Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.4575 Begin MonoManager ReloadAssembly - Completed reload, in 3.031 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 8.755300 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.251500 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 348969. Total: 652.503100 ms (FindLiveObjects: 16.780400 ms CreateObjectMapping: 34.938700 ms MarkObjects: 600.140000 ms DeleteObjects: 0.643500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1487 unused Assets to reduce memory usage. Loaded Objects now: 364968. Total: 718.421500 ms (FindLiveObjects: 16.718800 ms CreateObjectMapping: 34.911000 ms MarkObjects: 664.037900 ms DeleteObjects: 2.753500 ms) Time to load EmptyForLoading 0.93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.464400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 395525. Total: 711.925200 ms (FindLiveObjects: 20.221000 ms CreateObjectMapping: 39.198900 ms MarkObjects: 652.060200 ms DeleteObjects: 0.444500 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2144 unused Assets to reduce memory usage. Loaded Objects now: 386044. Total: 782.529200 ms (FindLiveObjects: 21.906200 ms CreateObjectMapping: 39.314400 ms MarkObjects: 714.924400 ms DeleteObjects: 6.383900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 386044. Total: 756.604000 ms (FindLiveObjects: 17.297100 ms CreateObjectMapping: 38.236100 ms MarkObjects: 700.543900 ms DeleteObjects: 0.526300 ms) Time to load EmptyForLoading 1.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.742700 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 402783. Total: 770.944300 ms (FindLiveObjects: 17.997300 ms CreateObjectMapping: 41.229000 ms MarkObjects: 711.076700 ms DeleteObjects: 0.640600 ms) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_2_E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 478201. Total: 892.145500 ms (FindLiveObjects: 28.830600 ms CreateObjectMapping: 55.132600 ms MarkObjects: 805.505000 ms DeleteObjects: 2.676900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 478201. Total: 870.931000 ms (FindLiveObjects: 29.739400 ms CreateObjectMapping: 52.789800 ms MarkObjects: 787.764400 ms DeleteObjects: 0.636700 ms) Time to load EmptyForLoading 1.82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.827300 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 492285. Total: 857.163600 ms (FindLiveObjects: 22.763200 ms CreateObjectMapping: 54.414300 ms MarkObjects: 779.313500 ms DeleteObjects: 0.671900 ms) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-21. Please contact support. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <437ba245d8404784b9fbab9b439ac908>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at TabOrdering.Click (System.Int32 index) [0x000a3] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at TabOrdering.OnEnable () [0x000f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.GameObject:SetActive(Boolean) UIBase:openLadder(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(Boolean) UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1933 unused Assets to reduce memory usage. Loaded Objects now: 482306. Total: 886.563200 ms (FindLiveObjects: 28.911400 ms CreateObjectMapping: 56.490400 ms MarkObjects: 798.824300 ms DeleteObjects: 2.336900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 482306. Total: 882.411600 ms (FindLiveObjects: 24.207100 ms CreateObjectMapping: 51.656900 ms MarkObjects: 805.969600 ms DeleteObjects: 0.577400 ms) Time to load EmptyForLoading 1.84 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.167800 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 489162. Total: 864.686400 ms (FindLiveObjects: 22.968700 ms CreateObjectMapping: 52.120200 ms MarkObjects: 788.787200 ms DeleteObjects: 0.809800 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1008 unused Assets to reduce memory usage. Loaded Objects now: 483649. Total: 909.126100 ms (FindLiveObjects: 26.324900 ms CreateObjectMapping: 58.768200 ms MarkObjects: 820.620900 ms DeleteObjects: 3.411600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 483649. Total: 896.219200 ms (FindLiveObjects: 25.225600 ms CreateObjectMapping: 52.452500 ms MarkObjects: 818.003600 ms DeleteObjects: 0.536800 ms) Time to load EmptyForLoading 1.89 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.970500 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 493438. Total: 878.327500 ms (FindLiveObjects: 23.830400 ms CreateObjectMapping: 53.738700 ms MarkObjects: 800.060500 ms DeleteObjects: 0.697000 ms) loading scene: Arena_2_F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1204 unused Assets to reduce memory usage. Loaded Objects now: 485110. Total: 913.989100 ms (FindLiveObjects: 32.997000 ms CreateObjectMapping: 57.545400 ms MarkObjects: 820.733200 ms DeleteObjects: 2.712400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 485110. Total: 901.049700 ms (FindLiveObjects: 25.564600 ms CreateObjectMapping: 51.898900 ms MarkObjects: 822.990200 ms DeleteObjects: 0.595800 ms) Time to load EmptyForLoading 1.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.914700 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 496515. Total: 890.201700 ms (FindLiveObjects: 23.661400 ms CreateObjectMapping: 52.788900 ms MarkObjects: 813.102300 ms DeleteObjects: 0.648300 ms) loading scene: Arena_1_Tundra (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 486879. Total: 944.985800 ms (FindLiveObjects: 30.792600 ms CreateObjectMapping: 53.833500 ms MarkObjects: 858.574200 ms DeleteObjects: 1.785100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 486879. Total: 905.678700 ms (FindLiveObjects: 23.477700 ms CreateObjectMapping: 53.520300 ms MarkObjects: 828.107100 ms DeleteObjects: 0.573100 ms) Time to load EmptyForLoading 1.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.034400 ms Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 499271. Total: 887.275000 ms (FindLiveObjects: 23.714900 ms CreateObjectMapping: 53.001100 ms MarkObjects: 809.824000 ms DeleteObjects: 0.734000 ms) PrimalWolf(Clone) is trying to exit a state it is not currently in (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrimalWolf(Clone) is trying to exit a state it is not currently in (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PrimalWolf(Clone) is trying to exit a state it is not currently in (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_2_F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1510 unused Assets to reduce memory usage. Loaded Objects now: 491928. Total: 922.589300 ms (FindLiveObjects: 31.093700 ms CreateObjectMapping: 54.798000 ms MarkObjects: 834.834900 ms DeleteObjects: 1.862400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 491928. Total: 911.785000 ms (FindLiveObjects: 25.411300 ms CreateObjectMapping: 53.078500 ms MarkObjects: 832.708600 ms DeleteObjects: 0.586000 ms) Time to load EmptyForLoading 1.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.051800 ms Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 503429. Total: 896.015400 ms (FindLiveObjects: 23.382800 ms CreateObjectMapping: 52.062500 ms MarkObjects: 819.929900 ms DeleteObjects: 0.639300 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1058 unused Assets to reduce memory usage. Loaded Objects now: 490478. Total: 919.717300 ms (FindLiveObjects: 28.912300 ms CreateObjectMapping: 52.974500 ms MarkObjects: 836.235600 ms DeleteObjects: 1.594400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 490478. Total: 924.634900 ms (FindLiveObjects: 23.553500 ms CreateObjectMapping: 53.946300 ms MarkObjects: 846.611200 ms DeleteObjects: 0.523300 ms) Time to load EmptyForLoading 1.88 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.121700 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 520918. Total: 901.201100 ms (FindLiveObjects: 24.768500 ms CreateObjectMapping: 54.943900 ms MarkObjects: 820.894400 ms DeleteObjects: 0.593700 ms) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1045 unused Assets to reduce memory usage. Loaded Objects now: 491727. Total: 920.085900 ms (FindLiveObjects: 34.978200 ms CreateObjectMapping: 53.049900 ms MarkObjects: 826.521100 ms DeleteObjects: 5.536200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 491727. Total: 910.005200 ms (FindLiveObjects: 25.774800 ms CreateObjectMapping: 52.621300 ms MarkObjects: 831.086900 ms DeleteObjects: 0.521600 ms) Time to load EmptyForLoading 1.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.228900 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 501339. Total: 900.700100 ms (FindLiveObjects: 24.835700 ms CreateObjectMapping: 54.112600 ms MarkObjects: 821.001100 ms DeleteObjects: 0.750100 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at SpawnController.spawnIfNotDisable () [0x0001e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at SpawnController.Interaction (UnityEngine.GameObject interactingObject) [0x00008] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject iteractingObject) [0x0007b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00024] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1112 unused Assets to reduce memory usage. Loaded Objects now: 492035. Total: 962.509900 ms (FindLiveObjects: 32.474400 ms CreateObjectMapping: 54.383200 ms MarkObjects: 873.145100 ms DeleteObjects: 2.506700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 492035. Total: 910.353100 ms (FindLiveObjects: 27.506300 ms CreateObjectMapping: 54.171500 ms MarkObjects: 828.158500 ms DeleteObjects: 0.516300 ms) Time to load EmptyForLoading 1.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.278200 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 501721. Total: 887.989700 ms (FindLiveObjects: 24.913100 ms CreateObjectMapping: 52.104800 ms MarkObjects: 810.367700 ms DeleteObjects: 0.603400 ms) loading scene: Arena_2_F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1561 unused Assets to reduce memory usage. Loaded Objects now: 492652. Total: 921.932200 ms (FindLiveObjects: 32.072500 ms CreateObjectMapping: 54.124400 ms MarkObjects: 833.118400 ms DeleteObjects: 2.616500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 492652. Total: 907.325100 ms (FindLiveObjects: 25.602900 ms CreateObjectMapping: 51.987400 ms MarkObjects: 829.144100 ms DeleteObjects: 0.589400 ms) Time to load EmptyForLoading 1.90 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.050200 ms Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 504210. Total: 896.039700 ms (FindLiveObjects: 23.778500 ms CreateObjectMapping: 53.345500 ms MarkObjects: 818.115400 ms DeleteObjects: 0.799700 ms) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1402 unused Assets to reduce memory usage. Loaded Objects now: 494419. Total: 926.200100 ms (FindLiveObjects: 31.669500 ms CreateObjectMapping: 57.746700 ms MarkObjects: 834.551400 ms DeleteObjects: 2.232000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 494419. Total: 913.004500 ms (FindLiveObjects: 24.550600 ms CreateObjectMapping: 51.902600 ms MarkObjects: 835.719300 ms DeleteObjects: 0.831300 ms) Time to load EmptyForLoading 1.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.277600 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 501305. Total: 921.322700 ms (FindLiveObjects: 23.924300 ms CreateObjectMapping: 53.729400 ms MarkObjects: 842.417300 ms DeleteObjects: 1.250900 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at SpawnController.spawnIfNotDisable () [0x0001e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at SpawnController.Interaction (UnityEngine.GameObject interactingObject) [0x00008] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject iteractingObject) [0x0007b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00024] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1170 unused Assets to reduce memory usage. Loaded Objects now: 498330. Total: 927.161900 ms (FindLiveObjects: 27.617600 ms CreateObjectMapping: 53.111900 ms MarkObjects: 844.151600 ms DeleteObjects: 2.280200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498330. Total: 933.212500 ms (FindLiveObjects: 27.090500 ms CreateObjectMapping: 53.566900 ms MarkObjects: 852.013100 ms DeleteObjects: 0.541500 ms) Time to load EmptyForLoading 1.93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.464100 ms Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 529365. Total: 941.146800 ms (FindLiveObjects: 27.858700 ms CreateObjectMapping: 53.230900 ms MarkObjects: 859.298500 ms DeleteObjects: 0.758000 ms) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 498253. Total: 931.500100 ms (FindLiveObjects: 32.015400 ms CreateObjectMapping: 52.541800 ms MarkObjects: 841.184100 ms DeleteObjects: 5.758500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498253. Total: 926.107400 ms (FindLiveObjects: 26.808400 ms CreateObjectMapping: 53.166800 ms MarkObjects: 845.404300 ms DeleteObjects: 0.727300 ms) Time to load EmptyForLoading 1.93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.215500 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 544459. Total: 943.302500 ms (FindLiveObjects: 29.248900 ms CreateObjectMapping: 54.905300 ms MarkObjects: 858.568300 ms DeleteObjects: 0.579500 ms) loading scene: G10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1226 unused Assets to reduce memory usage. Loaded Objects now: 498545. Total: 912.285200 ms (FindLiveObjects: 26.029700 ms CreateObjectMapping: 55.165000 ms MarkObjects: 823.595200 ms DeleteObjects: 7.494700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498545. Total: 919.284300 ms (FindLiveObjects: 26.387500 ms CreateObjectMapping: 52.733400 ms MarkObjects: 839.480400 ms DeleteObjects: 0.682400 ms) Time to load EmptyForLoading 1.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.226300 ms Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 526896. Total: 929.170800 ms (FindLiveObjects: 28.381000 ms CreateObjectMapping: 54.191000 ms MarkObjects: 845.991800 ms DeleteObjects: 0.606400 ms) Shrine spawn rate multiplier from zone size | 0.8427233 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 499541. Total: 938.570000 ms (FindLiveObjects: 28.320900 ms CreateObjectMapping: 54.661300 ms MarkObjects: 853.218600 ms DeleteObjects: 2.368200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 499541. Total: 915.367200 ms (FindLiveObjects: 26.781600 ms CreateObjectMapping: 55.272000 ms MarkObjects: 832.657200 ms DeleteObjects: 0.655900 ms) Time to load EmptyForLoading 1.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.303400 ms Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 531225. Total: 931.598300 ms (FindLiveObjects: 29.217700 ms CreateObjectMapping: 53.678400 ms MarkObjects: 848.080700 ms DeleteObjects: 0.621200 ms) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 664 unused Assets to reduce memory usage. Loaded Objects now: 498562. Total: 915.802500 ms (FindLiveObjects: 24.608300 ms CreateObjectMapping: 51.805500 ms MarkObjects: 836.412600 ms DeleteObjects: 2.975700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498562. Total: 935.350300 ms (FindLiveObjects: 25.271100 ms CreateObjectMapping: 53.275500 ms MarkObjects: 856.150300 ms DeleteObjects: 0.653000 ms) Time to load EmptyForLoading 1.90 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.386800 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 544758. Total: 950.138100 ms (FindLiveObjects: 30.981900 ms CreateObjectMapping: 54.085600 ms MarkObjects: 864.341600 ms DeleteObjects: 0.728600 ms) loading scene: G30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1098 unused Assets to reduce memory usage. Loaded Objects now: 498582. Total: 914.284600 ms (FindLiveObjects: 25.126200 ms CreateObjectMapping: 53.095700 ms MarkObjects: 827.073700 ms DeleteObjects: 8.988400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 498582. Total: 929.266100 ms (FindLiveObjects: 28.678600 ms CreateObjectMapping: 51.364400 ms MarkObjects: 848.587800 ms DeleteObjects: 0.635000 ms) Time to load EmptyForLoading 1.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.183700 ms Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 522912. Total: 916.419900 ms (FindLiveObjects: 25.358000 ms CreateObjectMapping: 53.890000 ms MarkObjects: 836.434000 ms DeleteObjects: 0.737300 ms) Shrine spawn rate multiplier from zone size | 0.8322068 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 503120. Total: 932.832200 ms (FindLiveObjects: 29.347100 ms CreateObjectMapping: 54.211500 ms MarkObjects: 846.673600 ms DeleteObjects: 2.599500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503120. Total: 936.542900 ms (FindLiveObjects: 26.907300 ms CreateObjectMapping: 53.349000 ms MarkObjects: 855.733900 ms DeleteObjects: 0.552100 ms) Time to load EmptyForLoading 1.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.549000 ms Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 537804. Total: 930.705900 ms (FindLiveObjects: 29.138100 ms CreateObjectMapping: 53.869700 ms MarkObjects: 846.908300 ms DeleteObjects: 0.789200 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1248 unused Assets to reduce memory usage. Loaded Objects now: 502064. Total: 935.601200 ms (FindLiveObjects: 32.461100 ms CreateObjectMapping: 55.731700 ms MarkObjects: 840.052700 ms DeleteObjects: 7.355400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502064. Total: 950.000700 ms (FindLiveObjects: 29.065100 ms CreateObjectMapping: 55.615000 ms MarkObjects: 864.657300 ms DeleteObjects: 0.662800 ms) Time to load EmptyForLoading 1.98 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.357000 ms Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 535500. Total: 957.828700 ms (FindLiveObjects: 30.207200 ms CreateObjectMapping: 53.402400 ms MarkObjects: 873.349100 ms DeleteObjects: 0.869500 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Shrine spawn rate multiplier from zone size | 0.6120166 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1058 unused Assets to reduce memory usage. Loaded Objects now: 501829. Total: 934.443400 ms (FindLiveObjects: 27.599800 ms CreateObjectMapping: 54.806300 ms MarkObjects: 847.931100 ms DeleteObjects: 4.105700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501829. Total: 933.556300 ms (FindLiveObjects: 25.692200 ms CreateObjectMapping: 52.971400 ms MarkObjects: 854.152000 ms DeleteObjects: 0.739700 ms) Time to load EmptyForLoading 2.05 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.472000 ms Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 536486. Total: 944.336400 ms (FindLiveObjects: 29.026600 ms CreateObjectMapping: 54.208900 ms MarkObjects: 860.376100 ms DeleteObjects: 0.724200 ms) loading scene: G60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1083 unused Assets to reduce memory usage. Loaded Objects now: 501687. Total: 925.908700 ms (FindLiveObjects: 27.328600 ms CreateObjectMapping: 53.534100 ms MarkObjects: 838.298500 ms DeleteObjects: 6.747100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501687. Total: 937.894500 ms (FindLiveObjects: 28.034500 ms CreateObjectMapping: 53.554800 ms MarkObjects: 855.647300 ms DeleteObjects: 0.657300 ms) Time to load EmptyForLoading 1.95 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 52 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.784100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 591831. Total: 950.578600 ms (FindLiveObjects: 31.132600 ms CreateObjectMapping: 52.880500 ms MarkObjects: 865.754800 ms DeleteObjects: 0.810000 ms) Shrine spawn rate multiplier from zone size | 1.623999 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1394 unused Assets to reduce memory usage. Loaded Objects now: 501152. Total: 957.679000 ms (FindLiveObjects: 27.611400 ms CreateObjectMapping: 53.130300 ms MarkObjects: 871.588600 ms DeleteObjects: 5.348100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501169. Total: 942.584900 ms (FindLiveObjects: 28.159800 ms CreateObjectMapping: 54.189500 ms MarkObjects: 859.692700 ms DeleteObjects: 0.542300 ms) Time to load EmptyForLoading 2.12 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.057400 ms Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 547026. Total: 937.507100 ms (FindLiveObjects: 31.994100 ms CreateObjectMapping: 52.600400 ms MarkObjects: 852.246800 ms DeleteObjects: 0.665100 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1077 unused Assets to reduce memory usage. Loaded Objects now: 501406. Total: 955.192900 ms (FindLiveObjects: 32.066700 ms CreateObjectMapping: 53.424600 ms MarkObjects: 865.199800 ms DeleteObjects: 4.501500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501406. Total: 944.037600 ms (FindLiveObjects: 29.131500 ms CreateObjectMapping: 55.178400 ms MarkObjects: 859.184400 ms DeleteObjects: 0.542700 ms) Time to load EmptyForLoading 2.00 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.439300 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 601842. Total: 949.623300 ms (FindLiveObjects: 33.170600 ms CreateObjectMapping: 56.046300 ms MarkObjects: 859.565400 ms DeleteObjects: 0.840400 ms) Mesh Halo requires Read/Write Enabled to be set in the importer to work on the particle system shape module (Filename: Line: 2014) Shrine spawn rate multiplier from zone size | 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2578 unused Assets to reduce memory usage. Loaded Objects now: 501716. Total: 954.552300 ms (FindLiveObjects: 27.333100 ms CreateObjectMapping: 53.609900 ms MarkObjects: 869.120400 ms DeleteObjects: 4.488600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501716. Total: 946.277000 ms (FindLiveObjects: 23.879300 ms CreateObjectMapping: 53.375700 ms MarkObjects: 868.469100 ms DeleteObjects: 0.552400 ms) Time to load EmptyForLoading 2.03 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.299300 ms Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 548107. Total: 961.350800 ms (FindLiveObjects: 29.268500 ms CreateObjectMapping: 53.728100 ms MarkObjects: 877.686600 ms DeleteObjects: 0.667000 ms) loading scene: G80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1052 unused Assets to reduce memory usage. Loaded Objects now: 502050. Total: 925.908300 ms (FindLiveObjects: 27.793000 ms CreateObjectMapping: 55.634600 ms MarkObjects: 838.400600 ms DeleteObjects: 4.079700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502050. Total: 928.551700 ms (FindLiveObjects: 33.918400 ms CreateObjectMapping: 59.083600 ms MarkObjects: 834.994900 ms DeleteObjects: 0.554200 ms) Time to load EmptyForLoading 1.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 53 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.567600 ms Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 545587. Total: 956.219800 ms (FindLiveObjects: 30.315800 ms CreateObjectMapping: 54.177800 ms MarkObjects: 870.698200 ms DeleteObjects: 1.027500 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: G90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1213 unused Assets to reduce memory usage. Loaded Objects now: 502156. Total: 960.297000 ms (FindLiveObjects: 44.950100 ms CreateObjectMapping: 56.771000 ms MarkObjects: 848.557800 ms DeleteObjects: 10.017600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502533. Total: 948.817500 ms (FindLiveObjects: 26.418000 ms CreateObjectMapping: 53.676300 ms MarkObjects: 867.394400 ms DeleteObjects: 1.328000 ms) Time to load EmptyForLoading 1.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.246200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 555193. Total: 982.017300 ms (FindLiveObjects: 30.211300 ms CreateObjectMapping: 53.775200 ms MarkObjects: 897.227100 ms DeleteObjects: 0.803100 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2593 unused Assets to reduce memory usage. Loaded Objects now: 501869. Total: 935.562400 ms (FindLiveObjects: 27.685600 ms CreateObjectMapping: 52.643500 ms MarkObjects: 850.003700 ms DeleteObjects: 5.229100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501869. Total: 934.539700 ms (FindLiveObjects: 29.346700 ms CreateObjectMapping: 54.509900 ms MarkObjects: 849.984100 ms DeleteObjects: 0.697800 ms) Time to load EmptyForLoading 2.07 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.593000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 517457. Total: 928.466300 ms (FindLiveObjects: 26.494800 ms CreateObjectMapping: 53.604900 ms MarkObjects: 847.573200 ms DeleteObjects: 0.792900 ms) loading scene: G96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 524 unused Assets to reduce memory usage. Loaded Objects now: 502202. Total: 962.907000 ms (FindLiveObjects: 26.667800 ms CreateObjectMapping: 55.700100 ms MarkObjects: 878.292200 ms DeleteObjects: 2.246600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502202. Total: 945.109500 ms (FindLiveObjects: 25.036400 ms CreateObjectMapping: 53.316700 ms MarkObjects: 866.088500 ms DeleteObjects: 0.667200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Time to load EmptyForLoading 1.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.387300 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 528184. Total: 938.599400 ms (FindLiveObjects: 29.218000 ms CreateObjectMapping: 53.171700 ms MarkObjects: 855.437300 ms DeleteObjects: 0.771600 ms) loading scene: G100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3682 unused Assets to reduce memory usage. Loaded Objects now: 502884. Total: 959.533000 ms (FindLiveObjects: 26.701900 ms CreateObjectMapping: 53.487300 ms MarkObjects: 874.375700 ms DeleteObjects: 4.967200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502901. Total: 933.075200 ms (FindLiveObjects: 27.230600 ms CreateObjectMapping: 52.468100 ms MarkObjects: 852.825900 ms DeleteObjects: 0.549900 ms) Time to load EmptyForLoading 2.08 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.546100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 518579. Total: 952.093300 ms (FindLiveObjects: 25.488000 ms CreateObjectMapping: 53.486200 ms MarkObjects: 872.482200 ms DeleteObjects: 0.636300 ms) loading scene: G93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 502866. Total: 959.169100 ms (FindLiveObjects: 28.022300 ms CreateObjectMapping: 56.651700 ms MarkObjects: 873.061900 ms DeleteObjects: 1.432900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502866. Total: 950.002100 ms (FindLiveObjects: 26.930100 ms CreateObjectMapping: 54.893200 ms MarkObjects: 867.591800 ms DeleteObjects: 0.586500 ms) Time to load EmptyForLoading 1.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.557000 ms Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 515609. Total: 936.090300 ms (FindLiveObjects: 26.337800 ms CreateObjectMapping: 52.405200 ms MarkObjects: 856.587100 ms DeleteObjects: 0.759600 ms) loading scene: G100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1878 unused Assets to reduce memory usage. Loaded Objects now: 503083. Total: 978.064400 ms (FindLiveObjects: 27.821300 ms CreateObjectMapping: 54.585000 ms MarkObjects: 891.099800 ms DeleteObjects: 4.558000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503083. Total: 952.622600 ms (FindLiveObjects: 26.635500 ms CreateObjectMapping: 54.586900 ms MarkObjects: 870.845000 ms DeleteObjects: 0.554500 ms) Time to load EmptyForLoading 2.05 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.549800 ms Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 518687. Total: 946.081500 ms (FindLiveObjects: 26.028200 ms CreateObjectMapping: 53.495400 ms MarkObjects: 865.789500 ms DeleteObjects: 0.767800 ms) loading scene: G110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 503054. Total: 942.710400 ms (FindLiveObjects: 25.869300 ms CreateObjectMapping: 53.380200 ms MarkObjects: 862.084600 ms DeleteObjects: 1.375800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503054. Total: 954.334100 ms (FindLiveObjects: 24.697300 ms CreateObjectMapping: 52.528100 ms MarkObjects: 876.416500 ms DeleteObjects: 0.691800 ms) Time to load EmptyForLoading 1.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.925300 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 620592. Total: 1028.645500 ms (FindLiveObjects: 36.059300 ms CreateObjectMapping: 60.080100 ms MarkObjects: 931.757000 ms DeleteObjects: 0.748200 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G111 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2437 unused Assets to reduce memory usage. Loaded Objects now: 501606. Total: 979.229000 ms (FindLiveObjects: 27.492000 ms CreateObjectMapping: 53.259200 ms MarkObjects: 893.132000 ms DeleteObjects: 5.345400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501606. Total: 925.545700 ms (FindLiveObjects: 26.384000 ms CreateObjectMapping: 53.139300 ms MarkObjects: 845.442800 ms DeleteObjects: 0.578900 ms) Time to load EmptyForLoading 2.18 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.646900 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 617510. Total: 957.867500 ms (FindLiveObjects: 34.597400 ms CreateObjectMapping: 52.681500 ms MarkObjects: 869.742300 ms DeleteObjects: 0.845600 ms) loading scene: G115 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2377 unused Assets to reduce memory usage. Loaded Objects now: 502377. Total: 933.969300 ms (FindLiveObjects: 28.117400 ms CreateObjectMapping: 53.706600 ms MarkObjects: 846.664100 ms DeleteObjects: 5.480900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502377. Total: 948.282900 ms (FindLiveObjects: 26.731700 ms CreateObjectMapping: 53.776400 ms MarkObjects: 867.230700 ms DeleteObjects: 0.543600 ms) Time to load EmptyForLoading 2.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.391000 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 564321. Total: 946.176600 ms (FindLiveObjects: 30.167900 ms CreateObjectMapping: 53.456000 ms MarkObjects: 861.860900 ms DeleteObjects: 0.691200 ms) loading scene: G120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2052 unused Assets to reduce memory usage. Loaded Objects now: 502633. Total: 945.690200 ms (FindLiveObjects: 26.036900 ms CreateObjectMapping: 53.649900 ms MarkObjects: 858.385600 ms DeleteObjects: 7.617400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502633. Total: 955.507000 ms (FindLiveObjects: 28.102500 ms CreateObjectMapping: 53.203900 ms MarkObjects: 873.579700 ms DeleteObjects: 0.620200 ms) Time to load EmptyForLoading 2.06 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'Preview_Camera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.467500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 507656. Total: 963.945600 ms (FindLiveObjects: 25.417100 ms CreateObjectMapping: 53.559100 ms MarkObjects: 883.823200 ms DeleteObjects: 1.145700 ms) loading scene: G80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 7362 unused Assets to reduce memory usage. Loaded Objects now: 501948. Total: 962.193300 ms (FindLiveObjects: 28.399500 ms CreateObjectMapping: 56.612100 ms MarkObjects: 868.130800 ms DeleteObjects: 9.050500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501948. Total: 949.313900 ms (FindLiveObjects: 33.470700 ms CreateObjectMapping: 53.041800 ms MarkObjects: 862.057400 ms DeleteObjects: 0.743300 ms) Time to load EmptyForLoading 1.97 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 53 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.139000 ms Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 545507. Total: 981.208000 ms (FindLiveObjects: 29.356600 ms CreateObjectMapping: 55.277400 ms MarkObjects: 895.676100 ms DeleteObjects: 0.897400 ms) Coroutine couldn't be started because the the game object 'Search' is inactive! (Filename: Line: 731) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1251 unused Assets to reduce memory usage. Loaded Objects now: 501895. Total: 967.595900 ms (FindLiveObjects: 36.704600 ms CreateObjectMapping: 56.225600 ms MarkObjects: 865.212300 ms DeleteObjects: 9.452900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501854. Total: 963.981500 ms (FindLiveObjects: 29.167800 ms CreateObjectMapping: 56.825200 ms MarkObjects: 877.442200 ms DeleteObjects: 0.545500 ms) Time to load EmptyForLoading 2.00 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.122000 ms G80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 532767. Total: 961.647400 ms (FindLiveObjects: 30.246800 ms CreateObjectMapping: 52.616500 ms MarkObjects: 878.014200 ms DeleteObjects: 0.769300 ms) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1022 unused Assets to reduce memory usage. Loaded Objects now: 502429. Total: 964.677500 ms (FindLiveObjects: 27.016100 ms CreateObjectMapping: 53.611300 ms MarkObjects: 877.972000 ms DeleteObjects: 6.077800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502429. Total: 973.701100 ms (FindLiveObjects: 30.521000 ms CreateObjectMapping: 54.078700 ms MarkObjects: 888.538400 ms DeleteObjects: 0.562300 ms) Time to load EmptyForLoading 2.02 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.699400 ms Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 512143. Total: 949.790000 ms (FindLiveObjects: 24.742200 ms CreateObjectMapping: 51.925400 ms MarkObjects: 872.340800 ms DeleteObjects: 0.780700 ms) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1389 unused Assets to reduce memory usage. Loaded Objects now: 502369. Total: 978.430200 ms (FindLiveObjects: 28.355300 ms CreateObjectMapping: 62.167000 ms MarkObjects: 884.969300 ms DeleteObjects: 2.937900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502369. Total: 970.390400 ms (FindLiveObjects: 27.109800 ms CreateObjectMapping: 52.204200 ms MarkObjects: 890.486600 ms DeleteObjects: 0.588800 ms) Time to load EmptyForLoading 2.00 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.636700 ms Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 509227. Total: 1015.062100 ms (FindLiveObjects: 25.277200 ms CreateObjectMapping: 53.711700 ms MarkObjects: 935.317800 ms DeleteObjects: 0.754700 ms) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1094 unused Assets to reduce memory usage. Loaded Objects now: 503775. Total: 979.306800 ms (FindLiveObjects: 28.347000 ms CreateObjectMapping: 53.294700 ms MarkObjects: 892.989700 ms DeleteObjects: 4.675000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503775. Total: 954.922700 ms (FindLiveObjects: 26.635600 ms CreateObjectMapping: 53.887800 ms MarkObjects: 873.807600 ms DeleteObjects: 0.591300 ms) Time to load EmptyForLoading 2.02 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.471100 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 510634. Total: 983.167900 ms (FindLiveObjects: 24.552100 ms CreateObjectMapping: 54.253300 ms MarkObjects: 903.624100 ms DeleteObjects: 0.737800 ms) loading scene: Arena_2_F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1172 unused Assets to reduce memory usage. Loaded Objects now: 505094. Total: 1004.922300 ms (FindLiveObjects: 29.062500 ms CreateObjectMapping: 52.831300 ms MarkObjects: 919.172800 ms DeleteObjects: 3.855200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 505094. Total: 994.531500 ms (FindLiveObjects: 29.298600 ms CreateObjectMapping: 55.071400 ms MarkObjects: 909.618900 ms DeleteObjects: 0.541800 ms) Time to load EmptyForLoading 2.09 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.439300 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 516659. Total: 960.118000 ms (FindLiveObjects: 25.116400 ms CreateObjectMapping: 53.361900 ms MarkObjects: 880.914200 ms DeleteObjects: 0.725000 ms) loading scene: Arena_2_E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1721 unused Assets to reduce memory usage. Loaded Objects now: 506531. Total: 997.426500 ms (FindLiveObjects: 33.587800 ms CreateObjectMapping: 52.576600 ms MarkObjects: 908.419700 ms DeleteObjects: 2.842100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 506531. Total: 980.620500 ms (FindLiveObjects: 25.724900 ms CreateObjectMapping: 53.022100 ms MarkObjects: 901.276600 ms DeleteObjects: 0.596400 ms) Time to load EmptyForLoading 2.04 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.578600 ms Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 520645. Total: 990.992000 ms (FindLiveObjects: 25.706300 ms CreateObjectMapping: 53.540400 ms MarkObjects: 910.928200 ms DeleteObjects: 0.816000 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 509700. Total: 983.761100 ms (FindLiveObjects: 28.238400 ms CreateObjectMapping: 54.544100 ms MarkObjects: 899.003900 ms DeleteObjects: 1.974500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 509700. Total: 969.474600 ms (FindLiveObjects: 26.719700 ms CreateObjectMapping: 52.944400 ms MarkObjects: 889.253800 ms DeleteObjects: 0.555900 ms) Time to load EmptyForLoading 2.04 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.893100 ms Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 516555. Total: 1000.584200 ms (FindLiveObjects: 25.996000 ms CreateObjectMapping: 53.952300 ms MarkObjects: 919.767900 ms DeleteObjects: 0.867300 ms) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) loading scene: Arena_2_F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1091 unused Assets to reduce memory usage. Loaded Objects now: 511494. Total: 1041.674900 ms (FindLiveObjects: 28.508900 ms CreateObjectMapping: 54.637600 ms MarkObjects: 954.996200 ms DeleteObjects: 3.531800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 511494. Total: 993.630600 ms (FindLiveObjects: 28.298800 ms CreateObjectMapping: 53.684200 ms MarkObjects: 911.080800 ms DeleteObjects: 0.566200 ms) Time to load EmptyForLoading 2.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.681400 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 523048. Total: 968.097200 ms (FindLiveObjects: 26.317500 ms CreateObjectMapping: 52.525400 ms MarkObjects: 888.594300 ms DeleteObjects: 0.658800 ms) loading scene: Arena_3_Magma (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1304 unused Assets to reduce memory usage. Loaded Objects now: 513625. Total: 1031.302100 ms (FindLiveObjects: 32.576400 ms CreateObjectMapping: 54.751300 ms MarkObjects: 941.649400 ms DeleteObjects: 2.324700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 513625. Total: 995.912300 ms (FindLiveObjects: 26.624300 ms CreateObjectMapping: 55.039600 ms MarkObjects: 913.704400 ms DeleteObjects: 0.543500 ms) Time to load EmptyForLoading 2.10 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.773400 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 527749. Total: 982.103300 ms (FindLiveObjects: 29.250100 ms CreateObjectMapping: 53.083200 ms MarkObjects: 899.123900 ms DeleteObjects: 0.645500 ms) loading scene: Arena_3_Magma (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1149 unused Assets to reduce memory usage. Loaded Objects now: 516187. Total: 1005.515100 ms (FindLiveObjects: 30.412200 ms CreateObjectMapping: 56.869300 ms MarkObjects: 914.192500 ms DeleteObjects: 4.040800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 516187. Total: 993.843100 ms (FindLiveObjects: 26.510100 ms CreateObjectMapping: 52.145700 ms MarkObjects: 914.691000 ms DeleteObjects: 0.495500 ms) Time to load EmptyForLoading 2.11 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.708300 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 530180. Total: 1010.113300 ms (FindLiveObjects: 29.824400 ms CreateObjectMapping: 54.797800 ms MarkObjects: 924.854700 ms DeleteObjects: 0.635500 ms) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_2_E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1182 unused Assets to reduce memory usage. Loaded Objects now: 516018. Total: 1002.443700 ms (FindLiveObjects: 30.687300 ms CreateObjectMapping: 53.372500 ms MarkObjects: 914.395000 ms DeleteObjects: 3.988500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 516018. Total: 1001.659500 ms (FindLiveObjects: 28.636500 ms CreateObjectMapping: 52.828800 ms MarkObjects: 919.628800 ms DeleteObjects: 0.565100 ms) Time to load EmptyForLoading 2.10 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.726200 ms Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 529929. Total: 978.404800 ms (FindLiveObjects: 28.831000 ms CreateObjectMapping: 52.918400 ms MarkObjects: 895.978300 ms DeleteObjects: 0.676400 ms) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1557 unused Assets to reduce memory usage. Loaded Objects now: 517034. Total: 1003.354200 ms (FindLiveObjects: 30.574400 ms CreateObjectMapping: 53.909900 ms MarkObjects: 916.353300 ms DeleteObjects: 2.516200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 517034. Total: 1006.634900 ms (FindLiveObjects: 26.685900 ms CreateObjectMapping: 52.786300 ms MarkObjects: 926.463200 ms DeleteObjects: 0.698800 ms) Time to load EmptyForLoading 2.11 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.778800 ms Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 526710. Total: 989.498300 ms (FindLiveObjects: 29.331300 ms CreateObjectMapping: 54.181000 ms MarkObjects: 905.287200 ms DeleteObjects: 0.698200 ms) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1739 unused Assets to reduce memory usage. Loaded Objects now: 517516. Total: 1010.112800 ms (FindLiveObjects: 34.586400 ms CreateObjectMapping: 55.632100 ms MarkObjects: 916.329300 ms DeleteObjects: 3.564600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 517516. Total: 1003.176800 ms (FindLiveObjects: 30.345300 ms CreateObjectMapping: 53.659100 ms MarkObjects: 918.491600 ms DeleteObjects: 0.680100 ms) Time to load EmptyForLoading 2.09 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.994700 ms Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 526956. Total: 985.644100 ms (FindLiveObjects: 29.523900 ms CreateObjectMapping: 53.323100 ms MarkObjects: 902.071900 ms DeleteObjects: 0.724600 ms) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <437ba245d8404784b9fbab9b439ac908>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at TabOrdering.Click (System.Int32 index) [0x000a3] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at TabOrdering.OnEnable () [0x000f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.GameObject:SetActive(Boolean) UIBase:openLadder(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(Boolean) UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at SpawnController.spawnIfNotDisable () [0x0001e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at SpawnController.Interaction (UnityEngine.GameObject interactingObject) [0x00008] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject iteractingObject) [0x0007b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00024] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Spawner.spawn () [0x001f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at ArenaSpawner.Update () [0x00023] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) loading scene: Arena_3_Magma (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1460 unused Assets to reduce memory usage. Loaded Objects now: 518455. Total: 1044.266200 ms (FindLiveObjects: 34.653300 ms CreateObjectMapping: 56.356300 ms MarkObjects: 949.944600 ms DeleteObjects: 3.311100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 518455. Total: 1017.589100 ms (FindLiveObjects: 28.469700 ms CreateObjectMapping: 53.533900 ms MarkObjects: 934.612800 ms DeleteObjects: 0.972000 ms) Time to load EmptyForLoading 2.13 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.397900 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 532381. Total: 1001.090600 ms (FindLiveObjects: 30.383600 ms CreateObjectMapping: 52.728500 ms MarkObjects: 917.115300 ms DeleteObjects: 0.862500 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1731 unused Assets to reduce memory usage. Loaded Objects now: 516841. Total: 1020.987600 ms (FindLiveObjects: 33.435900 ms CreateObjectMapping: 55.751800 ms MarkObjects: 926.545200 ms DeleteObjects: 5.254300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 516841. Total: 1011.476500 ms (FindLiveObjects: 26.206000 ms CreateObjectMapping: 52.993000 ms MarkObjects: 931.683300 ms DeleteObjects: 0.593500 ms) Time to load EmptyForLoading 2.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.689000 ms Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 547219. Total: 1011.497400 ms (FindLiveObjects: 31.265900 ms CreateObjectMapping: 53.038200 ms MarkObjects: 926.336400 ms DeleteObjects: 0.856300 ms) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <437ba245d8404784b9fbab9b439ac908>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at TabOrdering.Click (System.Int32 index) [0x000a3] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at TabOrdering.OnEnable () [0x000f5] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.GameObject:SetActive(Boolean) UIBase:openLadder(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(Boolean) UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 2 worker threads for Enlighten. Thread -> id: 11ac -> priority: 1 Thread -> id: 3108 -> priority: 1 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api