Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Games/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82) Vendor: VRAM: 8079 MB Driver: 27.21.14.5709 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 7.637500 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.10c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.343100 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449. Total: 488.209100 ms (FindLiveObjects: 14.383400 ms CreateObjectMapping: 39.737100 ms MarkObjects: 433.164500 ms DeleteObjects: 0.923600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com (Filename: Line: 813) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Brian/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 758 unused Assets to reduce memory usage. Loaded Objects now: 446773. Total: 544.624600 ms (FindLiveObjects: 13.707200 ms CreateObjectMapping: 40.208900 ms MarkObjects: 487.919500 ms DeleteObjects: 2.788300 ms) Time to load EmptyForLoading 0.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.742900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 466154. Total: 539.123400 ms (FindLiveObjects: 16.581800 ms CreateObjectMapping: 40.407000 ms MarkObjects: 481.624400 ms DeleteObjects: 0.509600 ms) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Uploading Crash Report ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1003 unused Assets to reduce memory usage. Loaded Objects now: 457742. Total: 563.378600 ms (FindLiveObjects: 14.175300 ms CreateObjectMapping: 40.611700 ms MarkObjects: 505.125600 ms DeleteObjects: 3.465300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457742. Total: 562.281200 ms (FindLiveObjects: 14.720300 ms CreateObjectMapping: 40.564000 ms MarkObjects: 506.518000 ms DeleteObjects: 0.478500 ms) Time to load EmptyForLoading 1.16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.697500 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 482894. Total: 559.820100 ms (FindLiveObjects: 15.050300 ms CreateObjectMapping: 40.667500 ms MarkObjects: 503.595400 ms DeleteObjects: 0.506600 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) loading scene: M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 459044. Total: 569.244300 ms (FindLiveObjects: 18.161100 ms CreateObjectMapping: 42.567100 ms MarkObjects: 507.324900 ms DeleteObjects: 1.190800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 459044. Total: 562.132200 ms (FindLiveObjects: 14.939200 ms CreateObjectMapping: 40.443300 ms MarkObjects: 506.255800 ms DeleteObjects: 0.493300 ms) Time to load EmptyForLoading 1.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.790000 ms Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 469675. Total: 563.468300 ms (FindLiveObjects: 14.646400 ms CreateObjectMapping: 41.102600 ms MarkObjects: 507.153800 ms DeleteObjects: 0.565200 ms) Shrine spawn rate multiplier from zone size | 0.5621803 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Operation already in progress at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Operation already in progress at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 5936 unused Assets to reduce memory usage. Loaded Objects now: 566180. Total: 658.679900 ms (FindLiveObjects: 23.431300 ms CreateObjectMapping: 52.843200 ms MarkObjects: 577.109200 ms DeleteObjects: 5.295700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 566180. Total: 647.749100 ms (FindLiveObjects: 26.678600 ms CreateObjectMapping: 51.692600 ms MarkObjects: 568.776600 ms DeleteObjects: 0.600400 ms) Time to load EmptyForLoading 1.41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.729100 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 569538. Total: 635.542700 ms (FindLiveObjects: 21.233600 ms CreateObjectMapping: 50.565500 ms MarkObjects: 563.085100 ms DeleteObjects: 0.658100 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 565739. Total: 646.467900 ms (FindLiveObjects: 21.164200 ms CreateObjectMapping: 50.909200 ms MarkObjects: 573.383800 ms DeleteObjects: 1.010300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 565739. Total: 641.949500 ms (FindLiveObjects: 21.263200 ms CreateObjectMapping: 50.869500 ms MarkObjects: 569.286300 ms DeleteObjects: 0.529900 ms) Time to load EmptyForLoading 1.33 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.762200 ms Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 595708. Total: 643.641100 ms (FindLiveObjects: 22.338900 ms CreateObjectMapping: 51.209200 ms MarkObjects: 569.427100 ms DeleteObjects: 0.665600 ms) Shrine spawn rate multiplier from zone size | 0.6693 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2247 unused Assets to reduce memory usage. Loaded Objects now: 568107. Total: 659.442100 ms (FindLiveObjects: 22.008800 ms CreateObjectMapping: 50.720600 ms MarkObjects: 582.644200 ms DeleteObjects: 4.068000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 568334. Total: 647.091300 ms (FindLiveObjects: 22.365700 ms CreateObjectMapping: 51.259900 ms MarkObjects: 572.907200 ms DeleteObjects: 0.558100 ms) Time to load EmptyForLoading 1.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.321700 ms Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 571440. Total: 640.762000 ms (FindLiveObjects: 21.327700 ms CreateObjectMapping: 50.448200 ms MarkObjects: 568.113800 ms DeleteObjects: 0.871600 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 585338. Total: 690.488500 ms (FindLiveObjects: 22.800500 ms CreateObjectMapping: 50.735200 ms MarkObjects: 615.949800 ms DeleteObjects: 1.002800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 585338. Total: 691.654800 ms (FindLiveObjects: 22.734600 ms CreateObjectMapping: 51.668600 ms MarkObjects: 616.695000 ms DeleteObjects: 0.556000 ms) Time to load EmptyForLoading 1.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.013300 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 620882. Total: 699.857800 ms (FindLiveObjects: 24.725400 ms CreateObjectMapping: 52.439000 ms MarkObjects: 622.037100 ms DeleteObjects: 0.655900 ms) Shrine spawn rate multiplier from zone size | 0.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2558 unused Assets to reduce memory usage. Loaded Objects now: 587665. Total: 707.593800 ms (FindLiveObjects: 24.781800 ms CreateObjectMapping: 51.412800 ms MarkObjects: 628.233700 ms DeleteObjects: 3.165200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 587665. Total: 699.196000 ms (FindLiveObjects: 24.576300 ms CreateObjectMapping: 51.521400 ms MarkObjects: 622.544700 ms DeleteObjects: 0.552900 ms) Time to load EmptyForLoading 1.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.995700 ms Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 592590. Total: 693.876400 ms (FindLiveObjects: 22.812900 ms CreateObjectMapping: 51.623600 ms MarkObjects: 618.730600 ms DeleteObjects: 0.709000 ms) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 587142. Total: 696.165100 ms (FindLiveObjects: 22.576600 ms CreateObjectMapping: 51.025800 ms MarkObjects: 621.572500 ms DeleteObjects: 0.989600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 587142. Total: 693.213000 ms (FindLiveObjects: 22.660500 ms CreateObjectMapping: 50.383700 ms MarkObjects: 619.565700 ms DeleteObjects: 0.602400 ms) Time to load EmptyForLoading 1.43 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.901300 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 614760. Total: 700.465000 ms (FindLiveObjects: 23.846200 ms CreateObjectMapping: 52.349300 ms MarkObjects: 623.630800 ms DeleteObjects: 0.638500 ms) Shrine spawn rate multiplier from zone size | 0.6971446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4063 unused Assets to reduce memory usage. Loaded Objects now: 590359. Total: 726.403800 ms (FindLiveObjects: 24.422100 ms CreateObjectMapping: 53.385100 ms MarkObjects: 644.678600 ms DeleteObjects: 3.917400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 590359. Total: 706.124500 ms (FindLiveObjects: 23.152700 ms CreateObjectMapping: 51.606800 ms MarkObjects: 630.806500 ms DeleteObjects: 0.557900 ms) Time to load EmptyForLoading 1.56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.908200 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 595298. Total: 704.182700 ms (FindLiveObjects: 22.936500 ms CreateObjectMapping: 50.761600 ms MarkObjects: 629.794400 ms DeleteObjects: 0.689800 ms) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) loading scene: M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 620474. Total: 748.673900 ms (FindLiveObjects: 24.464700 ms CreateObjectMapping: 52.096000 ms MarkObjects: 671.042700 ms DeleteObjects: 1.070000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 620474. Total: 751.738600 ms (FindLiveObjects: 24.451800 ms CreateObjectMapping: 51.628100 ms MarkObjects: 675.064400 ms DeleteObjects: 0.593600 ms) Time to load EmptyForLoading 1.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.241000 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 672954. Total: 758.441700 ms (FindLiveObjects: 27.633800 ms CreateObjectMapping: 53.303100 ms MarkObjects: 676.823900 ms DeleteObjects: 0.680400 ms) Shrine spawn rate multiplier from zone size | 0.8035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1726 unused Assets to reduce memory usage. Loaded Objects now: 623287. Total: 760.470000 ms (FindLiveObjects: 25.345000 ms CreateObjectMapping: 51.976100 ms MarkObjects: 680.077100 ms DeleteObjects: 3.071400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 623287. Total: 751.099800 ms (FindLiveObjects: 26.102800 ms CreateObjectMapping: 52.018500 ms MarkObjects: 672.414400 ms DeleteObjects: 0.563800 ms) Time to load EmptyForLoading 1.60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.197700 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 628221. Total: 748.239600 ms (FindLiveObjects: 25.448600 ms CreateObjectMapping: 52.571900 ms MarkObjects: 669.511000 ms DeleteObjects: 0.707600 ms) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 621876. Total: 747.949100 ms (FindLiveObjects: 25.316000 ms CreateObjectMapping: 51.566200 ms MarkObjects: 670.062000 ms DeleteObjects: 1.004600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 621876. Total: 752.206900 ms (FindLiveObjects: 26.506400 ms CreateObjectMapping: 52.433400 ms MarkObjects: 672.696400 ms DeleteObjects: 0.570300 ms) Time to load EmptyForLoading 1.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.205800 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 634456. Total: 761.213800 ms (FindLiveObjects: 26.551900 ms CreateObjectMapping: 53.385400 ms MarkObjects: 680.546500 ms DeleteObjects: 0.729600 ms) Shrine spawn rate multiplier from zone size | 0.5087083 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2951 unused Assets to reduce memory usage. Loaded Objects now: 628589. Total: 765.582800 ms (FindLiveObjects: 26.184100 ms CreateObjectMapping: 51.804300 ms MarkObjects: 683.221900 ms DeleteObjects: 4.372100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 628589. Total: 761.235400 ms (FindLiveObjects: 25.381800 ms CreateObjectMapping: 52.228700 ms MarkObjects: 683.019900 ms DeleteObjects: 0.604500 ms) Time to load EmptyForLoading 1.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.821100 ms Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 633571. Total: 761.005900 ms (FindLiveObjects: 26.124000 ms CreateObjectMapping: 52.203800 ms MarkObjects: 682.047800 ms DeleteObjects: 0.630000 ms) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 628026. Total: 771.548700 ms (FindLiveObjects: 26.205500 ms CreateObjectMapping: 52.191500 ms MarkObjects: 691.998900 ms DeleteObjects: 1.151900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 628026. Total: 763.923900 ms (FindLiveObjects: 24.935600 ms CreateObjectMapping: 51.044200 ms MarkObjects: 687.380100 ms DeleteObjects: 0.563400 ms) Time to load EmptyForLoading 1.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.313700 ms Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 659578. Total: 770.964100 ms (FindLiveObjects: 26.704900 ms CreateObjectMapping: 52.138600 ms MarkObjects: 691.448200 ms DeleteObjects: 0.671800 ms) Shrine spawn rate multiplier from zone size | 0.6693 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ObjectDisposedException: Safe handle has been closed at System.Runtime.InteropServices.SafeHandle.DangerousAddRef (System.Boolean& success) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption_obj_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Net.Sockets.SocketOptionLevel level, System.Net.Sockets.SocketOptionName name, System.Object& obj_val, System.Int32& error) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.GetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket+<>c.<.cctor>b__309_4 (System.IOAsyncResult ares) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.set_NoDelay (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection timed out at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at HitDetector+InanimateHitAction.Invoke (UnityEngine.GameObject enemy) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1846 unused Assets to reduce memory usage. Loaded Objects now: 630600. Total: 794.948100 ms (FindLiveObjects: 30.436400 ms CreateObjectMapping: 52.192300 ms MarkObjects: 708.404300 ms DeleteObjects: 3.914600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 630600. Total: 780.203900 ms (FindLiveObjects: 26.064200 ms CreateObjectMapping: 51.973000 ms MarkObjects: 701.452300 ms DeleteObjects: 0.713700 ms) Time to load EmptyForLoading 1.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.857600 ms Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 635519. Total: 774.845700 ms (FindLiveObjects: 25.190500 ms CreateObjectMapping: 51.357100 ms MarkObjects: 697.451700 ms DeleteObjects: 0.845900 ms) loading scene: M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 629895. Total: 781.107200 ms (FindLiveObjects: 25.522900 ms CreateObjectMapping: 52.574700 ms MarkObjects: 701.799700 ms DeleteObjects: 1.209500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 629895. Total: 770.572300 ms (FindLiveObjects: 24.758000 ms CreateObjectMapping: 50.907200 ms MarkObjects: 694.333600 ms DeleteObjects: 0.572700 ms) Time to load EmptyForLoading 1.59 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.791000 ms Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 642306. Total: 775.555300 ms (FindLiveObjects: 25.837700 ms CreateObjectMapping: 51.937700 ms MarkObjects: 696.947400 ms DeleteObjects: 0.832200 ms) Shrine spawn rate multiplier from zone size | 0.5621803 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4148 unused Assets to reduce memory usage. Loaded Objects now: 633363. Total: 794.511000 ms (FindLiveObjects: 27.468500 ms CreateObjectMapping: 52.475000 ms MarkObjects: 710.404400 ms DeleteObjects: 4.162700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 633363. Total: 780.957500 ms (FindLiveObjects: 26.550300 ms CreateObjectMapping: 52.140100 ms MarkObjects: 701.681900 ms DeleteObjects: 0.584800 ms) Time to load EmptyForLoading 1.67 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.968300 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 638305. Total: 784.197700 ms (FindLiveObjects: 25.405700 ms CreateObjectMapping: 51.745800 ms MarkObjects: 706.333000 ms DeleteObjects: 0.712700 ms) loading scene: M_A50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 632749. Total: 783.234200 ms (FindLiveObjects: 26.003500 ms CreateObjectMapping: 51.675400 ms MarkObjects: 704.518600 ms DeleteObjects: 1.036200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 632749. Total: 783.031100 ms (FindLiveObjects: 25.159900 ms CreateObjectMapping: 51.415000 ms MarkObjects: 705.844600 ms DeleteObjects: 0.611000 ms) Time to load EmptyForLoading 1.61 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.913200 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 705756. Total: 796.169800 ms (FindLiveObjects: 28.083200 ms CreateObjectMapping: 52.199900 ms MarkObjects: 715.236200 ms DeleteObjects: 0.650100 ms) Shrine spawn rate multiplier from zone size | 0.6816822 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4250 unused Assets to reduce memory usage. Loaded Objects now: 636217. Total: 811.947300 ms (FindLiveObjects: 31.953600 ms CreateObjectMapping: 54.106800 ms MarkObjects: 721.582600 ms DeleteObjects: 4.303800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636217. Total: 797.622600 ms (FindLiveObjects: 31.521400 ms CreateObjectMapping: 52.396400 ms MarkObjects: 713.138900 ms DeleteObjects: 0.565500 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Time to load EmptyForLoading 1.71 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.130000 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 641241. Total: 789.683300 ms (FindLiveObjects: 25.532300 ms CreateObjectMapping: 51.436900 ms MarkObjects: 712.070500 ms DeleteObjects: 0.643200 ms) loading scene: M_F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 635203. Total: 804.953700 ms (FindLiveObjects: 27.678800 ms CreateObjectMapping: 53.078700 ms MarkObjects: 723.025300 ms DeleteObjects: 1.170400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 635203. Total: 792.517600 ms (FindLiveObjects: 25.211100 ms CreateObjectMapping: 51.322500 ms MarkObjects: 715.369500 ms DeleteObjects: 0.613800 ms) Time to load EmptyForLoading 1.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.020700 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 687683. Total: 795.773300 ms (FindLiveObjects: 27.561200 ms CreateObjectMapping: 53.409000 ms MarkObjects: 714.126800 ms DeleteObjects: 0.675600 ms) Shrine spawn rate multiplier from zone size | 0.8035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1121 unused Assets to reduce memory usage. Loaded Objects now: 637448. Total: 801.924400 ms (FindLiveObjects: 25.820400 ms CreateObjectMapping: 51.783000 ms MarkObjects: 721.778200 ms DeleteObjects: 2.542200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 637448. Total: 793.418700 ms (FindLiveObjects: 25.698700 ms CreateObjectMapping: 52.361600 ms MarkObjects: 714.757000 ms DeleteObjects: 0.600800 ms) Time to load EmptyForLoading 1.68 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.960800 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 642386. Total: 796.143200 ms (FindLiveObjects: 25.620500 ms CreateObjectMapping: 51.797800 ms MarkObjects: 717.972700 ms DeleteObjects: 0.751900 ms) loading scene: R6Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 636838. Total: 792.605700 ms (FindLiveObjects: 25.484600 ms CreateObjectMapping: 52.415100 ms MarkObjects: 713.611900 ms DeleteObjects: 1.093800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 636838. Total: 787.296000 ms (FindLiveObjects: 26.005900 ms CreateObjectMapping: 51.250000 ms MarkObjects: 709.423500 ms DeleteObjects: 0.616000 ms) Time to load EmptyForLoading 1.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Preview_Camera') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.955200 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 643029. Total: 790.579300 ms (FindLiveObjects: 25.722500 ms CreateObjectMapping: 51.494300 ms MarkObjects: 712.775500 ms DeleteObjects: 0.586500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 4508 unused Assets to reduce memory usage. Loaded Objects now: 639997. Total: 812.119300 ms (FindLiveObjects: 26.554600 ms CreateObjectMapping: 52.950500 ms MarkObjects: 727.916600 ms DeleteObjects: 4.697200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 639997. Total: 805.569900 ms (FindLiveObjects: 29.600600 ms CreateObjectMapping: 52.367100 ms MarkObjects: 723.044700 ms DeleteObjects: 0.556500 ms) Time to load EmptyForLoading 1.67 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.058100 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 666812. Total: 809.444100 ms (FindLiveObjects: 26.746800 ms CreateObjectMapping: 51.248700 ms MarkObjects: 730.759000 ms DeleteObjects: 0.689200 ms) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 639660. Total: 815.533800 ms (FindLiveObjects: 30.700700 ms CreateObjectMapping: 52.052400 ms MarkObjects: 731.394700 ms DeleteObjects: 1.385500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 639660. Total: 803.786200 ms (FindLiveObjects: 25.933800 ms CreateObjectMapping: 51.976500 ms MarkObjects: 725.292700 ms DeleteObjects: 0.582200 ms) Time to load EmptyForLoading 1.67 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.983000 ms Unloading 193 unused Assets to reduce memory usage. Loaded Objects now: 660494. Total: 808.598500 ms (FindLiveObjects: 26.330900 ms CreateObjectMapping: 52.913400 ms MarkObjects: 728.635000 ms DeleteObjects: 0.718900 ms) Add a new stash tab. (ContainerManager) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:AddNewStashTab() StashTabbedUIControls:ClickPurchaseStashTab() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 1596 unused Assets to reduce memory usage. Loaded Objects now: 641681. Total: 862.728200 ms (FindLiveObjects: 34.351900 ms CreateObjectMapping: 51.841800 ms MarkObjects: 772.929800 ms DeleteObjects: 3.604200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 641681. Total: 822.718500 ms (FindLiveObjects: 26.033100 ms CreateObjectMapping: 51.315200 ms MarkObjects: 744.791000 ms DeleteObjects: 0.578300 ms) Time to load EmptyForLoading 1.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.742300 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 668120. Total: 824.359000 ms (FindLiveObjects: 26.530200 ms CreateObjectMapping: 51.229700 ms MarkObjects: 745.845900 ms DeleteObjects: 0.752600 ms) loading scene: M_A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 641454. Total: 822.764700 ms (FindLiveObjects: 26.149100 ms CreateObjectMapping: 51.101800 ms MarkObjects: 744.162000 ms DeleteObjects: 1.351300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 641681. Total: 821.296400 ms (FindLiveObjects: 25.441000 ms CreateObjectMapping: 51.403300 ms MarkObjects: 743.876500 ms DeleteObjects: 0.575300 ms) Time to load EmptyForLoading 1.70 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.180200 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 771992. Total: 844.679300 ms (FindLiveObjects: 30.945900 ms CreateObjectMapping: 52.645700 ms MarkObjects: 760.428000 ms DeleteObjects: 0.659300 ms) Shrine spawn rate multiplier from zone size | 0.8124666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Amalgamation(Clone) failed to invoke state change event from Emerging to Waiting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateController:switchCurrentState(State) Emerging:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5253 unused Assets to reduce memory usage. Loaded Objects now: 645459. Total: 858.766900 ms (FindLiveObjects: 33.977200 ms CreateObjectMapping: 52.415500 ms MarkObjects: 766.797000 ms DeleteObjects: 5.576800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 645459. Total: 838.908300 ms (FindLiveObjects: 28.881400 ms CreateObjectMapping: 51.984000 ms MarkObjects: 757.412200 ms DeleteObjects: 0.629900 ms) Time to load EmptyForLoading 1.81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.095400 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 650586. Total: 830.268800 ms (FindLiveObjects: 25.739800 ms CreateObjectMapping: 52.040300 ms MarkObjects: 751.792300 ms DeleteObjects: 0.695900 ms) loading scene: M_A70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 645381. Total: 837.227400 ms (FindLiveObjects: 26.094500 ms CreateObjectMapping: 51.416900 ms MarkObjects: 758.555200 ms DeleteObjects: 1.160500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 645381. Total: 836.557900 ms (FindLiveObjects: 25.638200 ms CreateObjectMapping: 52.387100 ms MarkObjects: 757.926100 ms DeleteObjects: 0.605900 ms) Time to load EmptyForLoading 1.72 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.076700 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 761461. Total: 864.134400 ms (FindLiveObjects: 31.086200 ms CreateObjectMapping: 52.938200 ms MarkObjects: 779.298500 ms DeleteObjects: 0.811100 ms) Shrine spawn rate multiplier from zone size | 0.87574 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 813) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4302 unused Assets to reduce memory usage. Loaded Objects now: 651525. Total: 856.649300 ms (FindLiveObjects: 27.323700 ms CreateObjectMapping: 52.275000 ms MarkObjects: 772.504400 ms DeleteObjects: 4.545800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 651520. Total: 841.850400 ms (FindLiveObjects: 26.712500 ms CreateObjectMapping: 51.184200 ms MarkObjects: 763.342300 ms DeleteObjects: 0.611000 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Time to load EmptyForLoading 1.87 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.665600 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 656650. Total: 846.471100 ms (FindLiveObjects: 26.654300 ms CreateObjectMapping: 51.657800 ms MarkObjects: 767.476700 ms DeleteObjects: 0.681800 ms) Uploading Crash Report Uploading Crash Report Uploading Crash Report Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 813) Setting up 3 worker threads for Enlighten. Thread -> id: 20cc -> priority: 1 Thread -> id: 13ec -> priority: 1 Thread -> id: 38a8 -> priority: 1