Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 26.21.14.4219 Begin MonoManager ReloadAssembly - Completed reload, in 0.195 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 1.674400 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001A5594A3540.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001A56EB04020.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001A601E75010.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.6c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 8 worker threads for Enlighten. Thread -> id: 5450 -> priority: 1 Thread -> id: 57cc -> priority: 1 Thread -> id: 29e0 -> priority: 1 Thread -> id: 1554 -> priority: 1 Thread -> id: 5ce8 -> priority: 1 Thread -> id: 61d4 -> priority: 1 Thread -> id: 6f6c -> priority: 1 Thread -> id: 6b54 -> priority: 1 UnloadTime: 5.826000 ms Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399826. Total: 860.787800 ms (FindLiveObjects: 36.451200 ms CreateObjectMapping: 36.968000 ms MarkObjects: 734.955100 ms DeleteObjects: 52.412600 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 764 unused Assets to reduce memory usage. Loaded Objects now: 413848. Total: 869.156600 ms (FindLiveObjects: 28.256800 ms CreateObjectMapping: 28.699700 ms MarkObjects: 808.547800 ms DeleteObjects: 3.652000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader UnloadTime: 3.259600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 3.89 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 467633. Total: 896.754800 ms (FindLiveObjects: 35.759600 ms CreateObjectMapping: 36.850000 ms MarkObjects: 823.022600 ms DeleteObjects: 1.122300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 413925. Total: 879.586000 ms (FindLiveObjects: 31.559300 ms CreateObjectMapping: 34.856900 ms MarkObjects: 806.458700 ms DeleteObjects: 6.710800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 413931. Total: 869.537200 ms (FindLiveObjects: 31.407100 ms CreateObjectMapping: 27.975200 ms MarkObjects: 809.202800 ms DeleteObjects: 0.951300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader UnloadTime: 3.238900 ms WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00055] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x0011f] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00040] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 at Spawner.Start () [0x000f0] in <6afde2fdc331447fa5ba928d7cdb99dc>:0 (Filename: <6afde2fdc331447fa5ba928d7cdb99dc> Line: 0) Time to load E10 4.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 455474. Total: 895.931800 ms (FindLiveObjects: 33.458700 ms CreateObjectMapping: 28.550700 ms MarkObjects: 832.193300 ms DeleteObjects: 1.727400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: E20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3263 unused Assets to reduce memory usage. Loaded Objects now: 417613. Total: 899.122300 ms (FindLiveObjects: 31.666500 ms CreateObjectMapping: 29.419800 ms MarkObjects: 828.539700 ms DeleteObjects: 9.495700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 417613. Total: 905.706600 ms (FindLiveObjects: 34.619100 ms CreateObjectMapping: 34.844800 ms MarkObjects: 835.280500 ms DeleteObjects: 0.961600 ms) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Mismatched serialization in the builtin class 'OcclusionCullingData'. (Read 601936 bytes but expected 601968 bytes) (Filename: Line: 2008) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 176 bytes) (Filename: Line: 2008) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 1928 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 195) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 7936 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Mismatched serialization in the builtin class 'TerrainData'. (Read 120 bytes but expected 1067224 bytes) (Filename: Line: 2008) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/StandardCullOff' - Pass 'META' has no vertex shader UnloadTime: 3.651300 ms RenderTexture.Create failed: width & height must be larger than 0 (Filename: Line: 394) RenderTexture.Create failed: width & height must be larger than 0 (Filename: Line: 394) Crash!!! SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Last Epoch;D:\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Sean Reynolds' OS-Version: 10.0.0 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6FD190000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF8EB80000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF8E730000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF8BB10000), size: 2764800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 D:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFF35660000), size: 23830528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFF8E940000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF8C870000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.657 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFF8D9D0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFF8C9D0000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFF8CB90000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFF8C8D0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFF8DA00000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.113 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFF8CD60000), size: 3366912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFF8E610000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFF8A450000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFF8BF60000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.295 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFF8DD30000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFF8DB60000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.329 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFF8DC90000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFF8D970000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFF8D4F0000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFF8BDC0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFF8C8A0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFF8DED0000), size: 7229440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFF8D440000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFF8C090000), size: 7860224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFF8BAB0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFF8BA60000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFF8BA50000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFF8BAD0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFF8CB70000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFF8DC20000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF8CC90000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.535 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFF41DD0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFF8E5E0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFF8A460000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF8BE10000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFF8BAF0000), size: 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C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF8B010000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF822C0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF82E00000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFF82FB0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFF82E80000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFF827A0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFF81CA0000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFF7A500000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF8A250000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 ========== OUTPUTTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF35A1EC2E) 0x00007FFF35A1EC2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF35A61AB4) 0x00007FFF35A61AB4 (UnityPlayer) (function-name not available) 0x000001A51F2887A9 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.TerrainData:get_bounds_Injected (UnityEngine.TerrainData,UnityEngine.Bounds&) 0x000001A51F2886B3 (Mono JIT Code) UnityEngine.TerrainData:get_bounds () 0x000001A51F28827B (Mono JIT Code) AwesomeTechnologies.VegetationSystem.UnityTerrain:get_TerrainBounds () 0x000001A51F286FFB (Mono JIT Code) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnEnable () 0x000001A51489FDE0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFF3501BE6B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFF34FA1E32 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFF34FAAE3F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFF35F59044 (UnityPlayer) UnityMain 0x00007FFF35F56870 (UnityPlayer) UnityMain 0x00007FFF35F43039 (UnityPlayer) UnityMain 0x00007FFF35F42497 (UnityPlayer) UnityMain 0x00007FFF35F426BA (UnityPlayer) UnityMain 0x00007FFF35F83CFD (UnityPlayer) UnityMain 0x00007FFF35F85E19 (UnityPlayer) UnityMain 0x00007FFF35E77649 (UnityPlayer) UnityMain 0x00007FFF35E78F99 (UnityPlayer) UnityMain 0x00007FFF35E77CDB (UnityPlayer) UnityMain 0x00007FFF35E79EA2 (UnityPlayer) UnityMain 0x00007FFF35E79C8D (UnityPlayer) UnityMain 0x00007FFF35E635F7 (UnityPlayer) UnityMain 0x00007FFF35E63699 (UnityPlayer) UnityMain 0x00007FFF35E6564F (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF35C3E4B5) 0x00007FFF35C3E4B5 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF35C3CDFA) 0x00007FFF35C3CDFA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF35C418EA) 0x00007FFF35C418EA (UnityPlayer) (function-name not available) 0x00007FFF35C45A4B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FD1911FA) 0x00007FF6FD1911FA (Last Epoch) (function-name not available) 0x00007FFF8E747BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFF8EBECED1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/SEANRE~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes