Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1) Vendor: VRAM: 8168 MB Driver: 26.20.13031.15006 Begin MonoManager ReloadAssembly - Completed reload, in 2.698 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader UnloadTime: 8.929300 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000028FD783A060.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000028FD7AA9030.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000028FD7855D00.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 6 worker threads for Enlighten. Thread -> id: 114c -> priority: 1 Thread -> id: bb8 -> priority: 1 Thread -> id: 33ec -> priority: 1 Thread -> id: 2d8c -> priority: 1 Thread -> id: 123c -> priority: 1 Thread -> id: 3cf0 -> priority: 1 UnloadTime: 6.128300 ms Unloading 142873 unused Assets to reduce memory usage. Loaded Objects now: 356853. Total: 811.499500 ms (FindLiveObjects: 28.749100 ms CreateObjectMapping: 55.560800 ms MarkObjects: 669.416000 ms DeleteObjects: 57.773300 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 1000000099700000000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700100000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700200000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700300000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099800000000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099800100000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1062000000900208470100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10450291018004053400040460680074055400301020810971 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1044000002200502770100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10680581000006070400040270624092043404609110970541 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10390600004003094400045010503080025100207530190051 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069041100300505240003025023304503140920103 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10680380001004055400040220544031005204504345030104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10610441021003008400040120814080017304000540970141 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10160311021001013400040400971504025400806800100931 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10650311002004043400040450004031093000700540010924 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10050371020001098400040300683025000200906220080621 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072000099600008300000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099908909200000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099903106700000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099904901500000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720020022000077100010190773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720060012009000400040760672005091009108700440772 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200600210060562000208706830430823 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072002001600702230003005094009106200500893 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072000000400008170100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099904701800000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099900800400000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200000200000032000208805700710921 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200600010070192000207102330070573 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720200022002098400041000053032067301300920340733 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200600130080692000206304130770343 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720100002001085400040650173070092301002800260560 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720020018005045100010010693 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099950707100000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099900600800000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099908006100000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099909409200000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720120002002100400040080971045087103103430720952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072000099800101700000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099905108700000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072000099800007900000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099901004300000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072000099800002600000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072006002000707430003066093200400720220371 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099905100100000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072006001000507930003024007108002310380143 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 106900200210070942000250106215020463 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10450000021002023100010920232 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10530040021003094400040310271070040003907300800102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1026000002100606330003070050150401010800620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10400020021004000400040190141065040050405010800920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1054000002100407730003097010101408100830911 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10190000021002076400040730750010020000904600480460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690140021001100400040800051008056307002530650251 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690000021001073100010430861 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068006002100407230003008087304505500250872 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069004002100402330003026018100509330230180 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 104300000210060652000201800000160912 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1039002002100309030003007020150207410800401 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1039000002100604530003008050101709300400361 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 104400000210020342000201203410080300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1005000002000002230003004020006502000220280 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10330000020001002100010210091 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10050000020002045400040260430088075003803300340560 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10550000020004016100010210851 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068000002000309830003088085201206100210790 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10670020020007064100011000933 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 105100200200020452000200504620020992 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068010002000103330003043068200904620240073 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068006002000605930003055093301907210120721 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068000099600008400000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 104400000200060092000200207310050750 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1054000002000101430003035062008502800670620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1003000002000208030003021009007003700220790 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069006002000404730003014068009802830080252 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069004002000408930003072046108001820380551 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690000020006037100010390932 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069010002000607530003014050208601530170362 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1062010000100605730003503037309008630460001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069010000200202530003080093100105630920563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069000000300105070100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1040000000100409770100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10550081002002042400040450810007087109204600460980 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 105400000220030302000203504000610492 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1039000001800407470100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10460000008005092100010040102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1054004000900503430003051010203004610150751 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1065000001300103970100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 106501400050060622000205406220770873 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10420261000005049400040270741092007202501010520172 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10530201003004043400045010933092040208005610100360 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690120007005100400040190312002043203005630260340 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069010000800605530003009018305600020200302 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1046002000800505830003085056202005000090091 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710020005005019100010720563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710000003005085100010920621 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710000004002064100010450562 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072004000200601630003082049108006200220923 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1071004000900209430003030098205505600800282 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710120020001073400040880733008031002101710320813 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1070006002100708130003504081200902530130400 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 106900000210070172000209204020320000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069004000200003130003046000105201520650541 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069000000500604070100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107100000220010972000207107910390812 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710000020000037100010100682 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107100000220040652000203209320140751 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10700180000006069400040800732066043304609925010753 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1071006002000206530003072018200707310730152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690120022001020400040880751080081006103430100433 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200400220000192000203906630310202 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072008001200009330003060062206305530890741 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200000220020322000203502810250401 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720000008002024100010380662 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072008000200410030003019040108006120700563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720100010009019400040240501085020200600000090813 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720000010005041100010090180 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200000210010742000201900025010671 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072012000200601430003052074306706930800282 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720000003005041100010450871 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720080021003071400040260460503066202305620310871 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720040021004014400045030620061050202407400190881 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720180020004007400040610463006072201700130860752 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720020021004045100010920563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720180007005011400040160282005031308503730560182 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 10500400016004044400040150811030060105007930440560 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10240080000002071400040900271001056105103710100361 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 105001210200020752000201508100300661 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden Gems (Chapter D Sidequest)' at step 'Hidden Gems (Chapter D Sidequest)EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Journey to the Necropolis (Chapter E Main Quest)' at step 'Journey to the Necropolis (Chapter E Main Quest)EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Alric's Revenge (ChE Side Quest)' at step 'Alric's Revenge (ChE Side Quest) Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Citadel (ChE Main Quest)' at step 'The Immortal Citadel (ChE Main Quest) Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 896 unused Assets to reduce memory usage. Loaded Objects now: 378825. Total: 841.266400 ms (FindLiveObjects: 23.818500 ms CreateObjectMapping: 31.519600 ms MarkObjects: 782.344500 ms DeleteObjects: 3.583500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader UnloadTime: 3.974300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 432674. Total: 870.408100 ms (FindLiveObjects: 27.261500 ms CreateObjectMapping: 36.317900 ms MarkObjects: 806.067300 ms DeleteObjects: 0.761200 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 (Filename: Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 84.483000 ms game version: Beta 0.7.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6323 unused Assets to reduce memory usage. Loaded Objects now: 350745. Total: 804.123300 ms (FindLiveObjects: 21.841200 ms CreateObjectMapping: 32.172100 ms MarkObjects: 741.676800 ms DeleteObjects: 8.432700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 350745. Total: 796.529700 ms (FindLiveObjects: 23.731500 ms CreateObjectMapping: 30.861200 ms MarkObjects: 741.380400 ms DeleteObjects: 0.556200 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 3.690100 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 357685. Total: 801.738300 ms (FindLiveObjects: 21.696600 ms CreateObjectMapping: 30.132400 ms MarkObjects: 749.232700 ms DeleteObjects: 0.676300 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 1000000099700000000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700100000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700200000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099700300000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099800000000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1000000099800100000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 106900200210070942000250106215020463 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10450000021002023100010920232 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10530040021003094400040310271070040003907300800102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1026000002100606330003070050150401010800620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10400020021004000400040190141065040050405010800920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1054000002100407730003097010101408100830911 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10190000021002076400040730750010020000904600480460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690140021001100400040800051008056307002530650251 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690000021001073100010430861 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068006002100407230003008087304505500250872 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069004002100402330003026018100509330230180 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 104300000210060652000201800000160912 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1039002002100309030003007020150207410800401 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1039000002100604530003008050101709300400361 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 104400000210020342000201203410080300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1005000002000002230003004020006502000220280 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10330000020001002100010210091 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10050000020002045400040260430088075003803300340560 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10550000020004016100010210851 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068000002000309830003088085201206100210790 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10670020020007064100011000933 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 105100200200020452000200504620020992 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068010002000103330003043068200904620240073 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068006002000605930003055093301907210120721 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1068000099600008400000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 104400000200060092000200207310050750 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1054000002000101430003035062008502800670620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1003000002000208030003021009007003700220790 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069006002000404730003014068009802830080252 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069004002000408930003072046108001820380551 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690000020006037100010390932 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069010002000607530003014050208601530170362 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1062010000100605730003503037309008630460001 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069010000200202530003080093100105630920563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069000000300105070100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1040000000100409770100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10550081002002042400040450810007087109204600460980 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 105400000220030302000203504000610492 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1039000001800407470100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10460000008005092100010040102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1054004000900503430003051010203004610150751 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1065000001300103970100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 106501400050060622000205406220770873 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10420261000005049400040270741092007202501010520172 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10530201003004043400045010933092040208005610100360 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690120007005100400040190312002043203005630260340 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069010000800605530003009018305600020200302 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1046002000800505830003085056202005000090091 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710020005005019100010720563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710000003005085100010920621 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710000004002064100010450562 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072004000200601630003082049108006200220923 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1071004000900209430003030098205505600800282 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710120020001073400040880733008031002101710320813 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1070006002100708130003504081200902530130400 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 106900000210070172000209204020320000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069004000200003130003046000105201520650541 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1069000000500604070100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107100000220010972000207107910390812 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10710000020000037100010100682 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107100000220040652000203209320140751 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10700180000006069400040800732066043304609925010753 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1071006002000206530003072018200707310730152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10690120022001020400040880751080081006103430100433 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200400220000192000203906630310202 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072008001200009330003060062206305530890741 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200000220020322000203502810250401 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720000008002024100010380662 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072008000200410030003019040108006120700563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720100010009019400040240501085020200600000090813 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720000010005041100010090180 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 107200000210010742000201900025010671 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1072012000200601430003052074306706930800282 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720000003005041100010450871 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720080021003071400040260460503066202305620310871 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720040021004014400045030620061050202407400190881 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720180020004007400040610463006072201700130860752 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720020021004045100010920563 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 10720180007005011400040160282005031308503730560182 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at TabbedUIControls.Reset () [0x00023] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIReset () [0x00009] in :0 at ItemContainersManager.OnDestroy () [0x00006] in :0 UnityEngine.Object:DestroyImmediate() UnityEngine.Object:DestroyImmediate(Object) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ShardDisplayManager.MakeImageDisplayShard (UnityEngine.UI.Image image, AffixList+Affix affix) [0x00010] in :0 at InventoryItemUI.SetImageSpritesAndColours () [0x00056] in :0 at InventoryItemUI.UpdateContent () [0x00000] in :0 at InventoryItemUI.Initialize (UnityEngine.RectTransform parent, ItemContainerEntry item, UnityEngine.Vector2 slotSize, System.Boolean lockItem, System.Nullable`1[T] sizeOverride) [0x0014a] in :0 at ItemContainerUI.AddItemUI (ItemContainerEntry content) [0x00060] in :0 at ItemContainerUI.Initialize () [0x0006e] in :0 at ItemContainerUIWithHighlight.Initialize () [0x00050] in :0 at (wrapper delegate-invoke) .invoke_void() at ResettableUIMessanger.TriggerUIInitialization () [0x00009] in :0 at ItemContainersManager.OnCharLoaded () [0x001dc] in :0 at (wrapper delegate-invoke) .invoke_void() at CharacterDataTracker.LoadCharacterData (System.String saveKey) [0x0021b] in :0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x000a9] in :0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in :0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in :0 at CharacterSelect.LoadCharacterClick () [0x00098] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report Uploading Crash Report Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library F:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api