiveObjects: 25.933800 ms CreateObjectMapping: 54.260700 ms MarkObjects: 844.060700 ms DeleteObjects: 0.610200 ms) Time to load EmptyForLoading 1.95 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.300400 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 446387. Total: 924.276200 ms (FindLiveObjects: 28.159700 ms CreateObjectMapping: 54.493700 ms MarkObjects: 840.975300 ms DeleteObjects: 0.647100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6386292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 423954. Total: 941.552800 ms (FindLiveObjects: 25.399400 ms CreateObjectMapping: 55.876400 ms MarkObjects: 854.468300 ms DeleteObjects: 5.808200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423954. Total: 930.772100 ms (FindLiveObjects: 25.515400 ms CreateObjectMapping: 54.641000 ms MarkObjects: 850.012700 ms DeleteObjects: 0.602300 ms) Time to load EmptyForLoading 2.01 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.053900 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 454332. Total: 921.263200 ms (FindLiveObjects: 27.554100 ms CreateObjectMapping: 54.025200 ms MarkObjects: 838.777300 ms DeleteObjects: 0.906200 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 47.272800 ms game version: Beta 0.7.7e (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 380627. Total: 786.739100 ms (FindLiveObjects: 22.750800 ms CreateObjectMapping: 53.134100 ms MarkObjects: 706.460300 ms DeleteObjects: 4.393500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380627. Total: 790.349600 ms (FindLiveObjects: 23.126100 ms CreateObjectMapping: 52.660900 ms MarkObjects: 713.989200 ms DeleteObjects: 0.573000 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.367800 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 383834. Total: 817.386900 ms (FindLiveObjects: 21.805100 ms CreateObjectMapping: 54.160600 ms MarkObjects: 740.674500 ms DeleteObjects: 0.746000 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 956 unused Assets to reduce memory usage. Loaded Objects now: 391736. Total: 920.412900 ms (FindLiveObjects: 23.389800 ms CreateObjectMapping: 54.581400 ms MarkObjects: 839.846300 ms DeleteObjects: 2.595000 ms) Time to load EmptyForLoading 1.09 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.678000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 428489. Total: 912.850100 ms (FindLiveObjects: 25.049100 ms CreateObjectMapping: 54.954800 ms MarkObjects: 832.045700 ms DeleteObjects: 0.800000 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)