Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: VRAM: 2988 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 0.169 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.100200 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_5 Exception: System.IO.IOException: Sharing violation on path C:/Users/Will/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_5_temp" or "C:/Users/Will/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_5 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 3.258000 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347676. Total: 723.138300 ms (FindLiveObjects: 16.703700 ms CreateObjectMapping: 18.422500 ms MarkObjects: 687.114000 ms DeleteObjects: 0.897500 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 881 unused Assets to reduce memory usage. Loaded Objects now: 359709. Total: 835.063300 ms (FindLiveObjects: 18.441000 ms CreateObjectMapping: 23.294300 ms MarkObjects: 788.677100 ms DeleteObjects: 4.650200 ms) Time to load EmptyForLoading 1.03 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.438000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 380321. Total: 814.444100 ms (FindLiveObjects: 18.457600 ms CreateObjectMapping: 18.906000 ms MarkObjects: 776.319300 ms DeleteObjects: 0.760400 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 (Filename: <1ddb6f8adc8c41cda0c19105b1fb3c80> Line: 0) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 35.004000 ms game version: Beta 0.7.8b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_5 Exception: System.IO.IOException: Sharing violation on path C:/Users/Will/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_5_temp" or "C:/Users/Will/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_5 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 357475. Total: 829.756100 ms (FindLiveObjects: 18.942300 ms CreateObjectMapping: 25.212900 ms MarkObjects: 782.273600 ms DeleteObjects: 3.326600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 357475. Total: 814.682400 ms (FindLiveObjects: 19.634200 ms CreateObjectMapping: 23.137400 ms MarkObjects: 771.351800 ms DeleteObjects: 0.558600 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.042800 ms Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 358684. Total: 837.320700 ms (FindLiveObjects: 17.451000 ms CreateObjectMapping: 17.687800 ms MarkObjects: 801.428000 ms DeleteObjects: 0.753400 ms) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_5 Exception: System.IO.IOException: Sharing violation on path C:/Users/Will/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_5_temp" or "C:/Users/Will/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_5 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <1ddb6f8adc8c41cda0c19105b1fb3c80>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 6 worker threads for Enlighten. Thread -> id: 18a4 -> priority: 1 Thread -> id: 142c -> priority: 1 Thread -> id: 1900 -> priority: 1 Thread -> id: 12e8 -> priority: 1 Thread -> id: 2774 -> priority: 1 Thread -> id: 11b8 -> priority: 1 Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api