Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 960M (ID=0x139b) Vendor: VRAM: 4055 MB Driver: 23.21.13.9125 Begin MonoManager ReloadAssembly - Completed reload, in 0.961 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader UnloadTime: 2.601300 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000019F2BA7E760.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000019F191FC4D0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000019FF6BEB010.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Obi/FlatSurfaceShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 2 worker threads for Enlighten. Thread -> id: 2218 -> priority: 1 Thread -> id: 4470 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 6.189500 ms Unloading 116515 unused Assets to reduce memory usage. Loaded Objects now: 400151. Total: 968.589900 ms (FindLiveObjects: 33.699800 ms CreateObjectMapping: 59.189100 ms MarkObjects: 817.460400 ms DeleteObjects: 58.239700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 443217. Total: 1240.119400 ms (FindLiveObjects: 31.003300 ms CreateObjectMapping: 44.214000 ms MarkObjects: 1161.028700 ms DeleteObjects: 3.872800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 5.618200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.Text.Encoding encoding, System.String contentType) [0x0001a] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data, System.String contentType) [0x00008] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <9195dbf69dc249a6bdd7df7af2699f7d>:0 at LadderManager+d__23.MoveNext () [0x001c1] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <9195dbf69dc249a6bdd7df7af2699f7d> Line: 0) Time to load Z10 6.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 466090. Total: 1254.366600 ms (FindLiveObjects: 38.599700 ms CreateObjectMapping: 50.480500 ms MarkObjects: 1164.520200 ms DeleteObjects: 0.765600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 41.180800 ms game version: Beta 0.7.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6076 unused Assets to reduce memory usage. Loaded Objects now: 401216. Total: 1171.239100 ms (FindLiveObjects: 29.452900 ms CreateObjectMapping: 44.913500 ms MarkObjects: 1089.145700 ms DeleteObjects: 7.726100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 401216. Total: 1157.577900 ms (FindLiveObjects: 31.315100 ms CreateObjectMapping: 44.593100 ms MarkObjects: 1081.077200 ms DeleteObjects: 0.591600 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.021800 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 402434. Total: 1165.533300 ms (FindLiveObjects: 28.468600 ms CreateObjectMapping: 45.039000 ms MarkObjects: 1091.290500 ms DeleteObjects: 0.734100 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 412708. Total: 1249.379800 ms (FindLiveObjects: 31.224300 ms CreateObjectMapping: 49.492600 ms MarkObjects: 1165.625300 ms DeleteObjects: 3.037000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader UnloadTime: 5.247400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.85 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 466438. Total: 1291.599600 ms (FindLiveObjects: 39.620200 ms CreateObjectMapping: 52.383900 ms MarkObjects: 1198.745200 ms DeleteObjects: 0.849600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.Content_EntryUpdated (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainerEntry.set_Quantity (System.Int32 value) [0x0001a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.TryRemoveItem (ItemContainerEntry item, System.Int32 amount, Context context) [0x0001c] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00052] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, IntVector2 sourcePos, ContainerID dest, IntVector2 destPos) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.ItemToCursor (ContainerID source, IntVector2 sourcePos) [0x00088] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00024] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.Content_EntryUpdated (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainerEntry.set_Quantity (System.Int32 value) [0x0001a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.TryRemoveItem (ItemContainerEntry item, System.Int32 amount, Context context) [0x0001c] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00052] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, IntVector2 sourcePos, ContainerID dest, IntVector2 destPos) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.ItemToCursor (ContainerID source, IntVector2 sourcePos) [0x00088] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00024] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.Content_EntryUpdated (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainerEntry.set_Quantity (System.Int32 value) [0x0001a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.TryRemoveItem (ItemContainerEntry item, System.Int32 amount, Context context) [0x0001c] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00052] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, IntVector2 sourcePos, ContainerID dest, IntVector2 destPos) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.ItemToCursor (ContainerID source, IntVector2 sourcePos) [0x00088] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00024] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.Content_EntryUpdated (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainerEntry.set_Quantity (System.Int32 value) [0x0001a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.TryRemoveItem (ItemContainerEntry item, System.Int32 amount, Context context) [0x0001c] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00052] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, IntVector2 sourcePos, ContainerID dest, IntVector2 destPos) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.ItemToCursor (ContainerID source, IntVector2 sourcePos) [0x00088] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.TryToSwapItemOnCursor (ContainerID destination, IntVector2 destPos, IntVector2 itemToPickPos) [0x0003d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.TryDropFromCursor (UnityEngine.EventSystems.PointerEventData eventData) [0x000bb] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00268] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Swap unsuccessfull, buffer may be full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Swap unsuccessfull, buffer may be full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Swap unsuccessfull, buffer may be full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.Content_EntryUpdated (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainerEntry.set_Quantity (System.Int32 value) [0x0001a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.TryRemoveItem (ItemContainerEntry item, System.Int32 amount, Context context) [0x0001c] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00052] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, IntVector2 sourcePos, ContainerID dest, IntVector2 destPos) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.ItemToCursor (ContainerID source, IntVector2 sourcePos) [0x00088] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00024] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Swap unsuccessfull, buffer may be full (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.Content_EntryUpdated (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainerEntry.set_Quantity (System.Int32 value) [0x0001a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.TryRemoveItem (ItemContainerEntry item, System.Int32 amount, Context context) [0x0001c] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at OneSlotItemContainer.MoveItemTo (ItemContainerEntry item, System.Int32 amount, IItemContainer destination, System.Nullable`1[T] pos, Context context) [0x00052] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.MoveFromContainerToContainer (ContainerID source, IntVector2 sourcePos, ContainerID dest, IntVector2 destPos) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.ItemToCursor (ContainerID source, IntVector2 sourcePos) [0x00088] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.onPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00024] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainerUI.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.OnAnyCraftingContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x00006] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at ItemContainersManager+CraftingContainers.OnAnyContainerChange (System.Object sender, ItemContainerEntryHandler e) [0x0000a] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at (wrapper delegate-invoke) System.EventHandler`1[ItemContainerEntryHandler].invoke_void_object_TEventArgs(object,ItemContainerEntryHandler) at OneSlotItemContainer.TryAddItem (ItemData data, System.Int32 amount, Context context) [0x00108] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.PopShardToModifierSlot (System.Int32 affixNum) [0x00033] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ShardAffixListElement.Click () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 95.504300 ms game version: Beta 0.7.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6648 unused Assets to reduce memory usage. Loaded Objects now: 401614. Total: 1286.243900 ms (FindLiveObjects: 31.782800 ms CreateObjectMapping: 52.775600 ms MarkObjects: 1191.035500 ms DeleteObjects: 10.649300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 401614. Total: 1266.510800 ms (FindLiveObjects: 33.701700 ms CreateObjectMapping: 49.275500 ms MarkObjects: 1182.937200 ms DeleteObjects: 0.595600 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.209000 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 402815. Total: 1265.794700 ms (FindLiveObjects: 28.690600 ms CreateObjectMapping: 48.820200 ms MarkObjects: 1187.545400 ms DeleteObjects: 0.737700 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) StatConversion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1155 unused Assets to reduce memory usage. Loaded Objects now: 462891. Total: 1722.405600 ms (FindLiveObjects: 34.769600 ms CreateObjectMapping: 52.998700 ms MarkObjects: 1629.946400 ms DeleteObjects: 4.690500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.337400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.84 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 516600. Total: 1811.905500 ms (FindLiveObjects: 55.976700 ms CreateObjectMapping: 52.661900 ms MarkObjects: 1702.458000 ms DeleteObjects: 0.808200 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 28 to 128 | Result was 126 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fracture Tier 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: M_D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 799 unused Assets to reduce memory usage. Loaded Objects now: 467991. Total: 1800.024100 ms (FindLiveObjects: 41.363100 ms CreateObjectMapping: 51.948200 ms MarkObjects: 1700.458400 ms DeleteObjects: 6.253800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467991. Total: 1748.200400 ms (FindLiveObjects: 37.317700 ms CreateObjectMapping: 51.356300 ms MarkObjects: 1658.849800 ms DeleteObjects: 0.675800 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Specular' - Pass 'Meta' has no vertex shader UnloadTime: 6.795000 ms The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Time to load M_D30 13.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 807470. Total: 1937.084400 ms (FindLiveObjects: 75.912900 ms CreateObjectMapping: 62.033900 ms MarkObjects: 1797.168400 ms DeleteObjects: 1.968600 ms) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6365 unused Assets to reduce memory usage. Loaded Objects now: 532420. Total: 1929.005200 ms (FindLiveObjects: 59.639600 ms CreateObjectMapping: 70.371200 ms MarkObjects: 1785.355900 ms DeleteObjects: 13.637800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 532420. Total: 1861.293800 ms (FindLiveObjects: 52.382900 ms CreateObjectMapping: 67.809400 ms MarkObjects: 1739.705500 ms DeleteObjects: 1.394900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'KriptoFX/RFX4/Lava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/OverlayGlow' - Pass 'Meta' has no vertex shader UnloadTime: 6.724900 ms The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 8.204771 | 13.49837 | 1.860918 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_Rest 6.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 564711. Total: 1864.052700 ms (FindLiveObjects: 46.400400 ms CreateObjectMapping: 62.572500 ms MarkObjects: 1753.787000 ms DeleteObjects: 1.292200 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.519400 ms game version: Beta 0.7.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5907 unused Assets to reduce memory usage. Loaded Objects now: 460225. Total: 1728.317200 ms (FindLiveObjects: 33.150500 ms CreateObjectMapping: 58.149900 ms MarkObjects: 1626.024700 ms DeleteObjects: 10.991300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 460225. Total: 1633.936700 ms (FindLiveObjects: 34.370500 ms CreateObjectMapping: 58.356600 ms MarkObjects: 1540.052300 ms DeleteObjects: 1.156200 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 6.522300 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 461438. Total: 1633.859700 ms (FindLiveObjects: 33.263800 ms CreateObjectMapping: 59.568200 ms MarkObjects: 1539.987800 ms DeleteObjects: 1.038800 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 811 unused Assets to reduce memory usage. Loaded Objects now: 496884. Total: 2365.105700 ms (FindLiveObjects: 54.483500 ms CreateObjectMapping: 55.767800 ms MarkObjects: 2251.473600 ms DeleteObjects: 3.379800 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 5.642600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The player light has no Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5.56 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 550524. Total: 2292.985000 ms (FindLiveObjects: 49.183000 ms CreateObjectMapping: 76.587200 ms MarkObjects: 2166.299200 ms DeleteObjects: 0.915200 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 132.329500 ms game version: Beta 0.7.6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6240 unused Assets to reduce memory usage. Loaded Objects now: 461591. Total: 1919.975700 ms (FindLiveObjects: 34.203400 ms CreateObjectMapping: 57.900800 ms MarkObjects: 1815.796400 ms DeleteObjects: 12.074200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 461591. Total: 1988.899000 ms (FindLiveObjects: 55.230700 ms CreateObjectMapping: 60.267800 ms MarkObjects: 1872.478500 ms DeleteObjects: 0.920700 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 5.175200 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 462789. Total: 1983.466200 ms (FindLiveObjects: 38.921100 ms CreateObjectMapping: 81.156500 ms MarkObjects: 1861.722400 ms DeleteObjects: 1.665500 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.UpdateItemInfo () [0x003a5] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CraftingSlotManager.Initialize () [0x00119] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at ItemContainersManager.OnCharLoaded () [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.InitializeCharacter (System.String charDataString, System.Int32 slot) [0x00135] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacter (System.Int32 id) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LocalCharacterSlots.LoadLocalCharacterByName (System.String characterName) [0x00027] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at CharacterSelect.LoadCharacterClick () [0x00098] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x0002d] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username) [0x0004f] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <483b9bd22b8c4b07a57baff60dc0d911>:0 at UnityThread.FixedUpdate () [0x00063] in <483b9bd22b8c4b07a57baff60dc0d911>:0 (Filename: <483b9bd22b8c4b07a57baff60dc0d911> Line: 0)