Mono path[0] = '/Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Resources/Data/Managed' Mono config path = '/Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon Pro 460 OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-3.9.15 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level ; Context handle -712877056 Begin MonoManager ReloadAssembly - Completed reload, in 0.134 seconds OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture ERROR: Shader Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found ERROR: Shader Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 3.549909 ms game version: Beta 0.7.9d (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.731522 ms Setting breakpad minidump AppID = 899770 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197990770211 [API loaded no] Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378230. Total: 854.121666 ms (FindLiveObjects: 18.483500 ms CreateObjectMapping: 62.219225 ms MarkObjects: 772.315525 ms DeleteObjects: 1.101087 ms) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 12.487058 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379145. Total: 815.382835 ms (FindLiveObjects: 19.136446 ms CreateObjectMapping: 61.712441 ms MarkObjects: 727.364748 ms DeleteObjects: 7.166316 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture Deactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Game Log in Success! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 1752 unused Assets to reduce memory usage. Loaded Objects now: 397461. Total: 953.712629 ms (FindLiveObjects: 20.265314 ms CreateObjectMapping: 63.471012 ms MarkObjects: 861.477802 ms DeleteObjects: 8.497899 ms) Time to load EmptyForLoading 1.30 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture UnloadTime: 2.781392 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 417164. Total: 934.702586 ms (FindLiveObjects: 21.513238 ms CreateObjectMapping: 70.603996 ms MarkObjects: 841.963557 ms DeleteObjects: 0.618757 ms) Connected to chat server (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x0003b] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at Steamworks.ISteamUser..ctor (System.Boolean server) [0x00000] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at Steamworks.SteamUser.get_Internal () [0x0000e] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at Steamworks.AuthTicket.Cancel () [0x0000f] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at AuthenticateLogin.OnApplicationQuit () [0x00008] in <14f11f25a41f4676998916036d05f5c7>:0 (Filename: <91864933dc7b4c0184f8bcf8d7cbcf8c> Line: 0) Setting up 4 worker threads for Enlighten. Thread -> id: 7000090b2000 -> priority: 1 Thread -> id: 700009135000 -> priority: 1 Thread -> id: 70000923b000 -> priority: 1 Thread -> id: 700009aca000 -> priority: 1