Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960 (ID=0x1401) Vendor: VRAM: 4002 MB Driver: 26.21.14.3648 Begin MonoManager ReloadAssembly - Completed reload, in 0.210 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 2.257579 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000000697DDA0.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000000605EA9D0.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000005B16BF10.dll Searching for compatible XInput library... Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Found Xinput1_3.dll. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll game version: Beta 0.7.6c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 2 worker threads for Enlighten. Thread -> id: 1a40 -> priority: 1 Thread -> id: 1bf4 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 6.728898 ms Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399859. Total: 902.965380 ms (FindLiveObjects: 34.110723 ms CreateObjectMapping: 61.158472 ms MarkObjects: 754.685797 ms DeleteObjects: 53.009108 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 789 unused Assets to reduce memory usage. Loaded Objects now: 410944. Total: 896.855037 ms (FindLiveObjects: 29.484206 ms CreateObjectMapping: 46.131412 ms MarkObjects: 815.744110 ms DeleteObjects: 5.494669 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader UnloadTime: 5.977865 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4,27 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 464725. Total: 919.764585 ms (FindLiveObjects: 30.996512 ms CreateObjectMapping: 45.557977 ms MarkObjects: 842.342263 ms DeleteObjects: 0.867512 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 828 unused Assets to reduce memory usage. Loaded Objects now: 414732. Total: 945.788983 ms (FindLiveObjects: 35.318712 ms CreateObjectMapping: 44.108711 ms MarkObjects: 859.743062 ms DeleteObjects: 6.617859 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 414732. Total: 908.110613 ms (FindLiveObjects: 30.631396 ms CreateObjectMapping: 43.527916 ms MarkObjects: 833.187788 ms DeleteObjects: 0.762233 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader UnloadTime: 6.289542 ms WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Time to load M_B20 13,24 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 730793. Total: 1090.274682 ms (FindLiveObjects: 57.350508 ms CreateObjectMapping: 60.468879 ms MarkObjects: 971.142028 ms DeleteObjects: 1.312628 ms) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1676 unused Assets to reduce memory usage. Loaded Objects now: 473687. Total: 1056.706674 ms (FindLiveObjects: 43.933992 ms CreateObjectMapping: 72.344289 ms MarkObjects: 923.276872 ms DeleteObjects: 17.151201 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 473687. Total: 990.146651 ms (FindLiveObjects: 45.965013 ms CreateObjectMapping: 59.385689 ms MarkObjects: 883.911477 ms DeleteObjects: 0.883832 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.880905 ms M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5,21 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 526837. Total: 996.659551 ms (FindLiveObjects: 37.865249 ms CreateObjectMapping: 54.911490 ms MarkObjects: 902.626824 ms DeleteObjects: 1.255348 ms) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 475736. Total: 1050.234414 ms (FindLiveObjects: 42.069690 ms CreateObjectMapping: 73.674836 ms MarkObjects: 929.603533 ms DeleteObjects: 4.886035 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 475736. Total: 976.490778 ms (FindLiveObjects: 37.964768 ms CreateObjectMapping: 56.998831 ms MarkObjects: 880.664467 ms DeleteObjects: 0.861752 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Specular' - Pass 'Meta' has no vertex shader UnloadTime: 6.675138 ms Time to load M_D20 7,51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 592831. Total: 1055.024129 ms (FindLiveObjects: 47.709317 ms CreateObjectMapping: 56.118519 ms MarkObjects: 950.164622 ms DeleteObjects: 1.031350 ms) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnsummonAfterDelay.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnsummonAfterDelay.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.update () [0x00028] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.Update () [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at SummonBoneGolemTree.updateMutator (LocalTreeData localTreeData, LocalTreeData+TreeData tree) [0x00a40] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.updateMutator (Ability ability, LocalTreeData+TreeData treeData) [0x0050c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.respecSkillPoint (Ability ability, LocalTreeData+NodeData node, LocalTreeData+SkillTreeData tree) [0x0004f] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.tryToRespecSkillPoint (Ability ability, System.Byte nodeID) [0x000f3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.receiveRespecSkillPointCommand (Ability ability, System.Byte nodeID) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at TreeUIManager.respecSkillPointCommand (System.Byte nodeID, Ability ability) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SkillsPanelManager.respecNode () [0x0000d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at SummonBoneGolemTree.updateMutator (LocalTreeData localTreeData, LocalTreeData+TreeData tree) [0x00a40] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.updateMutator (Ability ability, LocalTreeData+TreeData treeData) [0x0050c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.respecSkillPoint (Ability ability, LocalTreeData+NodeData node, LocalTreeData+SkillTreeData tree) [0x0004f] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.tryToRespecSkillPoint (Ability ability, System.Byte nodeID) [0x000f3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.receiveRespecSkillPointCommand (Ability ability, System.Byte nodeID) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at TreeUIManager.respecSkillPointCommand (System.Byte nodeID, Ability ability) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SkillsPanelManager.respecNode () [0x0000d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at SummonBoneGolemTree.updateMutator (LocalTreeData localTreeData, LocalTreeData+TreeData tree) [0x00a40] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.updateMutator (Ability ability, LocalTreeData+TreeData treeData) [0x0050c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.respecSkillPoint (Ability ability, LocalTreeData+NodeData node, LocalTreeData+SkillTreeData tree) [0x0004f] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.tryToRespecSkillPoint (Ability ability, System.Byte nodeID) [0x000f3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at LocalTreeData.receiveRespecSkillPointCommand (Ability ability, System.Byte nodeID) [0x00000] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at TreeUIManager.respecSkillPointCommand (System.Byte nodeID, Ability ability) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SkillsPanelManager.respecNode () [0x0000d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnsummonAfterDelay.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UIBase.ExitToCharacterSelect () [0x00034] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x00059] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent.get_speed(UnityEngine.AI.NavMeshAgent) at SpeedManager.updateSpeed () [0x00024] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void() at BaseStats.UpdateStats () [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuff (Buff buff) [0x0004d] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.removeBuffsWithName (System.String _name) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StatBuffs.addBuff (Buff newBuff) [0x0001a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at GainBuffOnNearbyAllyDeath.ApplyBuff (Dying dyingEntity) [0x00016] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.switchCurrentState (State state) [0x00080] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at StateController.changeState (State state) [0x00043] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at State.TryToEnter () [0x00026] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Dying.die () [0x00008] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Summoned.unsummon (System.Boolean normalDestructionDelay) [0x000a3] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SummonEntityOnDeath.Summon () [0x004e4] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at SelfDestroyer.die () [0x0005a] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at DestroyAfterDuration.Update () [0x0001c] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api