Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: VRAM: 6097 MB Driver: 26.21.14.4120 Begin MonoManager ReloadAssembly - Completed reload, in 0.189 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader UnloadTime: 1.523100 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002004BC73DE0.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000200B89DAF70.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002003CB10030.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 4 worker threads for Enlighten. Thread -> id: 90 -> priority: 1 Thread -> id: 22ec -> priority: 1 Thread -> id: 40c -> priority: 1 Thread -> id: 21a8 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 7.173800 ms Unloading 142873 unused Assets to reduce memory usage. Loaded Objects now: 356737. Total: 713.813900 ms (FindLiveObjects: 26.318300 ms CreateObjectMapping: 48.533500 ms MarkObjects: 582.602800 ms DeleteObjects: 56.358800 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 1000000099700000000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700100000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1030000099700204300000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1042000099700310000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099800000000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099800100000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1006000000400002070100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1002015002100002530003051080100709805020620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 101600000210010662000207004605040460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10160000021002018400040160230505040002501000070050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1014000001000206800000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1014000001000205500000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1016000001300106430003026025007705000020620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1016000001200009330003020068005003300020500 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1017000002100304600000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10160000021003029100010730340 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 101600000200050092000202900700300930 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1002000000100009370100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1015000001200402330003072049006804300570660 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1020000001300109170100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1020000000900405470100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1018000000900006370100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1019000002200003870100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1019000002100202980100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1008010000300105930003070033050204910250050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1023000001300400430003006010005003700200051 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10220000022004100100010400000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1030000000400009130003014007050508110100850 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1014008002100105230003080037005108705050311 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1022000002100100280100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1030000002100206480100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1031000002200301030003088060007105000800551 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1024000002200201700000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 102400000210030792000204307500730931 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 102400000210020492000250509110720680 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 102400000200020022000200704000400461 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1042000002100304370100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.590800 ms game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5671 unused Assets to reduce memory usage. Loaded Objects now: 350059. Total: 638.552700 ms (FindLiveObjects: 19.232100 ms CreateObjectMapping: 27.841800 ms MarkObjects: 586.410900 ms DeleteObjects: 5.067300 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) UnloadTime: 3.407600 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 356884. Total: 634.974700 ms (FindLiveObjects: 18.269000 ms CreateObjectMapping: 26.614600 ms MarkObjects: 589.472800 ms DeleteObjects: 0.617800 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 835 unused Assets to reduce memory usage. Loaded Objects now: 361402. Total: 704.833000 ms (FindLiveObjects: 21.158300 ms CreateObjectMapping: 28.156600 ms MarkObjects: 651.993400 ms DeleteObjects: 3.524400 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 3.308500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z10 5,46 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 384561. Total: 711.699500 ms (FindLiveObjects: 22.747100 ms CreateObjectMapping: 31.340700 ms MarkObjects: 656.718900 ms DeleteObjects: 0.892400 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00041] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x00023] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool) at InventoryItemUI.SetCanNotEquipIcon (System.Int32 playerLevel) [0x00031] in :0 at InventoryItemUI.CharacterData1_OnLevelChange (System.Object sender, CharacterData1+LevelChangeArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1[CharacterData1+LevelChangeArgs].invoke_void_object_TEventArgs(object,CharacterData1/LevelChangeArgs) at CharacterData1.setLevel (System.Int32 _level) [0x00018] in :0 at ExperienceTracker.GainExpDirect (System.Int64 expAmount) [0x0006c] in :0 at ExperienceTracker.GainExpFromEnemy (System.Int64 expAmount) [0x00000] in :0 at DeathItemDrop.OnDeath (Dying dying) [0x0005e] in :0 at (wrapper delegate-invoke) .invoke_void_Dying(Dying) at Dying.onEnter () [0x00018] in :0 at StateController.switchCurrentState (State state) [0x00080] in :0 at StateController.changeState (State state) [0x0003a] in :0 at State.TryToEnter () [0x00026] in :0 at Dying.update () [0x00028] in :0 at State.Update () [0x00000] in :0 (Filename: Line: 0) loading scene: Z20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 1063 unused Assets to reduce memory usage. Loaded Objects now: 362573. Total: 724.291200 ms (FindLiveObjects: 22.429600 ms CreateObjectMapping: 29.189700 ms MarkObjects: 665.974200 ms DeleteObjects: 6.697200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362573. Total: 703.118100 ms (FindLiveObjects: 25.265800 ms CreateObjectMapping: 29.827400 ms MarkObjects: 647.496700 ms DeleteObjects: 0.527600 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.299100 ms The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001a2] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z20 7,34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 371106. Total: 694.270700 ms (FindLiveObjects: 21.299600 ms CreateObjectMapping: 27.887600 ms MarkObjects: 644.251100 ms DeleteObjects: 0.832000 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at TabbedUIControls.SetTabUIActive (System.Int32 i) [0x00010] in :0 at TabbedUIControls.SwitchToTab (System.Int32 i) [0x0000e] in :0 at TabbedUIControls+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at TabbedUIControls.SetTabUIActive (System.Int32 i) [0x00010] in :0 at TabbedUIControls.SwitchToTab (System.Int32 i) [0x0000e] in :0 at TabbedUIControls+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at TabbedUIControls.SetTabUIActive (System.Int32 i) [0x00010] in :0 at TabbedUIControls.SwitchToTab (System.Int32 i) [0x0000e] in :0 at TabbedUIControls+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at TabbedUIControls.SetTabUIActive (System.Int32 i) [0x00010] in :0 at TabbedUIControls.SwitchToTab (System.Int32 i) [0x0000e] in :0 at TabbedUIControls+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at TabbedUIControls.SetTabUIActive (System.Int32 i) [0x00010] in :0 at TabbedUIControls.SwitchToTab (System.Int32 i) [0x0000e] in :0 at TabbedUIControls+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api