Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 26.21.14.4166 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 2.895600 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.10b UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.273600 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 426184. Total: 511.160200 ms (FindLiveObjects: 18.077400 ms CreateObjectMapping: 47.637800 ms MarkObjects: 444.612100 ms DeleteObjects: 0.832000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Owner/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) update main hand info UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemEquipManager:UpdateMainHandInfo(ItemDataUnpacked) ItemEquipManager:EquipWeapon(ItemDataUnpacked, IMSlotType[]) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) OneSlotItemContainer:TryAddItem(ItemData, Int32, Context) ItemContainersManager:LoadItemsToContainers(List`1) ItemContainersManager:OnCharLoaded() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) update main hand info UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemEquipManager:UpdateMainHandInfo(ItemDataUnpacked) ItemContainersManager:OnCharLoaded() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 744 unused Assets to reduce memory usage. Loaded Objects now: 443925. Total: 576.838200 ms (FindLiveObjects: 18.383700 ms CreateObjectMapping: 47.780900 ms MarkObjects: 507.077000 ms DeleteObjects: 3.595700 ms) Time to load EmptyForLoading 0.71 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.060700 ms Uploading Crash Report SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 517329. Total: 585.821400 ms (FindLiveObjects: 22.659400 ms CreateObjectMapping: 53.299500 ms MarkObjects: 508.975300 ms DeleteObjects: 0.886600 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) Failed to connect to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) loading scene: B25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 454983. Total: 619.397000 ms (FindLiveObjects: 22.292400 ms CreateObjectMapping: 48.671500 ms MarkObjects: 542.334000 ms DeleteObjects: 6.098600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 454983. Total: 587.926900 ms (FindLiveObjects: 20.381700 ms CreateObjectMapping: 49.692900 ms MarkObjects: 517.247300 ms DeleteObjects: 0.604500 ms) Time to load EmptyForLoading 1.27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.857200 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 492178. Total: 606.027100 ms (FindLiveObjects: 19.703300 ms CreateObjectMapping: 48.093900 ms MarkObjects: 537.552000 ms DeleteObjects: 0.677600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager+UsingAbilityStateActivatedAction.Invoke (Actor actor) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[]) (Filename: currently not available on il2cpp Line: -1) loading scene: B36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 454988. Total: 595.978900 ms (FindLiveObjects: 20.449200 ms CreateObjectMapping: 48.355500 ms MarkObjects: 524.575600 ms DeleteObjects: 2.597700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 454988. Total: 595.685200 ms (FindLiveObjects: 19.682600 ms CreateObjectMapping: 51.048600 ms MarkObjects: 524.355500 ms DeleteObjects: 0.597700 ms) Time to load EmptyForLoading 1.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Scott' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF73F4B0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA5EAB0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA5D790000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.292 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA5C4E0000), size: 2912256 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFA0AD40000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA5D060000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA5CAE0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA5D270000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA5C350000), size: 1085440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA5C7B0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA5C950000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFA5E840000), size: 1216512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.153 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA5E3B0000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA559A0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA5E4E0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA5CCA0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA5D000000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA5D2A0000), size: 4616192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA5C900000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFA5CA50000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFA5CBF0000), size: 696320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA5E9D0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA5D990000), size: 7606272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFA5D850000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFA5CBC0000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFA4CC80000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFA5C1F0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.21 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA2E440000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFA5D920000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA55AD0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFA5AB10000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA55C90000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA262B0000), size: 1970176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.12.87.0 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFA5CF40000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFA5A170000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA5C460000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFA59CB0000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFA5CB10000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFA5A370000), size: 7942144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFA5BBF0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFA5C120000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FF9FAE20000), size: 70074368 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA5B600000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFA5B910000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFA5CD40000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFA58440000), size: 2502656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFA5AB50000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a3efb8aa9e9e249a\nvldumdx.dll:nvldumdx.dll (00007FFA51BF0000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 26.21.14.4166 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFA5CA80000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFA5BDE0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFA5D770000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFA5BAF0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFA5B2A0000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFA5BAE0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a3efb8aa9e9e249a\nvwgf2umx.dll:nvwgf2umx.dll (00007FFA22B60000), size: 40488960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 26.21.14.4166 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFA55960000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFA52450000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFA5CF50000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFA52520000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFA52490000), size: 548864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFA4F940000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFA4F960000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFA4C8D0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFA5C0E0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2009.7-0\MpOav.dll:MpOav.dll (00007FFA21A60000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2009.7 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFA539C0000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFA5BFA0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFA51D10000), size: 1572864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFA5BCB0000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFA5BC90000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFA59D90000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFA58F00000), size: 1986560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFA59F90000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFA52E60000), size: 1036288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFA597D0000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFA59470000), size: 3514368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFA5AF40000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFA58DA0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFA521D0000), size: 1359872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFA56550000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFA51410000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFA562D0000), size: 2125824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFA57E60000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.488 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFA38A00000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.488_none_ca04af081b815d21\comctl32.dll:comctl32.dll (00007FFA4BDD0000), size: 2732032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.488 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFA56610000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFA4C620000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFA09A00000), size: 20168704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.12.87.0 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFA22090000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.12.87.0 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFA458C0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFA4C5A0000), size: 507904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.12.87.0 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFA5C0A0000), size: 245760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFA5E3A0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFA549F0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFA1FB10000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFA48B00000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFA50660000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFA55020000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFA5B640000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFA54930000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFA4AE90000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFA33C20000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFA57500000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFA56DE0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFA4FE30000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFA4FCD0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFA5AB20000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.508 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFA54F20000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFA55940000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFA2D540000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFA44160000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 ========== OUTPUTTING STACK TRACE ================== 0x00007FFA0B2C7079 (UnityPlayer) UnityMain 0x00007FFA0B2C4BDA (UnityPlayer) UnityMain 0x00007FFA0B2C12EC (UnityPlayer) UnityMain 0x00007FFA0B2C145B (UnityPlayer) UnityMain 0x00007FFA0B2C145B (UnityPlayer) UnityMain 0x00007FFA0B2C387F (UnityPlayer) UnityMain 0x00007FFA0B2C44C7 (UnityPlayer) UnityMain 0x00007FFA0B548345 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA0AE202E8) 0x00007FFA0AE202E8 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA0AEB13E3) 0x00007FFA0AEB13E3 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA0AEBFBF6) 0x00007FFA0AEBFBF6 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA0AEC1F9F) 0x00007FFA0AEC1F9F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA0AF42621) 0x00007FFA0AF42621 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA0AEC2117) 0x00007FFA0AEC2117 (UnityPlayer) (function-name not available) 0x00007FFA0B63480B (UnityPlayer) UnityMain 0x00007FFA0B62BC99 (UnityPlayer) UnityMain 0x00007FFA0B62A984 (UnityPlayer) UnityMain 0x00007FFA0B4DBB65 (UnityPlayer) UnityMain 0x00007FFA0B4DC690 (UnityPlayer) UnityMain 0x00007FFA0B4DC9AC (UnityPlayer) UnityMain 0x00007FFA0B4DCA19 (UnityPlayer) UnityMain 0x00007FFA0B56C9C8 (UnityPlayer) UnityMain 0x00007FFA5D7A6FD4 (KERNEL32) BaseThreadInitThunk 0x00007FFA5EAFCEC1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Owner/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes