Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 26.21.14.3086 Begin MonoManager ReloadAssembly - Completed reload, in 0.214 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 47.247000 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002170F7FBE80.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000217C2DF2050.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000217730BD020.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 2 worker threads for Enlighten. Thread -> id: 11fc -> priority: 1 Thread -> id: 2d30 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 8.421300 ms Unloading 142875 unused Assets to reduce memory usage. Loaded Objects now: 357107. Total: 1046.772100 ms (FindLiveObjects: 36.521700 ms CreateObjectMapping: 75.266500 ms MarkObjects: 839.514600 ms DeleteObjects: 95.468600 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 360364. Total: 859.265100 ms (FindLiveObjects: 23.369700 ms CreateObjectMapping: 36.359000 ms MarkObjects: 796.124000 ms DeleteObjects: 3.411800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader UnloadTime: 4.236400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 9.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 414213. Total: 853.862100 ms (FindLiveObjects: 29.932700 ms CreateObjectMapping: 33.567600 ms MarkObjects: 789.656300 ms DeleteObjects: 0.705000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 886 unused Assets to reduce memory usage. Loaded Objects now: 364471. Total: 912.197200 ms (FindLiveObjects: 35.963500 ms CreateObjectMapping: 34.833900 ms MarkObjects: 835.016000 ms DeleteObjects: 6.383300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364471. Total: 903.543100 ms (FindLiveObjects: 27.071300 ms CreateObjectMapping: 45.012600 ms MarkObjects: 830.869400 ms DeleteObjects: 0.589000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 8.558200 ms WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Unable to find slot or recipe for Slotname Beard Recipename MaleBeard1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load C40 20.37 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 658142. Total: 1137.150500 ms (FindLiveObjects: 58.647300 ms CreateObjectMapping: 41.239200 ms MarkObjects: 1035.858900 ms DeleteObjects: 1.404400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unable to find slot or recipe for Slotname Beard Recipename MaleBeard1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-70.5, 0.5, -86.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-70.2, 0.5, -87.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-70.2, 0.5, -87.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 416.499600 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 12619 unused Assets to reduce memory usage. Loaded Objects now: 350204. Total: 826.424900 ms (FindLiveObjects: 27.795800 ms CreateObjectMapping: 37.101400 ms MarkObjects: 745.707400 ms DeleteObjects: 15.819700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350204. Total: 814.999400 ms (FindLiveObjects: 32.622500 ms CreateObjectMapping: 34.509700 ms MarkObjects: 747.263300 ms DeleteObjects: 0.602800 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.470700 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 357338. Total: 905.592200 ms (FindLiveObjects: 28.490700 ms CreateObjectMapping: 39.857300 ms MarkObjects: 836.583300 ms DeleteObjects: 0.660300 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 847 unused Assets to reduce memory usage. Loaded Objects now: 361189. Total: 931.137600 ms (FindLiveObjects: 29.770800 ms CreateObjectMapping: 36.664800 ms MarkObjects: 860.967500 ms DeleteObjects: 3.734000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 8.195700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 7.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 414985. Total: 913.312200 ms (FindLiveObjects: 30.878500 ms CreateObjectMapping: 38.180200 ms MarkObjects: 843.449700 ms DeleteObjects: 0.803000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 804 unused Assets to reduce memory usage. Loaded Objects now: 361225. Total: 912.008300 ms (FindLiveObjects: 33.483400 ms CreateObjectMapping: 43.843700 ms MarkObjects: 828.619800 ms DeleteObjects: 6.061100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361225. Total: 920.158700 ms (FindLiveObjects: 30.843900 ms CreateObjectMapping: 38.728400 ms MarkObjects: 849.960500 ms DeleteObjects: 0.625500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.457200 ms Unable to find slot or recipe for Slotname Beard Recipename MaleBeard1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load C40 17.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 655075. Total: 1132.466600 ms (FindLiveObjects: 50.189200 ms CreateObjectMapping: 44.882900 ms MarkObjects: 1036.195000 ms DeleteObjects: 1.198700 ms) Unable to find slot or recipe for Slotname Beard Recipename MaleBeard1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7003 unused Assets to reduce memory usage. Loaded Objects now: 363847. Total: 959.781000 ms (FindLiveObjects: 41.887400 ms CreateObjectMapping: 45.172800 ms MarkObjects: 858.620500 ms DeleteObjects: 14.099500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 363847. Total: 918.825800 ms (FindLiveObjects: 33.932500 ms CreateObjectMapping: 40.634700 ms MarkObjects: 843.736900 ms DeleteObjects: 0.520600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.728900 ms C40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 9.21 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 417653. Total: 913.018700 ms (FindLiveObjects: 31.694700 ms CreateObjectMapping: 38.950800 ms MarkObjects: 841.349100 ms DeleteObjects: 1.023900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 108.049700 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6489 unused Assets to reduce memory usage. Loaded Objects now: 350373. Total: 868.289500 ms (FindLiveObjects: 28.798200 ms CreateObjectMapping: 37.796800 ms MarkObjects: 790.682300 ms DeleteObjects: 11.011400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350373. Total: 828.643600 ms (FindLiveObjects: 29.805000 ms CreateObjectMapping: 36.391700 ms MarkObjects: 761.929100 ms DeleteObjects: 0.516800 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.268800 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 357492. Total: 895.831600 ms (FindLiveObjects: 28.216400 ms CreateObjectMapping: 36.692500 ms MarkObjects: 830.325200 ms DeleteObjects: 0.596800 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 360720. Total: 930.753400 ms (FindLiveObjects: 28.084300 ms CreateObjectMapping: 39.317300 ms MarkObjects: 859.960800 ms DeleteObjects: 3.390500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 5.117700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 7.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 414519. Total: 907.238000 ms (FindLiveObjects: 30.702500 ms CreateObjectMapping: 37.040400 ms MarkObjects: 838.656100 ms DeleteObjects: 0.838500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 96.496300 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6446 unused Assets to reduce memory usage. Loaded Objects now: 350510. Total: 872.876500 ms (FindLiveObjects: 27.919500 ms CreateObjectMapping: 36.044900 ms MarkObjects: 798.405100 ms DeleteObjects: 10.506300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350510. Total: 866.123900 ms (FindLiveObjects: 29.316200 ms CreateObjectMapping: 37.436600 ms MarkObjects: 798.834200 ms DeleteObjects: 0.535800 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.347400 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 357629. Total: 908.092300 ms (FindLiveObjects: 29.002700 ms CreateObjectMapping: 37.878300 ms MarkObjects: 840.556000 ms DeleteObjects: 0.654800 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 970 unused Assets to reduce memory usage. Loaded Objects now: 361608. Total: 943.753500 ms (FindLiveObjects: 30.726400 ms CreateObjectMapping: 40.748200 ms MarkObjects: 868.865900 ms DeleteObjects: 3.412500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 9.085100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 415401. Total: 935.514900 ms (FindLiveObjects: 29.776300 ms CreateObjectMapping: 35.721200 ms MarkObjects: 869.236000 ms DeleteObjects: 0.780900 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 900 unused Assets to reduce memory usage. Loaded Objects now: 361792. Total: 964.594400 ms (FindLiveObjects: 35.489800 ms CreateObjectMapping: 36.046600 ms MarkObjects: 885.907400 ms DeleteObjects: 7.150000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361792. Total: 929.270600 ms (FindLiveObjects: 32.226100 ms CreateObjectMapping: 38.404200 ms MarkObjects: 858.107700 ms DeleteObjects: 0.532200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Cross Model Shader Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Leaves Specular Snow' - Pass 'Meta' has no vertex shader UnloadTime: 4.706500 ms Time to load F40 13.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 406188. Total: 1008.595800 ms (FindLiveObjects: 37.863500 ms CreateObjectMapping: 44.661500 ms MarkObjects: 925.302100 ms DeleteObjects: 0.768100 ms) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1363 unused Assets to reduce memory usage. Loaded Objects now: 364337. Total: 975.504500 ms (FindLiveObjects: 38.012400 ms CreateObjectMapping: 38.489400 ms MarkObjects: 889.881600 ms DeleteObjects: 9.120600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364337. Total: 961.561700 ms (FindLiveObjects: 31.871500 ms CreateObjectMapping: 37.897800 ms MarkObjects: 891.068700 ms DeleteObjects: 0.723000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.534700 ms Time to load F80 11.29 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 553265. Total: 1055.951600 ms (FindLiveObjects: 43.346500 ms CreateObjectMapping: 45.354100 ms MarkObjects: 966.444700 ms DeleteObjects: 0.805800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: F1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13053 unused Assets to reduce memory usage. Loaded Objects now: 366067. Total: 1019.836100 ms (FindLiveObjects: 50.068100 ms CreateObjectMapping: 43.160900 ms MarkObjects: 909.780200 ms DeleteObjects: 16.826500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366067. Total: 982.442000 ms (FindLiveObjects: 51.540900 ms CreateObjectMapping: 39.312500 ms MarkObjects: 891.062500 ms DeleteObjects: 0.525500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.248200 ms Time to load F1S10 10.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 492444. Total: 1086.206000 ms (FindLiveObjects: 47.916700 ms CreateObjectMapping: 49.201900 ms MarkObjects: 988.070000 ms DeleteObjects: 1.016900 ms) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 36996 unused Assets to reduce memory usage. Loaded Objects now: 366101. Total: 965.326900 ms (FindLiveObjects: 35.256000 ms CreateObjectMapping: 48.415900 ms MarkObjects: 864.309700 ms DeleteObjects: 17.344900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366101. Total: 970.987800 ms (FindLiveObjects: 31.467000 ms CreateObjectMapping: 39.474100 ms MarkObjects: 899.252900 ms DeleteObjects: 0.793200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.879900 ms Time to load F80 11.89 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 555550. Total: 1026.315200 ms (FindLiveObjects: 40.522500 ms CreateObjectMapping: 43.602300 ms MarkObjects: 941.251700 ms DeleteObjects: 0.938200 ms) loading scene: F1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 8996 unused Assets to reduce memory usage. Loaded Objects now: 366065. Total: 994.532100 ms (FindLiveObjects: 38.247400 ms CreateObjectMapping: 43.535300 ms MarkObjects: 898.642000 ms DeleteObjects: 14.107100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 366065. Total: 956.143100 ms (FindLiveObjects: 37.382200 ms CreateObjectMapping: 39.031200 ms MarkObjects: 879.176800 ms DeleteObjects: 0.552000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.236000 ms Time to load F1S10 9.56 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 492655. Total: 1019.046800 ms (FindLiveObjects: 45.644700 ms CreateObjectMapping: 48.483900 ms MarkObjects: 923.378300 ms DeleteObjects: 1.539400 ms) loading scene: F50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 39161 unused Assets to reduce memory usage. Loaded Objects now: 367444. Total: 1003.469500 ms (FindLiveObjects: 35.664400 ms CreateObjectMapping: 50.216400 ms MarkObjects: 881.312200 ms DeleteObjects: 36.276000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 367444. Total: 950.716700 ms (FindLiveObjects: 36.287700 ms CreateObjectMapping: 47.643500 ms MarkObjects: 866.205600 ms DeleteObjects: 0.579500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.561300 ms Time to load F50 12.09 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 466275. Total: 1024.730500 ms (FindLiveObjects: 38.810300 ms CreateObjectMapping: 49.928800 ms MarkObjects: 935.110100 ms DeleteObjects: 0.880900 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 142.028700 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13751 unused Assets to reduce memory usage. Loaded Objects now: 350656. Total: 882.943200 ms (FindLiveObjects: 31.073100 ms CreateObjectMapping: 38.350800 ms MarkObjects: 775.573000 ms DeleteObjects: 37.945700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350656. Total: 867.210100 ms (FindLiveObjects: 51.293900 ms CreateObjectMapping: 34.140800 ms MarkObjects: 781.160500 ms DeleteObjects: 0.613900 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.929800 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 357791. Total: 900.130800 ms (FindLiveObjects: 27.797300 ms CreateObjectMapping: 36.010100 ms MarkObjects: 835.598800 ms DeleteObjects: 0.723900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 897 unused Assets to reduce memory usage. Loaded Objects now: 361758. Total: 954.787100 ms (FindLiveObjects: 29.438800 ms CreateObjectMapping: 37.723500 ms MarkObjects: 884.116600 ms DeleteObjects: 3.507700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 6.268100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 7.89 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 415555. Total: 936.425600 ms (FindLiveObjects: 32.053300 ms CreateObjectMapping: 35.892500 ms MarkObjects: 867.623400 ms DeleteObjects: 0.856100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 804 unused Assets to reduce memory usage. Loaded Objects now: 361837. Total: 947.183800 ms (FindLiveObjects: 33.028400 ms CreateObjectMapping: 45.956600 ms MarkObjects: 861.634000 ms DeleteObjects: 6.564600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 361837. Total: 950.186700 ms (FindLiveObjects: 34.742400 ms CreateObjectMapping: 37.093300 ms MarkObjects: 877.795100 ms DeleteObjects: 0.555300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.342100 ms Time to load F50 11.80 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 462738. Total: 1001.354900 ms (FindLiveObjects: 43.231600 ms CreateObjectMapping: 44.026600 ms MarkObjects: 913.225100 ms DeleteObjects: 0.871300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00020] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <51a8107d93154fce86c5fdf55b28d9e0> Line: 0) loading scene: F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8098 unused Assets to reduce memory usage. Loaded Objects now: 368574. Total: 966.513900 ms (FindLiveObjects: 40.598500 ms CreateObjectMapping: 42.247000 ms MarkObjects: 873.340400 ms DeleteObjects: 10.327600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368574. Total: 989.267400 ms (FindLiveObjects: 44.315700 ms CreateObjectMapping: 44.658600 ms MarkObjects: 899.616800 ms DeleteObjects: 0.675500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.419600 ms Time to load F60 10.52 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 495756. Total: 1119.733700 ms (FindLiveObjects: 44.602300 ms CreateObjectMapping: 45.003100 ms MarkObjects: 1029.235300 ms DeleteObjects: 0.892400 ms) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (2) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (6) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (7) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8553 unused Assets to reduce memory usage. Loaded Objects now: 373234. Total: 1075.381200 ms (FindLiveObjects: 56.291800 ms CreateObjectMapping: 43.567200 ms MarkObjects: 960.320800 ms DeleteObjects: 15.201100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373234. Total: 1016.336700 ms (FindLiveObjects: 41.747600 ms CreateObjectMapping: 39.246100 ms MarkObjects: 934.681400 ms DeleteObjects: 0.660800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.672200 ms Time to load F70 18.37 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 716865. Total: 1228.530000 ms (FindLiveObjects: 76.097600 ms CreateObjectMapping: 55.359100 ms MarkObjects: 1096.067800 ms DeleteObjects: 1.005100 ms) Could not claim shared submesh buffer of size: 184272 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 22759 unused Assets to reduce memory usage. Loaded Objects now: 371350. Total: 1072.928300 ms (FindLiveObjects: 55.898000 ms CreateObjectMapping: 45.087100 ms MarkObjects: 925.677500 ms DeleteObjects: 46.265300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371350. Total: 1055.445000 ms (FindLiveObjects: 40.027200 ms CreateObjectMapping: 54.040400 ms MarkObjects: 925.437200 ms DeleteObjects: 35.939600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.071500 ms Time to load F60 12.38 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 499840. Total: 1078.609800 ms (FindLiveObjects: 53.859600 ms CreateObjectMapping: 49.331400 ms MarkObjects: 974.377400 ms DeleteObjects: 1.040900 ms) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (1) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6090 unused Assets to reduce memory usage. Loaded Objects now: 375591. Total: 1057.643500 ms (FindLiveObjects: 57.303900 ms CreateObjectMapping: 41.783500 ms MarkObjects: 946.001300 ms DeleteObjects: 12.554400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375591. Total: 1087.258800 ms (FindLiveObjects: 48.454100 ms CreateObjectMapping: 47.938300 ms MarkObjects: 990.170500 ms DeleteObjects: 0.695300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 11.441800 ms F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 10.07 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1612 unused Assets to reduce memory usage. Loaded Objects now: 427832. Total: 1131.525200 ms (FindLiveObjects: 33.245000 ms CreateObjectMapping: 50.572800 ms MarkObjects: 1042.219100 ms DeleteObjects: 5.487900 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) loading scene: F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3646 unused Assets to reduce memory usage. Loaded Objects now: 373210. Total: 1052.760300 ms (FindLiveObjects: 34.682200 ms CreateObjectMapping: 35.941800 ms MarkObjects: 971.168100 ms DeleteObjects: 10.967700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373210. Total: 1027.602800 ms (FindLiveObjects: 39.784400 ms CreateObjectMapping: 37.600300 ms MarkObjects: 949.582500 ms DeleteObjects: 0.634800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.855100 ms Time to load F60 13.08 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 503258. Total: 1186.080000 ms (FindLiveObjects: 41.273600 ms CreateObjectMapping: 45.820300 ms MarkObjects: 1098.037000 ms DeleteObjects: 0.948600 ms) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x00046] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityThread.FixedUpdate () [0x00063] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0)