Mono path[0] = 'G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'G:/Games/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (0af376155913) [Subsystems] Discovering subsystems at path G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11031 MB Driver: 27.21.14.5148 Begin MonoManager ReloadAssembly - Completed reload, in 3.083 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.556000 ms Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_3 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_3 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_3.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_2.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_1.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_1.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_1.dll game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) checking for old characters to bring forward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 1.894200 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347217. Total: 452.963600 ms (FindLiveObjects: 12.389000 ms CreateObjectMapping: 26.818300 ms MarkObjects: 413.277400 ms DeleteObjects: 0.478500 ms) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 11) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 10) (Filename: Line: 310) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1350 unused Assets to reduce memory usage. Loaded Objects now: 359167. Total: 522.600300 ms (FindLiveObjects: 13.484000 ms CreateObjectMapping: 27.192200 ms MarkObjects: 479.557900 ms DeleteObjects: 2.366000 ms) Time to load EmptyForLoading 0.56 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.297800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 379787. Total: 532.883900 ms (FindLiveObjects: 14.730600 ms CreateObjectMapping: 27.198100 ms MarkObjects: 490.576900 ms DeleteObjects: 0.378100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 9) (Filename: Line: 310) Setting up 4 worker threads for Enlighten. Thread -> id: 24b0 -> priority: 1 Thread -> id: 350c -> priority: 1 Thread -> id: 349c -> priority: 1 Thread -> id: 28f4 -> priority: 1 Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api