Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (0af376155913) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 27.21.14.5148 Begin MonoManager ReloadAssembly - Completed reload, in 2.488 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 15.522200 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.321000 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 348248. Total: 604.944400 ms (FindLiveObjects: 17.210600 ms CreateObjectMapping: 34.551100 ms MarkObjects: 552.340000 ms DeleteObjects: 0.841900 ms) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1020 unused Assets to reduce memory usage. Loaded Objects now: 365990. Total: 661.526000 ms (FindLiveObjects: 16.802900 ms CreateObjectMapping: 34.384400 ms MarkObjects: 607.687900 ms DeleteObjects: 2.650400 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SocialManager.IsBlockedUser (System.String username) [0x00024] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0002d] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x0002d] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at UnityThread.FixedUpdate () [0x00063] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Time to load EmptyForLoading 0.86 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.998700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 396533. Total: 680.261500 ms (FindLiveObjects: 20.078700 ms CreateObjectMapping: 39.070000 ms MarkObjects: 620.280800 ms DeleteObjects: 0.830700 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1080 unused Assets to reduce memory usage. Loaded Objects now: 367849. Total: 676.416200 ms (FindLiveObjects: 17.573400 ms CreateObjectMapping: 34.302400 ms MarkObjects: 613.541400 ms DeleteObjects: 10.998600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 367849. Total: 667.567800 ms (FindLiveObjects: 18.371800 ms CreateObjectMapping: 35.995200 ms MarkObjects: 612.683800 ms DeleteObjects: 0.516400 ms) Time to load EmptyForLoading 1.41 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.811800 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 391555. Total: 673.907700 ms (FindLiveObjects: 17.753400 ms CreateObjectMapping: 38.238300 ms MarkObjects: 616.434800 ms DeleteObjects: 1.480200 ms) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) Failed to call AnimationEvent playSound of class StateSoundManager. The function must have either 0 or 1 parameters and the parameter can only be: string, float, int, enum, Object and AnimationEvent. (Filename: Line: 126) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 11796 unused Assets to reduce memory usage. Loaded Objects now: 462962. Total: 826.718100 ms (FindLiveObjects: 28.918900 ms CreateObjectMapping: 58.510800 ms MarkObjects: 719.920000 ms DeleteObjects: 19.368100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 462962. Total: 810.197000 ms (FindLiveObjects: 42.699700 ms CreateObjectMapping: 58.414000 ms MarkObjects: 707.594300 ms DeleteObjects: 1.488500 ms) Time to load EmptyForLoading 1.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.726600 ms Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 487065. Total: 791.336200 ms (FindLiveObjects: 24.297300 ms CreateObjectMapping: 53.303000 ms MarkObjects: 712.025600 ms DeleteObjects: 1.709700 ms) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 628 unused Assets to reduce memory usage. Loaded Objects now: 464139. Total: 812.122800 ms (FindLiveObjects: 24.730900 ms CreateObjectMapping: 56.550800 ms MarkObjects: 728.573700 ms DeleteObjects: 2.267000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464139. Total: 795.740400 ms (FindLiveObjects: 24.163200 ms CreateObjectMapping: 54.592300 ms MarkObjects: 716.276600 ms DeleteObjects: 0.707300 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.266000 ms Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 514680. Total: 806.393100 ms (FindLiveObjects: 27.385700 ms CreateObjectMapping: 53.634000 ms MarkObjects: 723.813300 ms DeleteObjects: 1.558500 ms) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)