Mono path[0] = 'D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (0af376155913) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: VRAM: 8011 MB Driver: 27.21.14.5167 Begin MonoManager ReloadAssembly - Completed reload, in 1.890 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.818800 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_2 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_1 Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_1.dll game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 2.741100 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347367. Total: 461.798400 ms (FindLiveObjects: 15.440400 ms CreateObjectMapping: 27.773900 ms MarkObjects: 417.802600 ms DeleteObjects: 0.781300 ms) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 67 bytes) (Filename: Line: 2331) Crash!!! 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'-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\windows\SYSTEM32\mscms.dll:mscms.dll (00007FFBA3EF0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFBA3ED0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\windows\SYSTEM32\icm32.dll:icm32.dll (00007FFBAD1A0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFBB5E00000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFB62E47FF7 (UnityPlayer) Transform::InstantiateTransformSubhierarchyInternal 0x00007FFB626B9618 (UnityPlayer) CollectAndProduceGameObjectHierarchy 0x00007FFB626B90F3 (UnityPlayer) CollectAndProduceClonedIsland 0x00007FFB626B8B37 (UnityPlayer) CloneObjectImpl 0x00007FFB626B8919 (UnityPlayer) CloneObject 0x00007FFB629CEBB9 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x000001E4136162B6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x000001E4136160BB (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x000001E413615FAB (Mono JIT Code) UnityEngine.Object:Instantiate (T_REF,UnityEngine.Transform,bool) 0x000001E413615F3B (Mono JIT Code) UnityEngine.Object:Instantiate (T_REF,UnityEngine.Transform) 0x000001E20CB2DE7B (Mono JIT Code) LocalCharacterSlots:InitializeCharacter (string,int,bool) 0x000001E20CB2DA4B (Mono JIT Code) LocalCharacterSlots:LoadLocalCharacter (int) 0x000001E20CB2D8F3 (Mono JIT Code) LocalCharacterSlots:LoadLocalCharacterByName (string) 0x000001E20CB2518B (Mono JIT Code) CharacterSelect:LoadCharacterClick () 0x000001E42842A209 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () 0x000001E42842A94B (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () 0x000001E20CB1D973 (Mono JIT Code) UnityEngine.UI.Button:Press () 0x000001E20CB1D8B3 (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) 0x000001E20CB1D859 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) 0x000001E437F60F82 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) 0x000001E20C544B5B (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule/MouseButtonEventData) 0x000001E20C53D7EB (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent (int,int) 0x000001E20C53D693 (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents () 0x000001E20C53C04B (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process () 0x000001E20794531F (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () 0x000001E1E0C537B0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFB696FCBA0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFB69682112 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFB6968B10F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFB6293DA7D (UnityPlayer) scripting_method_invoke 0x00007FFB6293AE63 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFB62924183 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFB6292423D (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFB626B6840 (UnityPlayer) BaseBehaviourManager::CommonUpdate 0x00007FFB62800047 (UnityPlayer) ExecutePlayerLoop 0x00007FFB628000E3 (UnityPlayer) ExecutePlayerLoop 0x00007FFB628024E3 (UnityPlayer) PlayerLoop 0x00007FFB625BB19E (UnityPlayer) PerformMainLoop 0x00007FFB625B9EFA (UnityPlayer) MainMessageLoop 0x00007FFB625BDE6C (UnityPlayer) UnityMainImpl 0x00007FFB625C195B (UnityPlayer) UnityMain 0x00007FF7885311F2 (Last Epoch) __scrt_common_main_seh 0x00007FFBBA967BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFBBC78CE51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/User/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes