Mono path[0] = '/Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Resources/Data/Managed' Mono config path = '/Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/MonoBleedingEdge/etc' Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon Pro 460 OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-3.9.15 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level ; Context handle 1904596992 Begin MonoManager ReloadAssembly - Completed reload, in 0.173 seconds OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture ERROR: Shader Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found ERROR: Shader Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 21.164572 ms game version: Beta 0.7.9d (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x0010e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at OptionsManager.SetMasterVolume () [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 at OptionsManager.LoadSoundLevels () [0x00018] in <14f11f25a41f4676998916036d05f5c7>:0 at OptionsManager.Awake () [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.488668 ms Setting breakpad minidump AppID = 899770 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197990770211 [API loaded no] Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378229. Total: 836.777686 ms (FindLiveObjects: 18.057901 ms CreateObjectMapping: 59.088234 ms MarkObjects: 752.134559 ms DeleteObjects: 7.494797 ms) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioEventEmitter.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioEventEmitter.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Deactivating main camera after delay (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.VoiceActingPlayer.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at CharacterSelectionVideoManager.Start () [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.QuestSoundPlayer.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio UnloadTime: 174.682222 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379145. Total: 816.368030 ms (FindLiveObjects: 19.267842 ms CreateObjectMapping: 63.497888 ms MarkObjects: 726.388808 ms DeleteObjects: 7.210356 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Deactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Game Log in Success! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at UISounds.playSound (UISounds+UISoundLabel label) [0x00056] in <14f11f25a41f4676998916036d05f5c7>:0 at ButtonSounds.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <14f11f25a41f4676998916036d05f5c7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7c87a55f42c646a4bf4710c1fd63204d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessMove(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at UISounds.playSound (UISounds+UISoundLabel label) [0x00056] in <14f11f25a41f4676998916036d05f5c7>:0 at ButtonSounds.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <14f11f25a41f4676998916036d05f5c7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7c87a55f42c646a4bf4710c1fd63204d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessMove(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at UISounds.playSound (UISounds+UISoundLabel label) [0x00056] in <14f11f25a41f4676998916036d05f5c7>:0 at ButtonSounds.OnClick () [0x00009] in <14f11f25a41f4676998916036d05f5c7>:0 at ButtonSounds.b__9_0 () [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7c87a55f42c646a4bf4710c1fd63204d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at UISounds.playSound (UISounds+UISoundLabel label) [0x00056] in <14f11f25a41f4676998916036d05f5c7>:0 at ButtonSounds.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <14f11f25a41f4676998916036d05f5c7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7c87a55f42c646a4bf4710c1fd63204d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessMove(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at UISounds.playSound (UISounds+UISoundLabel label) [0x00056] in <14f11f25a41f4676998916036d05f5c7>:0 at ButtonSounds.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <14f11f25a41f4676998916036d05f5c7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7c87a55f42c646a4bf4710c1fd63204d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessMove(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.OnEnable () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 UnityEngine.Object:Internal_CloneSingleWithParent(Object, Transform, Boolean) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform, Boolean) UnityEngine.Object:Instantiate(GameObject, Transform) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at CharacterSelect.LoadCharacterClick () [0x000a7] in <14f11f25a41f4676998916036d05f5c7>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0 at UnityEngine.UI.Button.Press () [0x0001c] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7c87a55f42c646a4bf4710c1fd63204d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7c87a55f42c646a4bf4710c1fd63204d>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) loading scene: EoT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at OneShotSoundManager.play2DSound (System.String eventName) [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 at ItemSoundManager.instancePlaySound (System.Int32 itemBaseType, System.Int32 itemSubType) [0x00106] in <14f11f25a41f4676998916036d05f5c7>:0 at ItemSoundManager.playSound (System.Int32 itemBaseType, System.Int32 itemSubType, System.Boolean alwaysPlaySound) [0x0000a] in <14f11f25a41f4676998916036d05f5c7>:0 at DropItemScript.DropItem (Actor actor, ItemData data, System.Int32 amount) [0x00027] in <14f11f25a41f4676998916036d05f5c7>:0 at ItemContainersManager.AttemptItemDropInWorld () [0x00051] in <14f11f25a41f4676998916036d05f5c7>:0 at NonInteractableItemContainerUI.Update () [0x000bb] in <14f11f25a41f4676998916036d05f5c7>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioBankLoader.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 1648 unused Assets to reduce memory usage. Loaded Objects now: 397531. Total: 922.507720 ms (FindLiveObjects: 19.174498 ms CreateObjectMapping: 63.267681 ms MarkObjects: 825.102149 ms DeleteObjects: 14.962811 ms) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Time to load EmptyForLoading 1.35 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture UnloadTime: 3.386132 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) [0x00009] in :0 at FMODUnity.RuntimeManager.RemoveListener (FMODUnity.StudioListener listener) [0x0000e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.OnDisable () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 UnityEngine.GameObject:SetActive(Boolean) PlayerSpawn:placePlayer(Actor) PlayerSpawnManager:placePlayer(Actor, String, Int32) PlayerSpawnManager:onSceneLoad(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.OnEnable () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 UnityEngine.GameObject:SetActive(Boolean) PlayerSpawn:placePlayer(Actor) PlayerSpawnManager:placePlayer(Actor, String, Int32) PlayerSpawnManager:onSceneLoad(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 417234. Total: 900.445521 ms (FindLiveObjects: 21.602482 ms CreateObjectMapping: 64.150120 ms MarkObjects: 814.054300 ms DeleteObjects: 0.635562 ms) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioEventEmitter.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundInsideCollider.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioEventEmitter.Lookup () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioEventEmitter.Play () [0x0002c] in <0b896df8b2f44463b299fb88165b445a>:0 at MusicPlayer.StartMusic () [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 at MusicChanger.Start () [0x000c6] in <14f11f25a41f4676998916036d05f5c7>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundInsideCollider.Lookup () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundInsideCollider.Play () [0x0002c] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundInsideCollider.HandleGameEvent (FMODUnity.EmitterGameEvent gameEvent) [0x00009] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundInsideCollider.OnTriggerEnter (UnityEngine.Collider other) [0x0001b] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioEventEmitter.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.PlaySoundDuringLifetime.Start () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x0001e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x0000f] in <0b896df8b2f44463b299fb88165b445a>:0 at OneShotSoundManager.playSoundAtLocation (System.String eventName, UnityEngine.Vector3 location) [0x00000] in <14f11f25a41f4676998916036d05f5c7>:0 at AnimationFMODSoundPlayer.OnStateEnter (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x00023] in <14f11f25a41f4676998916036d05f5c7>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Connected to chat server (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) DllNotFoundException: fmodstudio at (wrapper managed-to-native) FMOD.Memory.FMOD5_Memory_GetStats(int&,int&,bool) at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.get_Instance () [0x000db] in <0b896df8b2f44463b299fb88165b445a>:0 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed at FMODUnity.RuntimeManager.get_Instance () [0x00007] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.SetListenerLocation () [0x00031] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.Update () [0x00012] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: <0b896df8b2f44463b299fb88165b445a> Line: 0) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x0003b] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at Steamworks.ISteamUser..ctor (System.Boolean server) [0x00000] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at Steamworks.SteamUser.get_Internal () [0x0000e] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at Steamworks.AuthTicket.Cancel () [0x0000f] in <91864933dc7b4c0184f8bcf8d7cbcf8c>:0 at AuthenticateLogin.OnApplicationQuit () [0x00008] in <14f11f25a41f4676998916036d05f5c7>:0 (Filename: <91864933dc7b4c0184f8bcf8d7cbcf8c> Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 700007430000 -> priority: 1 Thread -> id: 7000074b3000 -> priority: 1 Thread -> id: 700007536000 -> priority: 1 Thread -> id: 7000083ce000 -> priority: 1 Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) [0x00009] in :0 at FMODUnity.RuntimeManager.RemoveListener (FMODUnity.StudioListener listener) [0x0000e] in <0b896df8b2f44463b299fb88165b445a>:0 at FMODUnity.StudioListener.OnDisable () [0x00000] in <0b896df8b2f44463b299fb88165b445a>:0 (Filename: Line: 0) Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/fmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.dylib Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.so Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio.bundle Fallback handler could not load library /Users/jskrzypek/Library/Application Support/Steam/steamapps/common/Last Epoch/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libfmodstudio