Mono path[0] = 'E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'E:/Games/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 26.21.14.4575 Begin MonoManager ReloadAssembly - Completed reload, in 5.547 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.072800 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Updating save files from older version (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Cody\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves'. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at System.IO.Directory.GetFiles (System.String path) [0x0000e] in <437ba245d8404784b9fbab9b439ac908>:0 at GameVersionManager.ApplySaveFileUpdate (GameVersion from, GameVersion to) [0x00036] in <236958c0046747ec831030ddea13c33b>:0 at GameVersionManager.ApplyVersionUpdates (GameVersion from, GameVersion to) [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at GameVersionManager.Awake () [0x00071] in <236958c0046747ec831030ddea13c33b>:0 (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) checking for old characters to bring forward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Games/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Account Registration Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.784700 ms Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 347483. Total: 762.767900 ms (FindLiveObjects: 16.584700 ms CreateObjectMapping: 23.549400 ms MarkObjects: 721.772600 ms DeleteObjects: 0.860600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Deselect Animation Failed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1133 unused Assets to reduce memory usage. Loaded Objects now: 359307. Total: 878.909800 ms (FindLiveObjects: 17.798700 ms CreateObjectMapping: 26.750000 ms MarkObjects: 830.952900 ms DeleteObjects: 3.407600 ms) Time to load EmptyForLoading 1.17 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.478100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 379922. Total: 869.913800 ms (FindLiveObjects: 18.154100 ms CreateObjectMapping: 25.864400 ms MarkObjects: 825.219400 ms DeleteObjects: 0.675100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001c] in <9ad67f618de54931a4213a489261981c>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9ad67f618de54931a4213a489261981c>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9ad67f618de54931a4213a489261981c>:0 at LadderManager+d__31.MoveNext () [0x001c1] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExp(Int64, Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: <9ad67f618de54931a4213a489261981c> Line: 0) loading scene: Z20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2353 unused Assets to reduce memory usage. Loaded Objects now: 365518. Total: 914.166400 ms (FindLiveObjects: 19.890700 ms CreateObjectMapping: 25.864200 ms MarkObjects: 856.810600 ms DeleteObjects: 11.600200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365518. Total: 891.570500 ms (FindLiveObjects: 18.845900 ms CreateObjectMapping: 22.332000 ms MarkObjects: 849.844000 ms DeleteObjects: 0.548100 ms) Time to load EmptyForLoading 1.85 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.691400 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 382487. Total: 909.275400 ms (FindLiveObjects: 18.504500 ms CreateObjectMapping: 30.514200 ms MarkObjects: 859.536500 ms DeleteObjects: 0.719600 ms) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1453 unused Assets to reduce memory usage. Loaded Objects now: 365991. Total: 929.733100 ms (FindLiveObjects: 19.168300 ms CreateObjectMapping: 29.688200 ms MarkObjects: 871.170100 ms DeleteObjects: 9.706000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365991. Total: 913.644300 ms (FindLiveObjects: 18.625600 ms CreateObjectMapping: 32.515600 ms MarkObjects: 861.951200 ms DeleteObjects: 0.551200 ms) Time to load EmptyForLoading 1.88 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.490200 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 394777. Total: 936.077900 ms (FindLiveObjects: 20.790500 ms CreateObjectMapping: 34.851400 ms MarkObjects: 879.699100 ms DeleteObjects: 0.736500 ms) Shrine spawn rate multiplier from zone size | 0.9492655 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001c] in <9ad67f618de54931a4213a489261981c>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9ad67f618de54931a4213a489261981c>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9ad67f618de54931a4213a489261981c>:0 at LadderManager+d__31.MoveNext () [0x001c1] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExp(Int64, Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: <9ad67f618de54931a4213a489261981c> Line: 0) Crash!!! SymInit: Symbol-SearchPath: '.;E:\Games\steamapps\common\Last Epoch;E:\Games\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Cody' OS-Version: 10.0.0 E:\Games\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6B9670000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.3.1.54792 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCB8A20000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1192 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCB7FC0000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1158 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCB4C60000), size: 2707456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1192 E:\Games\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFC44090000), size: 26677248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.3.1.54792 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCB8100000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1217 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFCB5060000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFCB68F0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.592 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFCB5120000), size: 1675264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1217 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFCB5080000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFCB4F00000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.719 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E:\Games\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFC75D10000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFCB3320000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFC4462D2DC (UnityPlayer) UnityMain 0x00007FFC4467A119 (UnityPlayer) UnityMain 0x00007FFC4498E8C2 (UnityPlayer) UnityMain 0x000001D691104EB7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Camera:ScreenPointToRay_Injected (UnityEngine.Camera,UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) 0x000001D691104D8B (Mono JIT Code) UnityEngine.Camera:ScreenPointToRay (UnityEngine.Vector2,UnityEngine.Camera/MonoOrStereoscopicEye) 0x000001D691104CA3 (Mono JIT Code) UnityEngine.Camera:ScreenPointToRay (UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) 0x000001D691104BB3 (Mono JIT Code) UnityEngine.Camera:ScreenPointToRay (UnityEngine.Vector3) 0x000001D691103193 (Mono JIT Code) UnityEngine.SendMouseEvents:DoSendMouseEvents (int) 0x000001D691103CD3 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int (object,intptr,intptr,intptr) 0x00007FFC43A4CBB0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFC439D2122 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFC439DB11F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFC4494080D (UnityPlayer) UnityMain 0x00007FFC4493DBE3 (UnityPlayer) UnityMain 0x00007FFC4493AE35 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC44133F33) 0x00007FFC44133F33 (UnityPlayer) (function-name not available) 0x00007FFC44806007 (UnityPlayer) UnityMain 0x00007FFC448060A3 (UnityPlayer) UnityMain 0x00007FFC448084AB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC445C4D6E) 0x00007FFC445C4D6E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC445C3ACA) 0x00007FFC445C3ACA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC445C798C) 0x00007FFC445C798C (UnityPlayer) (function-name not available) 0x00007FFC445CB42B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6B96711F2) 0x00007FF6B96711F2 (Last Epoch) (function-name not available) 0x00007FFCB7FD7974 (KERNEL32) BaseThreadInitThunk 0x00007FFCB8A8A271 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Cody/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes