Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c06) Vendor: VRAM: 6052 MB Driver: 27.21.14.5655 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 10.984700 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.10c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.019100 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449. Total: 1121.248000 ms (FindLiveObjects: 36.090300 ms CreateObjectMapping: 54.414300 ms MarkObjects: 1027.893500 ms DeleteObjects: 2.849200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Garrett/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 760 unused Assets to reduce memory usage. Loaded Objects now: 448553. Total: 1299.845800 ms (FindLiveObjects: 35.330800 ms CreateObjectMapping: 51.653800 ms MarkObjects: 1205.021300 ms DeleteObjects: 7.839400 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SocialManager.IsBlockedUser (System.String username) [0x00000] in <00000000000000000000000000000000>:0 at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at SocialPartyManager+OnPartyHandledDelegate.Invoke (System.String PartyUUID) [0x00000] in <00000000000000000000000000000000>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at DataHandler.HandleData (System.Byte[] data) [0x00000] in <00000000000000000000000000000000>:0 at GhnfDYpevGcHOMZYBGimiDGIeQP+TPTBYlaslvBHCTfKtGrfEeyPiBqI.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityThread.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Time to load EmptyForLoading 1.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.772200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 467933. Total: 1295.704400 ms (FindLiveObjects: 39.734100 ms CreateObjectMapping: 49.129900 ms MarkObjects: 1205.051100 ms DeleteObjects: 1.788600 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 995 unused Assets to reduce memory usage. Loaded Objects now: 460147. Total: 1333.465300 ms (FindLiveObjects: 35.679200 ms CreateObjectMapping: 48.423400 ms MarkObjects: 1240.559300 ms DeleteObjects: 8.802400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 460147. Total: 1458.035700 ms (FindLiveObjects: 40.917300 ms CreateObjectMapping: 46.169000 ms MarkObjects: 1369.169800 ms DeleteObjects: 1.778900 ms) Time to load EmptyForLoading 2.86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.154400 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 505938. Total: 1394.243000 ms (FindLiveObjects: 42.634900 ms CreateObjectMapping: 60.676300 ms MarkObjects: 1288.941300 ms DeleteObjects: 1.989300 ms) loading scene: F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1161 unused Assets to reduce memory usage. Loaded Objects now: 468249. Total: 1441.175500 ms (FindLiveObjects: 37.736300 ms CreateObjectMapping: 50.190000 ms MarkObjects: 1335.595200 ms DeleteObjects: 17.653300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468249. Total: 1414.502500 ms (FindLiveObjects: 42.014800 ms CreateObjectMapping: 53.903600 ms MarkObjects: 1316.884800 ms DeleteObjects: 1.698500 ms) Time to load EmptyForLoading 2.99 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.041100 ms Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 503059. Total: 1398.637100 ms (FindLiveObjects: 39.568800 ms CreateObjectMapping: 48.192500 ms MarkObjects: 1309.087900 ms DeleteObjects: 1.787200 ms) Shrine spawn rate multiplier from zone size | 1.769879 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8602 unused Assets to reduce memory usage. Loaded Objects now: 513037. Total: 1558.619000 ms (FindLiveObjects: 47.656600 ms CreateObjectMapping: 50.349100 ms MarkObjects: 1437.289700 ms DeleteObjects: 23.323100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 513037. Total: 1526.378400 ms (FindLiveObjects: 49.363500 ms CreateObjectMapping: 53.481900 ms MarkObjects: 1421.715200 ms DeleteObjects: 1.816900 ms) Time to load EmptyForLoading 3.36 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.464400 ms Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 568053. Total: 1528.519900 ms (FindLiveObjects: 61.376300 ms CreateObjectMapping: 53.359700 ms MarkObjects: 1411.572000 ms DeleteObjects: 2.211500 ms) Shrine spawn rate multiplier from zone size | 0.9744352 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 32336 unused Assets to reduce memory usage. Loaded Objects now: 516233. Total: 1572.270500 ms (FindLiveObjects: 56.455600 ms CreateObjectMapping: 53.311300 ms MarkObjects: 1441.922200 ms DeleteObjects: 20.580700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 516239. Total: 1534.866100 ms (FindLiveObjects: 54.852200 ms CreateObjectMapping: 48.945000 ms MarkObjects: 1428.824400 ms DeleteObjects: 2.243700 ms) Time to load EmptyForLoading 3.27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.449300 ms Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 551101. Total: 1535.347900 ms (FindLiveObjects: 53.749200 ms CreateObjectMapping: 51.323200 ms MarkObjects: 1428.129800 ms DeleteObjects: 2.144600 ms) Shrine spawn rate multiplier from zone size | 1.769862 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4693 unused Assets to reduce memory usage. Loaded Objects now: 519637. Total: 1556.953900 ms (FindLiveObjects: 54.010800 ms CreateObjectMapping: 50.106300 ms MarkObjects: 1440.160500 ms DeleteObjects: 12.675700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 519637. Total: 1538.979200 ms (FindLiveObjects: 48.895900 ms CreateObjectMapping: 49.300800 ms MarkObjects: 1439.054700 ms DeleteObjects: 1.727200 ms) Time to load EmptyForLoading 3.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.216800 ms Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 574647. Total: 1560.757900 ms (FindLiveObjects: 55.091400 ms CreateObjectMapping: 51.141300 ms MarkObjects: 1452.384700 ms DeleteObjects: 2.139500 ms) Shrine spawn rate multiplier from zone size | 0.9743606 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 29046 unused Assets to reduce memory usage. Loaded Objects now: 519748. Total: 1569.671500 ms (FindLiveObjects: 53.061700 ms CreateObjectMapping: 50.998900 ms MarkObjects: 1451.366500 ms DeleteObjects: 14.243800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 519748. Total: 1541.283600 ms (FindLiveObjects: 48.387300 ms CreateObjectMapping: 48.541900 ms MarkObjects: 1442.579500 ms DeleteObjects: 1.773900 ms) Time to load EmptyForLoading 3.27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.580000 ms Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 547867. Total: 1561.300100 ms (FindLiveObjects: 54.946400 ms CreateObjectMapping: 55.342100 ms MarkObjects: 1448.480300 ms DeleteObjects: 2.530700 ms) Shrine spawn rate multiplier from zone size | 0.7091811 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4964 unused Assets to reduce memory usage. Loaded Objects now: 520053. Total: 1575.401600 ms (FindLiveObjects: 51.026300 ms CreateObjectMapping: 49.895100 ms MarkObjects: 1461.687100 ms DeleteObjects: 12.792300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 520053. Total: 1547.364700 ms (FindLiveObjects: 46.888700 ms CreateObjectMapping: 48.665200 ms MarkObjects: 1449.871900 ms DeleteObjects: 1.938100 ms) Time to load EmptyForLoading 3.32 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.469700 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 546983. Total: 1568.125600 ms (FindLiveObjects: 55.689200 ms CreateObjectMapping: 56.632100 ms MarkObjects: 1453.731500 ms DeleteObjects: 2.072100 ms) Shrine spawn rate multiplier from zone size | 0.5177565 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence (4) is trying to instantiate a null object on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InstantiateOnActorDeath:createObjects() SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: F70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5826 unused Assets to reduce memory usage. Loaded Objects now: 521386. Total: 1606.676900 ms (FindLiveObjects: 53.637500 ms CreateObjectMapping: 54.574900 ms MarkObjects: 1480.914100 ms DeleteObjects: 17.549600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 521392. Total: 1571.005000 ms (FindLiveObjects: 47.452200 ms CreateObjectMapping: 48.917400 ms MarkObjects: 1472.909600 ms DeleteObjects: 1.725100 ms) Time to load EmptyForLoading 3.35 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.543200 ms Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 623799. Total: 1624.013900 ms (FindLiveObjects: 62.650900 ms CreateObjectMapping: 58.391200 ms MarkObjects: 1500.727400 ms DeleteObjects: 2.243700 ms) Shrine spawn rate multiplier from zone size | 0.9595177 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) DestructibleFence is trying to instantiate a null object on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InstantiateOnActorDeath:createObjects() SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence is trying to instantiate a null object on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InstantiateOnActorDeath:createObjects() SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DestructibleFence is trying to instantiate a null object on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InstantiateOnActorDeath:createObjects() SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 18095 unused Assets to reduce memory usage. Loaded Objects now: 521862. Total: 1628.725100 ms (FindLiveObjects: 66.642700 ms CreateObjectMapping: 54.654800 ms MarkObjects: 1466.696900 ms DeleteObjects: 40.730200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 521862. Total: 1601.596800 ms (FindLiveObjects: 93.428200 ms CreateObjectMapping: 52.691800 ms MarkObjects: 1453.627800 ms DeleteObjects: 1.848300 ms) Time to load EmptyForLoading 3.57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.873800 ms Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 567491. Total: 1604.160200 ms (FindLiveObjects: 69.544100 ms CreateObjectMapping: 59.946800 ms MarkObjects: 1472.442700 ms DeleteObjects: 2.226000 ms) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 72 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1648 unused Assets to reduce memory usage. Loaded Objects now: 524074. Total: 1683.848100 ms (FindLiveObjects: 65.266000 ms CreateObjectMapping: 53.304600 ms MarkObjects: 1547.737700 ms DeleteObjects: 17.539100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 524074. Total: 1643.106600 ms (FindLiveObjects: 61.440500 ms CreateObjectMapping: 53.651900 ms MarkObjects: 1525.873500 ms DeleteObjects: 2.140100 ms) Time to load EmptyForLoading 3.48 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.059200 ms Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 558874. Total: 1646.128100 ms (FindLiveObjects: 66.322600 ms CreateObjectMapping: 54.092300 ms MarkObjects: 1523.598400 ms DeleteObjects: 2.114200 ms) Shrine spawn rate multiplier from zone size | 1.769862 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3529 unused Assets to reduce memory usage. Loaded Objects now: 523991. Total: 1673.355300 ms (FindLiveObjects: 64.068400 ms CreateObjectMapping: 54.381500 ms MarkObjects: 1544.421700 ms DeleteObjects: 10.483300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 523991. Total: 1648.587100 ms (FindLiveObjects: 60.735700 ms CreateObjectMapping: 54.219900 ms MarkObjects: 1531.511800 ms DeleteObjects: 2.118800 ms) Time to load EmptyForLoading 3.54 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.956400 ms Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 560210. Total: 1668.565800 ms (FindLiveObjects: 66.283000 ms CreateObjectMapping: 54.091200 ms MarkObjects: 1546.203600 ms DeleteObjects: 1.987300 ms) Shrine spawn rate multiplier from zone size | 1.764387 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7207 unused Assets to reduce memory usage. Loaded Objects now: 524311. Total: 1672.849800 ms (FindLiveObjects: 66.309600 ms CreateObjectMapping: 54.360100 ms MarkObjects: 1534.905800 ms DeleteObjects: 17.274000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 524311. Total: 1657.743800 ms (FindLiveObjects: 71.003900 ms CreateObjectMapping: 53.733200 ms MarkObjects: 1530.757700 ms DeleteObjects: 2.248200 ms) Time to load EmptyForLoading 3.51 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.418900 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 576862. Total: 1684.805100 ms (FindLiveObjects: 71.231300 ms CreateObjectMapping: 62.061000 ms MarkObjects: 1549.280600 ms DeleteObjects: 2.231700 ms) Shrine spawn rate multiplier from zone size | 1.899701 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F110 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5068 unused Assets to reduce memory usage. Loaded Objects now: 530764. Total: 1682.305100 ms (FindLiveObjects: 67.275300 ms CreateObjectMapping: 54.262000 ms MarkObjects: 1546.343200 ms DeleteObjects: 14.424000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 530764. Total: 1669.811300 ms (FindLiveObjects: 70.722700 ms CreateObjectMapping: 54.013900 ms MarkObjects: 1543.203000 ms DeleteObjects: 1.871000 ms) Time to load EmptyForLoading 3.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.444500 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 551629. Total: 1713.182100 ms (FindLiveObjects: 67.014500 ms CreateObjectMapping: 55.491000 ms MarkObjects: 1587.935700 ms DeleteObjects: 2.740200 ms) Shrine spawn rate multiplier from zone size | 0.71327 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: F120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2336 unused Assets to reduce memory usage. Loaded Objects now: 530640. Total: 1686.403600 ms (FindLiveObjects: 67.355700 ms CreateObjectMapping: 54.921600 ms MarkObjects: 1545.637700 ms DeleteObjects: 18.422500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 530640. Total: 1666.382600 ms (FindLiveObjects: 65.423200 ms CreateObjectMapping: 53.323300 ms MarkObjects: 1545.783300 ms DeleteObjects: 1.852200 ms) Time to load EmptyForLoading 3.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.183000 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 541710. Total: 1670.521000 ms (FindLiveObjects: 65.395000 ms CreateObjectMapping: 55.062900 ms MarkObjects: 1547.979700 ms DeleteObjects: 2.082600 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: F120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1282 unused Assets to reduce memory usage. Loaded Objects now: 532152. Total: 1681.294300 ms (FindLiveObjects: 65.734500 ms CreateObjectMapping: 55.152500 ms MarkObjects: 1551.289600 ms DeleteObjects: 9.117200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 532152. Total: 1663.268700 ms (FindLiveObjects: 68.357100 ms CreateObjectMapping: 53.595400 ms MarkObjects: 1539.262600 ms DeleteObjects: 2.053000 ms) Time to load EmptyForLoading 3.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.307800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 541346. Total: 1761.177300 ms (FindLiveObjects: 68.122600 ms CreateObjectMapping: 62.023100 ms MarkObjects: 1629.006400 ms DeleteObjects: 2.024400 ms) loading scene: F40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3979 unused Assets to reduce memory usage. Loaded Objects now: 530292. Total: 1690.524900 ms (FindLiveObjects: 65.906900 ms CreateObjectMapping: 54.441200 ms MarkObjects: 1558.443700 ms DeleteObjects: 11.732200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 530292. Total: 1651.868400 ms (FindLiveObjects: 64.846400 ms CreateObjectMapping: 53.725500 ms MarkObjects: 1531.505400 ms DeleteObjects: 1.790200 ms) Time to load EmptyForLoading 3.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.326700 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 576019. Total: 1679.295600 ms (FindLiveObjects: 68.659800 ms CreateObjectMapping: 55.290800 ms MarkObjects: 1553.159100 ms DeleteObjects: 2.184800 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 4b3c -> priority: 1 Thread -> id: 1f80 -> priority: 1 Thread -> id: 4afc -> priority: 1 Thread -> id: 4c88 -> priority: 1