Mono path[0] = 'C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Last Epoch/app/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 26.21.14.3086 Begin MonoManager ReloadAssembly - Completed reload, in 3.553 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 7.151800 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Uploading Crash Report ArgumentException: JSON parse error: The document is empty. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005c] in :0 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in :0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String fullPath) [0x00012] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterSavingManager.deserialiseCharacter (System.String key) [0x00019] in <86f8153858c44916bfdd32f1f57e0097>:0 at LocalCharacterSlots.PopulateCharacterSlots (System.Int32 avoidSlot, System.Boolean clearExistingSlots) [0x0004c] in <86f8153858c44916bfdd32f1f57e0097>:0 at LocalCharacterSlots.Awake () [0x00085] in <86f8153858c44916bfdd32f1f57e0097>:0 (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at RaceManager.ToggleChanged () [0x00119] in <86f8153858c44916bfdd32f1f57e0097>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x0007a] in <2f3764f2418f496f8f9741357b7d14a7>:0 at UnityEngine.UI.Toggle.set_isOn (System.Boolean value) [0x00000] in <2f3764f2418f496f8f9741357b7d14a7>:0 at RaceManager.Awake () [0x00012] in <86f8153858c44916bfdd32f1f57e0097>:0 (Filename: <86f8153858c44916bfdd32f1f57e0097> Line: 0) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: JSON parse error: The document is empty. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005c] in :0 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in :0 at GlobalDataTracker.LoadGlobalData () [0x0002a] in <86f8153858c44916bfdd32f1f57e0097>:0 at GlobalDataTracker.Start () [0x00006] in <86f8153858c44916bfdd32f1f57e0097>:0 (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at CharacterSelect.PopulateCharacterTiles () [0x00000] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterSelect.Start () [0x0000b] in <86f8153858c44916bfdd32f1f57e0097>:0 (Filename: <86f8153858c44916bfdd32f1f57e0097> Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.783200 ms Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 310464. Total: 781.364700 ms (FindLiveObjects: 20.096800 ms CreateObjectMapping: 23.352500 ms MarkObjects: 736.366200 ms DeleteObjects: 1.548600 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at CharacterSelect.SelectNewClass (CharacterClass newCharacterClass) [0x00000] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterCreationSelection.Select () [0x0004b] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterCreationSelection.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <86f8153858c44916bfdd32f1f57e0097>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <2f3764f2418f496f8f9741357b7d14a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <2f3764f2418f496f8f9741357b7d14a7>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <86f8153858c44916bfdd32f1f57e0097> Line: 0) NullReferenceException: Object reference not set to an instance of an object at CharacterSelect.SelectNewClass (CharacterClass newCharacterClass) [0x00000] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterCreationSelection.Select () [0x0004b] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterCreationSelection.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <86f8153858c44916bfdd32f1f57e0097>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <2f3764f2418f496f8f9741357b7d14a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <2f3764f2418f496f8f9741357b7d14a7>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <86f8153858c44916bfdd32f1f57e0097> Line: 0) NullReferenceException: Object reference not set to an instance of an object at CharacterSelect.SelectNewClass (CharacterClass newCharacterClass) [0x00000] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterCreationSelection.Select () [0x0004b] in <86f8153858c44916bfdd32f1f57e0097>:0 at CharacterCreationSelection.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <86f8153858c44916bfdd32f1f57e0097>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <2f3764f2418f496f8f9741357b7d14a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <2f3764f2418f496f8f9741357b7d14a7>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <86f8153858c44916bfdd32f1f57e0097> Line: 0) Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 17c0 -> priority: 1 Thread -> id: c58 -> priority: 1 Thread -> id: 1f0c -> priority: 1 Thread -> id: cdc -> priority: 1