Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 26.21.14.4575 Begin MonoManager ReloadAssembly - Completed reload, in 0.177 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.379800 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7e (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 1.684200 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 312120. Total: 454.539700 ms (FindLiveObjects: 9.929800 ms CreateObjectMapping: 22.208600 ms MarkObjects: 421.961500 ms DeleteObjects: 0.439400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1246 unused Assets to reduce memory usage. Loaded Objects now: 323018. Total: 500.281700 ms (FindLiveObjects: 10.934800 ms CreateObjectMapping: 22.479200 ms MarkObjects: 463.695100 ms DeleteObjects: 3.172200 ms) Time to load EmptyForLoading 0.65 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.014600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 359896. Total: 510.234300 ms (FindLiveObjects: 12.646500 ms CreateObjectMapping: 25.502900 ms MarkObjects: 471.739300 ms DeleteObjects: 0.345100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1254 unused Assets to reduce memory usage. Loaded Objects now: 325430. Total: 524.067700 ms (FindLiveObjects: 15.381900 ms CreateObjectMapping: 23.928700 ms MarkObjects: 479.844000 ms DeleteObjects: 4.912800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 325430. Total: 516.110300 ms (FindLiveObjects: 13.708200 ms CreateObjectMapping: 25.569400 ms MarkObjects: 476.418200 ms DeleteObjects: 0.413900 ms) Time to load EmptyForLoading 1.13 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 2.057400 ms Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 370926. Total: 523.260300 ms (FindLiveObjects: 12.979400 ms CreateObjectMapping: 23.663100 ms MarkObjects: 486.178900 ms DeleteObjects: 0.438400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7500541 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3592 unused Assets to reduce memory usage. Loaded Objects now: 336403. Total: 549.147900 ms (FindLiveObjects: 12.202200 ms CreateObjectMapping: 24.145800 ms MarkObjects: 505.932500 ms DeleteObjects: 6.867100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 336403. Total: 534.074200 ms (FindLiveObjects: 18.122700 ms CreateObjectMapping: 25.502100 ms MarkObjects: 490.155300 ms DeleteObjects: 0.293800 ms) Time to load EmptyForLoading 1.15 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.254000 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 359785. Total: 534.582800 ms (FindLiveObjects: 12.574300 ms CreateObjectMapping: 24.654000 ms MarkObjects: 496.943500 ms DeleteObjects: 0.410700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6423243 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: C40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7305 unused Assets to reduce memory usage. Loaded Objects now: 342345. Total: 564.937500 ms (FindLiveObjects: 18.729900 ms CreateObjectMapping: 26.395800 ms MarkObjects: 510.325500 ms DeleteObjects: 9.486000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 342345. Total: 542.479700 ms (FindLiveObjects: 18.164800 ms CreateObjectMapping: 24.235200 ms MarkObjects: 499.777200 ms DeleteObjects: 0.302100 ms) Time to load EmptyForLoading 1.17 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.495000 ms Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 406631. Total: 554.852600 ms (FindLiveObjects: 16.452800 ms CreateObjectMapping: 25.390000 ms MarkObjects: 512.608500 ms DeleteObjects: 0.400900 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.48149 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 14273 unused Assets to reduce memory usage. Loaded Objects now: 346019. Total: 599.050900 ms (FindLiveObjects: 17.737500 ms CreateObjectMapping: 28.744100 ms MarkObjects: 534.797400 ms DeleteObjects: 17.771600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 346019. Total: 580.026900 ms (FindLiveObjects: 36.330300 ms CreateObjectMapping: 29.425800 ms MarkObjects: 513.304400 ms DeleteObjects: 0.966000 ms) Time to load EmptyForLoading 1.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.649500 ms Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 386730. Total: 564.089700 ms (FindLiveObjects: 15.341900 ms CreateObjectMapping: 27.344800 ms MarkObjects: 520.961900 ms DeleteObjects: 0.440700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.794634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5594 unused Assets to reduce memory usage. Loaded Objects now: 348168. Total: 586.604900 ms (FindLiveObjects: 17.811600 ms CreateObjectMapping: 27.934700 ms MarkObjects: 530.853600 ms DeleteObjects: 10.004500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 348168. Total: 566.139200 ms (FindLiveObjects: 19.845300 ms CreateObjectMapping: 29.538900 ms MarkObjects: 516.447400 ms DeleteObjects: 0.307200 ms) Time to load EmptyForLoading 1.23 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.443700 ms Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 402432. Total: 573.661800 ms (FindLiveObjects: 16.406000 ms CreateObjectMapping: 28.084200 ms MarkObjects: 528.707200 ms DeleteObjects: 0.464000 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9029675 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 10 to 110 | Result was 24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 507 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 507 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 30 to 130 | Result was 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C65 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5468 unused Assets to reduce memory usage. Loaded Objects now: 349026. Total: 598.902800 ms (FindLiveObjects: 16.044700 ms CreateObjectMapping: 27.306500 ms MarkObjects: 543.080700 ms DeleteObjects: 12.470200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349026. Total: 578.065500 ms (FindLiveObjects: 19.268300 ms CreateObjectMapping: 27.083100 ms MarkObjects: 531.407500 ms DeleteObjects: 0.306200 ms) Time to load EmptyForLoading 1.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.437200 ms Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 359159. Total: 575.453200 ms (FindLiveObjects: 14.184100 ms CreateObjectMapping: 26.643200 ms MarkObjects: 534.229000 ms DeleteObjects: 0.396500 ms) loading scene: C70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 995 unused Assets to reduce memory usage. Loaded Objects now: 348970. Total: 579.464400 ms (FindLiveObjects: 14.241600 ms CreateObjectMapping: 26.890000 ms MarkObjects: 537.033300 ms DeleteObjects: 1.299200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 348970. Total: 572.820600 ms (FindLiveObjects: 14.038400 ms CreateObjectMapping: 26.801400 ms MarkObjects: 531.685500 ms DeleteObjects: 0.294800 ms) Time to load EmptyForLoading 1.19 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.459900 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 386327. Total: 580.207700 ms (FindLiveObjects: 15.247900 ms CreateObjectMapping: 26.717800 ms MarkObjects: 537.865500 ms DeleteObjects: 0.376100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7629 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9178 unused Assets to reduce memory usage. Loaded Objects now: 349114. Total: 596.733800 ms (FindLiveObjects: 16.636500 ms CreateObjectMapping: 28.095600 ms MarkObjects: 543.453800 ms DeleteObjects: 8.547700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349114. Total: 583.017600 ms (FindLiveObjects: 23.488400 ms CreateObjectMapping: 26.684900 ms MarkObjects: 532.545400 ms DeleteObjects: 0.298300 ms) Time to load EmptyForLoading 1.26 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.444100 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 391657. Total: 582.381800 ms (FindLiveObjects: 15.383100 ms CreateObjectMapping: 27.283500 ms MarkObjects: 539.359800 ms DeleteObjects: 0.355000 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.542 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7488 unused Assets to reduce memory usage. Loaded Objects now: 349223. Total: 595.516400 ms (FindLiveObjects: 19.041400 ms CreateObjectMapping: 28.050300 ms MarkObjects: 540.956300 ms DeleteObjects: 7.468100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349223. Total: 577.321900 ms (FindLiveObjects: 16.408600 ms CreateObjectMapping: 26.848100 ms MarkObjects: 533.764400 ms DeleteObjects: 0.300400 ms) Time to load EmptyForLoading 1.24 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.479700 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 360240. Total: 579.027000 ms (FindLiveObjects: 14.297500 ms CreateObjectMapping: 26.927100 ms MarkObjects: 537.367400 ms DeleteObjects: 0.434600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.811793 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) loading scene: D10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2679 unused Assets to reduce memory usage. Loaded Objects now: 349698. Total: 591.837100 ms (FindLiveObjects: 16.963600 ms CreateObjectMapping: 27.524000 ms MarkObjects: 543.108400 ms DeleteObjects: 4.240800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 349698. Total: 579.605100 ms (FindLiveObjects: 15.566200 ms CreateObjectMapping: 26.737200 ms MarkObjects: 536.990700 ms DeleteObjects: 0.310500 ms) Time to load EmptyForLoading 1.22 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.446000 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 374032. Total: 584.190500 ms (FindLiveObjects: 14.816700 ms CreateObjectMapping: 27.119000 ms MarkObjects: 541.822600 ms DeleteObjects: 0.431600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7166734 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) loading scene: D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5638 unused Assets to reduce memory usage. Loaded Objects now: 350855. Total: 597.785200 ms (FindLiveObjects: 16.080500 ms CreateObjectMapping: 27.281600 ms MarkObjects: 545.847900 ms DeleteObjects: 8.574900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350855. Total: 585.997700 ms (FindLiveObjects: 21.072000 ms CreateObjectMapping: 27.484700 ms MarkObjects: 537.138500 ms DeleteObjects: 0.302100 ms) Time to load EmptyForLoading 1.25 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.573700 ms Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 398602. Total: 595.963900 ms (FindLiveObjects: 16.310200 ms CreateObjectMapping: 27.147000 ms MarkObjects: 552.012700 ms DeleteObjects: 0.493600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.645668 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) friends list error: HTTP/1.1 404 Not Found (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) friends list error: HTTP/1.1 404 Not Found (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19979 unused Assets to reduce memory usage. Loaded Objects now: 353484. Total: 624.198800 ms (FindLiveObjects: 17.651600 ms CreateObjectMapping: 29.516500 ms MarkObjects: 556.196000 ms DeleteObjects: 20.834400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 353484. Total: 614.292400 ms (FindLiveObjects: 23.131500 ms CreateObjectMapping: 32.115700 ms MarkObjects: 549.268300 ms DeleteObjects: 9.776600 ms) Time to load EmptyForLoading 1.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.635500 ms Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 419124. Total: 611.235600 ms (FindLiveObjects: 16.740100 ms CreateObjectMapping: 31.240000 ms MarkObjects: 562.779300 ms DeleteObjects: 0.475600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9208601 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 10 to 110 | Result was 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 30 to 130 | Result was 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 113 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 15703 unused Assets to reduce memory usage. Loaded Objects now: 357401. Total: 638.014000 ms (FindLiveObjects: 18.151700 ms CreateObjectMapping: 29.002700 ms MarkObjects: 564.268200 ms DeleteObjects: 26.591200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 357401. Total: 614.226900 ms (FindLiveObjects: 26.169300 ms CreateObjectMapping: 29.754600 ms MarkObjects: 554.109900 ms DeleteObjects: 4.192500 ms) Time to load EmptyForLoading 1.37 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.616000 ms Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 408310. Total: 614.740000 ms (FindLiveObjects: 16.502200 ms CreateObjectMapping: 31.193500 ms MarkObjects: 566.541300 ms DeleteObjects: 0.502500 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.86242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 30 to 130 | Result was 111 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 15 to 115 | Result was 81 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9418 unused Assets to reduce memory usage. Loaded Objects now: 357192. Total: 625.118500 ms (FindLiveObjects: 20.137900 ms CreateObjectMapping: 28.337600 ms MarkObjects: 563.299500 ms DeleteObjects: 13.343100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 357192. Total: 614.891500 ms (FindLiveObjects: 29.976300 ms CreateObjectMapping: 27.460900 ms MarkObjects: 557.151000 ms DeleteObjects: 0.302900 ms) Time to load EmptyForLoading 1.32 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.632200 ms Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 426293. Total: 622.922500 ms (FindLiveObjects: 17.176300 ms CreateObjectMapping: 31.254800 ms MarkObjects: 573.981100 ms DeleteObjects: 0.509800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9208601 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2510 unused Assets to reduce memory usage. Loaded Objects now: 357264. Total: 616.215000 ms (FindLiveObjects: 14.730500 ms CreateObjectMapping: 26.957400 ms MarkObjects: 559.715200 ms DeleteObjects: 14.811600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 357264. Total: 604.554600 ms (FindLiveObjects: 20.555600 ms CreateObjectMapping: 28.304700 ms MarkObjects: 555.389400 ms DeleteObjects: 0.304300 ms) Time to load EmptyForLoading 1.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.604500 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 386013. Total: 603.203300 ms (FindLiveObjects: 15.272200 ms CreateObjectMapping: 26.865800 ms MarkObjects: 560.582800 ms DeleteObjects: 0.482100 ms) loading scene: D50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1446 unused Assets to reduce memory usage. Loaded Objects now: 358718. Total: 629.101300 ms (FindLiveObjects: 19.377800 ms CreateObjectMapping: 27.082100 ms MarkObjects: 576.631100 ms DeleteObjects: 6.009800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 358718. Total: 613.219100 ms (FindLiveObjects: 17.603600 ms CreateObjectMapping: 27.126200 ms MarkObjects: 568.142700 ms DeleteObjects: 0.346000 ms) Time to load EmptyForLoading 1.29 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.581400 ms Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 610489. Total: 654.176800 ms (FindLiveObjects: 25.298500 ms CreateObjectMapping: 31.498900 ms MarkObjects: 596.792600 ms DeleteObjects: 0.586500 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.854335 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9966 unused Assets to reduce memory usage. Loaded Objects now: 360748. Total: 653.845300 ms (FindLiveObjects: 17.006900 ms CreateObjectMapping: 28.158300 ms MarkObjects: 577.826800 ms DeleteObjects: 30.852900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 360748. Total: 619.276500 ms (FindLiveObjects: 24.008000 ms CreateObjectMapping: 27.051600 ms MarkObjects: 567.919100 ms DeleteObjects: 0.297200 ms) Time to load EmptyForLoading 1.47 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.718000 ms Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 425989. Total: 629.032200 ms (FindLiveObjects: 17.074000 ms CreateObjectMapping: 31.181600 ms MarkObjects: 580.225500 ms DeleteObjects: 0.550700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.764449 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: D80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7031 unused Assets to reduce memory usage. Loaded Objects now: 360991. Total: 639.169000 ms (FindLiveObjects: 19.301400 ms CreateObjectMapping: 27.715700 ms MarkObjects: 582.355900 ms DeleteObjects: 9.795700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 360991. Total: 619.291200 ms (FindLiveObjects: 22.625800 ms CreateObjectMapping: 27.149300 ms MarkObjects: 569.206300 ms DeleteObjects: 0.309500 ms) Time to load EmptyForLoading 1.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.693600 ms Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 391582. Total: 614.843400 ms (FindLiveObjects: 15.516400 ms CreateObjectMapping: 26.934300 ms MarkObjects: 571.960500 ms DeleteObjects: 0.431500 ms) loading scene: E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 707 unused Assets to reduce memory usage. Loaded Objects now: 360926. Total: 618.945600 ms (FindLiveObjects: 14.880300 ms CreateObjectMapping: 27.188600 ms MarkObjects: 574.720600 ms DeleteObjects: 2.155800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 360926. Total: 609.306100 ms (FindLiveObjects: 15.369300 ms CreateObjectMapping: 26.733500 ms MarkObjects: 566.874600 ms DeleteObjects: 0.328400 ms) Time to load EmptyForLoading 1.26 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.704100 ms Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 388576. Total: 617.587900 ms (FindLiveObjects: 15.432000 ms CreateObjectMapping: 26.794700 ms MarkObjects: 574.950500 ms DeleteObjects: 0.410500 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in :0 at Spawner.Start () [0x000f0] in :0 (Filename: Line: 0) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5229356 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2567 unused Assets to reduce memory usage. Loaded Objects now: 361575. Total: 620.887800 ms (FindLiveObjects: 17.218800 ms CreateObjectMapping: 26.896200 ms MarkObjects: 570.599500 ms DeleteObjects: 6.173000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361575. Total: 614.806300 ms (FindLiveObjects: 16.165500 ms CreateObjectMapping: 27.709400 ms MarkObjects: 570.573500 ms DeleteObjects: 0.357400 ms) Time to load EmptyForLoading 1.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.683900 ms Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 383117. Total: 619.885400 ms (FindLiveObjects: 15.389700 ms CreateObjectMapping: 27.091000 ms MarkObjects: 576.892000 ms DeleteObjects: 0.512200 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9224352 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 5 to 105 | Result was 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 15 to 115 | Result was 54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 40 to 140 | Result was 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5429 unused Assets to reduce memory usage. Loaded Objects now: 361693. Total: 627.532800 ms (FindLiveObjects: 17.046300 ms CreateObjectMapping: 27.584500 ms MarkObjects: 577.080800 ms DeleteObjects: 5.820600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361693. Total: 619.386700 ms (FindLiveObjects: 19.925300 ms CreateObjectMapping: 27.402100 ms MarkObjects: 571.753700 ms DeleteObjects: 0.305200 ms) Time to load EmptyForLoading 1.31 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.703500 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 479472. Total: 642.298500 ms (FindLiveObjects: 20.454600 ms CreateObjectMapping: 31.339800 ms MarkObjects: 589.975400 ms DeleteObjects: 0.528400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.881135 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) loading scene: E40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 6756 unused Assets to reduce memory usage. Loaded Objects now: 362473. Total: 644.470200 ms (FindLiveObjects: 16.965200 ms CreateObjectMapping: 27.608500 ms MarkObjects: 589.225200 ms DeleteObjects: 10.670900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362473. Total: 624.352400 ms (FindLiveObjects: 20.954200 ms CreateObjectMapping: 29.430400 ms MarkObjects: 573.643500 ms DeleteObjects: 0.323800 ms) Time to load EmptyForLoading 1.40 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.677600 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 431997. Total: 635.768000 ms (FindLiveObjects: 17.592200 ms CreateObjectMapping: 31.682000 ms MarkObjects: 586.069700 ms DeleteObjects: 0.423700 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at RamSpline.GenerateMesh (UnityEngine.Mesh& mesh) [0x009e2] in :0 at RamSpline.GenerateSpline (System.Collections.Generic.List`1[T] generatedSplines) [0x003da] in :0 at RamSpline.Start () [0x00000] in :0 (Filename: Line: 0) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9485368 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3991 unused Assets to reduce memory usage. Loaded Objects now: 362475. Total: 640.358400 ms (FindLiveObjects: 17.119100 ms CreateObjectMapping: 27.168300 ms MarkObjects: 589.120500 ms DeleteObjects: 6.950100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362475. Total: 615.752000 ms (FindLiveObjects: 15.376900 ms CreateObjectMapping: 26.704800 ms MarkObjects: 573.345300 ms DeleteObjects: 0.324600 ms) Time to load EmptyForLoading 1.36 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.712100 ms Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 380638. Total: 618.657600 ms (FindLiveObjects: 15.221100 ms CreateObjectMapping: 26.993800 ms MarkObjects: 576.022400 ms DeleteObjects: 0.419900 ms) loading scene: E40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 362443. Total: 620.068000 ms (FindLiveObjects: 15.569100 ms CreateObjectMapping: 27.326500 ms MarkObjects: 575.414700 ms DeleteObjects: 1.757300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362443. Total: 616.345600 ms (FindLiveObjects: 15.119400 ms CreateObjectMapping: 27.046400 ms MarkObjects: 573.804800 ms DeleteObjects: 0.374700 ms) Time to load EmptyForLoading 1.27 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.657500 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 433191. Total: 636.324000 ms (FindLiveObjects: 17.303900 ms CreateObjectMapping: 31.076500 ms MarkObjects: 587.470500 ms DeleteObjects: 0.472800 ms) NullReferenceException: Object reference not set to an instance of an object at RamSpline.GenerateMesh (UnityEngine.Mesh& mesh) [0x009e2] in :0 at RamSpline.GenerateSpline (System.Collections.Generic.List`1[T] generatedSplines) [0x003da] in :0 at RamSpline.Start () [0x00000] in :0 (Filename: Line: 0) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9485368 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1896 unused Assets to reduce memory usage. Loaded Objects now: 362570. Total: 621.118700 ms (FindLiveObjects: 14.914900 ms CreateObjectMapping: 26.981000 ms MarkObjects: 574.314800 ms DeleteObjects: 4.907600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362570. Total: 620.132700 ms (FindLiveObjects: 19.450500 ms CreateObjectMapping: 27.064500 ms MarkObjects: 573.280800 ms DeleteObjects: 0.336500 ms) Time to load EmptyForLoading 1.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.760100 ms Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 496372. Total: 646.165900 ms (FindLiveObjects: 19.529200 ms CreateObjectMapping: 31.491300 ms MarkObjects: 594.680100 ms DeleteObjects: 0.464900 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.961914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2856 unused Assets to reduce memory usage. Loaded Objects now: 362159. Total: 633.279600 ms (FindLiveObjects: 16.682000 ms CreateObjectMapping: 27.781000 ms MarkObjects: 574.352100 ms DeleteObjects: 14.464200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362159. Total: 618.130800 ms (FindLiveObjects: 17.254800 ms CreateObjectMapping: 27.246400 ms MarkObjects: 573.322700 ms DeleteObjects: 0.306500 ms) Time to load EmptyForLoading 1.39 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.747700 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 373218. Total: 619.660800 ms (FindLiveObjects: 14.918000 ms CreateObjectMapping: 26.906100 ms MarkObjects: 577.423300 ms DeleteObjects: 0.412900 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8116957 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) loading scene: D05TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1840 unused Assets to reduce memory usage. Loaded Objects now: 362025. Total: 627.394800 ms (FindLiveObjects: 19.649600 ms CreateObjectMapping: 27.068400 ms MarkObjects: 577.224700 ms DeleteObjects: 3.451700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362025. Total: 616.326800 ms (FindLiveObjects: 16.132700 ms CreateObjectMapping: 26.678700 ms MarkObjects: 573.214600 ms DeleteObjects: 0.300300 ms) Time to load EmptyForLoading 1.29 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. UnloadTime: 2.690800 ms Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 388526. Total: 622.563200 ms (FindLiveObjects: 15.651200 ms CreateObjectMapping: 27.221300 ms MarkObjects: 579.231900 ms DeleteObjects: 0.458500 ms) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6436644 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 17139 unused Assets to reduce memory usage. Loaded Objects now: 364961. Total: 652.716100 ms (FindLiveObjects: 18.663200 ms CreateObjectMapping: 28.995700 ms MarkObjects: 590.062400 ms DeleteObjects: 14.994500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364961. Total: 641.131000 ms (FindLiveObjects: 28.123700 ms CreateObjectMapping: 30.406100 ms MarkObjects: 578.240100 ms DeleteObjects: 4.360600 ms) Time to load EmptyForLoading 1.38 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.749700 ms Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 393793. Total: 626.204900 ms (FindLiveObjects: 16.684700 ms CreateObjectMapping: 27.275500 ms MarkObjects: 581.735600 ms DeleteObjects: 0.508700 ms) loading scene: E50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1185 unused Assets to reduce memory usage. Loaded Objects now: 364967. Total: 632.565400 ms (FindLiveObjects: 16.082300 ms CreateObjectMapping: 27.171700 ms MarkObjects: 583.645400 ms DeleteObjects: 5.665700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364967. Total: 622.780300 ms (FindLiveObjects: 17.816800 ms CreateObjectMapping: 27.173600 ms MarkObjects: 577.475600 ms DeleteObjects: 0.313900 ms) Time to load EmptyForLoading 1.30 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.750200 ms Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 498839. Total: 649.752600 ms (FindLiveObjects: 19.616900 ms CreateObjectMapping: 31.734200 ms MarkObjects: 597.860000 ms DeleteObjects: 0.541100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.961914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: E60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7130 unused Assets to reduce memory usage. Loaded Objects now: 364543. Total: 653.129300 ms (FindLiveObjects: 17.680100 ms CreateObjectMapping: 27.896500 ms MarkObjects: 590.065800 ms DeleteObjects: 17.486500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364543. Total: 622.039100 ms (FindLiveObjects: 17.906800 ms CreateObjectMapping: 27.067300 ms MarkObjects: 576.739600 ms DeleteObjects: 0.324900 ms) Time to load EmptyForLoading 1.42 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.720000 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 392036. Total: 624.201100 ms (FindLiveObjects: 15.746600 ms CreateObjectMapping: 27.369700 ms MarkObjects: 580.759200 ms DeleteObjects: 0.325200 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 364698. Total: 641.698300 ms (FindLiveObjects: 19.773400 ms CreateObjectMapping: 26.753600 ms MarkObjects: 592.497200 ms DeleteObjects: 2.673900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364698. Total: 619.638400 ms (FindLiveObjects: 15.684200 ms CreateObjectMapping: 27.218300 ms MarkObjects: 576.431200 ms DeleteObjects: 0.304300 ms) Time to load EmptyForLoading 1.30 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.770600 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 415369. Total: 633.682200 ms (FindLiveObjects: 16.888500 ms CreateObjectMapping: 31.008000 ms MarkObjects: 585.327900 ms DeleteObjects: 0.457500 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4274 unused Assets to reduce memory usage. Loaded Objects now: 365153. Total: 641.639700 ms (FindLiveObjects: 17.112800 ms CreateObjectMapping: 27.525800 ms MarkObjects: 592.073500 ms DeleteObjects: 4.927100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365153. Total: 625.902700 ms (FindLiveObjects: 21.096800 ms CreateObjectMapping: 27.032000 ms MarkObjects: 577.464300 ms DeleteObjects: 0.309200 ms) Time to load EmptyForLoading 1.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.712600 ms E1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 401911. Total: 631.100700 ms (FindLiveObjects: 16.861100 ms CreateObjectMapping: 26.953700 ms MarkObjects: 586.824400 ms DeleteObjects: 0.461000 ms) loading scene: E60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 949 unused Assets to reduce memory usage. Loaded Objects now: 365064. Total: 624.276200 ms (FindLiveObjects: 14.939200 ms CreateObjectMapping: 26.755300 ms MarkObjects: 578.824400 ms DeleteObjects: 3.756900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365064. Total: 629.903300 ms (FindLiveObjects: 21.069800 ms CreateObjectMapping: 30.945900 ms MarkObjects: 577.580900 ms DeleteObjects: 0.306500 ms) Time to load EmptyForLoading 1.35 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.779900 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 392538. Total: 624.663100 ms (FindLiveObjects: 15.650500 ms CreateObjectMapping: 27.297300 ms MarkObjects: 581.323800 ms DeleteObjects: 0.391000 ms) loading scene: E70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 364988. Total: 620.730300 ms (FindLiveObjects: 15.200500 ms CreateObjectMapping: 26.710600 ms MarkObjects: 576.845100 ms DeleteObjects: 1.973700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364987. Total: 621.777200 ms (FindLiveObjects: 17.555200 ms CreateObjectMapping: 27.189300 ms MarkObjects: 576.679600 ms DeleteObjects: 0.352700 ms) Time to load EmptyForLoading 1.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.792800 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 457974. Total: 642.848100 ms (FindLiveObjects: 18.003800 ms CreateObjectMapping: 31.338000 ms MarkObjects: 593.114000 ms DeleteObjects: 0.391900 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9754701 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6174 unused Assets to reduce memory usage. Loaded Objects now: 364932. Total: 648.644300 ms (FindLiveObjects: 19.283500 ms CreateObjectMapping: 27.469200 ms MarkObjects: 587.916800 ms DeleteObjects: 13.974500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364932. Total: 625.528100 ms (FindLiveObjects: 15.777200 ms CreateObjectMapping: 33.463000 ms MarkObjects: 575.869200 ms DeleteObjects: 0.418200 ms) Time to load EmptyForLoading 1.38 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.789200 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 601298. Total: 662.978100 ms (FindLiveObjects: 24.851700 ms CreateObjectMapping: 31.611900 ms MarkObjects: 606.023000 ms DeleteObjects: 0.491100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9086764 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 4334 unused Assets to reduce memory usage. Loaded Objects now: 365745. Total: 661.084600 ms (FindLiveObjects: 21.309000 ms CreateObjectMapping: 27.832100 ms MarkObjects: 600.549600 ms DeleteObjects: 11.393600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365745. Total: 630.186800 ms (FindLiveObjects: 16.298500 ms CreateObjectMapping: 27.201800 ms MarkObjects: 586.382800 ms DeleteObjects: 0.303300 ms) Time to load EmptyForLoading 1.45 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.829900 ms Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 459279. Total: 656.478700 ms (FindLiveObjects: 18.311800 ms CreateObjectMapping: 31.690000 ms MarkObjects: 605.974200 ms DeleteObjects: 0.502200 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8454499 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19085 unused Assets to reduce memory usage. Loaded Objects now: 365884. Total: 669.636500 ms (FindLiveObjects: 20.554900 ms CreateObjectMapping: 28.806300 ms MarkObjects: 601.682200 ms DeleteObjects: 18.592800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 365884. Total: 661.013100 ms (FindLiveObjects: 36.042700 ms CreateObjectMapping: 35.691700 ms MarkObjects: 588.350700 ms DeleteObjects: 0.927500 ms) Time to load EmptyForLoading 1.43 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.795600 ms Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 411447. Total: 645.031400 ms (FindLiveObjects: 16.562600 ms CreateObjectMapping: 31.218100 ms MarkObjects: 596.880100 ms DeleteObjects: 0.370400 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.062675 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9325 unused Assets to reduce memory usage. Loaded Objects now: 366471. Total: 659.972300 ms (FindLiveObjects: 21.164700 ms CreateObjectMapping: 27.931500 ms MarkObjects: 600.921300 ms DeleteObjects: 9.954600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366471. Total: 641.752100 ms (FindLiveObjects: 25.555500 ms CreateObjectMapping: 27.114300 ms MarkObjects: 588.758000 ms DeleteObjects: 0.323700 ms) Time to load EmptyForLoading 1.38 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.836200 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 413822. Total: 644.942900 ms (FindLiveObjects: 16.701100 ms CreateObjectMapping: 31.346400 ms MarkObjects: 596.466800 ms DeleteObjects: 0.428400 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8763734 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 57 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 30 to 130 | Result was 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 15 to 115 | Result was 63 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 35 to 135 | Result was 79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 19117 unused Assets to reduce memory usage. Loaded Objects now: 368346. Total: 668.814600 ms (FindLiveObjects: 18.544900 ms CreateObjectMapping: 33.545400 ms MarkObjects: 599.163500 ms DeleteObjects: 17.560500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368346. Total: 657.759900 ms (FindLiveObjects: 31.000900 ms CreateObjectMapping: 30.250500 ms MarkObjects: 590.573800 ms DeleteObjects: 5.934200 ms) Time to load EmptyForLoading 1.42 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.792600 ms Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 398574. Total: 642.484600 ms (FindLiveObjects: 16.602100 ms CreateObjectMapping: 27.146900 ms MarkObjects: 598.272200 ms DeleteObjects: 0.463000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) MainPlayer(Clone) (UnityEngine.GameObject) triggered: god battle started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) triggered: post god battle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.CanvasGroup.get_alpha(UnityEngine.CanvasGroup) at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.b__0 () [0x00000] in :0 at DG.Tweening.Tweener.DoStartup[T1,T2,TPlugOptions] (DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions] t) [0x0006f] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].Startup () [0x00000] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x000fb] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: Line: 0) Unloading 2480 unused Assets to reduce memory usage. Loaded Objects now: 368337. Total: 643.633200 ms (FindLiveObjects: 17.086000 ms CreateObjectMapping: 27.199700 ms MarkObjects: 594.841000 ms DeleteObjects: 4.506100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.CanvasGroup.set_alpha(UnityEngine.CanvasGroup,single) at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.b__1 (System.Single x) [0x00000] in :0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00076] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00248] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00210] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: Line: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368337. Total: 647.518200 ms (FindLiveObjects: 19.454800 ms CreateObjectMapping: 35.121400 ms MarkObjects: 592.618900 ms DeleteObjects: 0.322700 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.CanvasGroup.set_alpha(UnityEngine.CanvasGroup,single) at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.b__1 (System.Single x) [0x00000] in :0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00076] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00248] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00210] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: Line: 0) Time to load EmptyForLoading 1.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.796900 ms Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 413634. Total: 654.652600 ms (FindLiveObjects: 16.759600 ms CreateObjectMapping: 31.872200 ms MarkObjects: 605.611800 ms DeleteObjects: 0.408300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.CanvasGroup.set_alpha(UnityEngine.CanvasGroup,single) at DG.Tweening.DOTweenModuleUI+<>c__DisplayClass0_0.b__1 (System.Single x) [0x00000] in :0 at DG.Tweening.Plugins.FloatPlugin.EvaluateAndApply (DG.Tweening.Plugins.Options.FloatOptions options, DG.Tweening.Tween t, System.Boolean isRelative, DG.Tweening.Core.DOGetter`1[T] getter, DG.Tweening.Core.DOSetter`1[T] setter, System.Single elapsed, System.Single startValue, System.Single changeValue, System.Single duration, System.Boolean usingInversePosition, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x000e3] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenerCore`3[T1,T2,TPlugOptions].ApplyTween (System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode, DG.Tweening.Core.Enums.UpdateNotice updateNotice) [0x00076] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00248] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00210] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: Line: 0) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1226 unused Assets to reduce memory usage. Loaded Objects now: 368623. Total: 645.208500 ms (FindLiveObjects: 15.742600 ms CreateObjectMapping: 27.361900 ms MarkObjects: 594.497400 ms DeleteObjects: 7.606000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368623. Total: 643.689600 ms (FindLiveObjects: 19.802900 ms CreateObjectMapping: 27.325300 ms MarkObjects: 596.253300 ms DeleteObjects: 0.307800 ms) Time to load EmptyForLoading 1.35 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.767400 ms Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 397288. Total: 642.727200 ms (FindLiveObjects: 16.499600 ms CreateObjectMapping: 27.237100 ms MarkObjects: 598.564600 ms DeleteObjects: 0.425000 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1.769827 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'UIPopupText(Clone)' is inactive! (Filename: Line: 731) Coroutine couldn't be started because the the game object 'UIPopupText(Clone)' is inactive! (Filename: Line: 731) Coroutine couldn't be started because the the game object 'UIPopupText(Clone)' is inactive! (Filename: Line: 731) Coroutine couldn't be started because the the game object 'UIPopupText(Clone)' is inactive! (Filename: Line: 731) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11256 unused Assets to reduce memory usage. Loaded Objects now: 368483. Total: 662.297000 ms (FindLiveObjects: 18.096800 ms CreateObjectMapping: 28.070000 ms MarkObjects: 606.622800 ms DeleteObjects: 9.507000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368483. Total: 648.787600 ms (FindLiveObjects: 26.339200 ms CreateObjectMapping: 30.830800 ms MarkObjects: 591.296700 ms DeleteObjects: 0.320600 ms) Time to load EmptyForLoading 1.40 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.832400 ms F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 405325. Total: 644.005700 ms (FindLiveObjects: 16.612000 ms CreateObjectMapping: 26.868500 ms MarkObjects: 600.158600 ms DeleteObjects: 0.366200 ms) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) [0x00038] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) [0x00017] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.DespawnActiveTweens (System.Collections.Generic.List`1[T] tweens) [0x00012] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00242] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at DG.Tweening.Core.TweenManager.ReorganizeActiveTweens () [0x00080] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00007] in <4379fcb5ffcd422abdabe963856ef063>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x0004c] in <4379fcb5ffcd422abdabe963856ef063>:0 (Filename: <4379fcb5ffcd422abdabe963856ef063> Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 1650 -> priority: 1 Thread -> id: 624 -> priority: 1 Thread -> id: 27d0 -> priority: 1 Thread -> id: e64 -> priority: 1 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api