Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1050/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 418.56 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect 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GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_ occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_ve rtex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 54942104 Begin MonoManager ReloadAssembly - Completed reload, in 0.158 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 2.860000 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x172a12d0.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x172cef70.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x172e4940.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.0 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.0.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.1 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.1.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libc.so.6 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libc.so.6.so game version: Beta 0.7.6c (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader -------- GLSL link error: Fragment info ------------- 0(81) : warning C7050: "u_xlat11.yzw" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 3583: -- error message -- line 98, column 9: error: invalid parameter array size line 110, column 17: error: out of bounds array access line 112, column 41: error: out of bounds array access line 114, column 41: error: out of bounds array access line 115, column 41: error: out of bounds array access line 118, column 33: error: offset for relative array access outside supported range line 120, column 33: error: offset for relative array access outside supported range line 125, column 33: error: offset for relative array access outside supported range line 126, column 31: error: offset for relative array access outside supported range line 137, column 17: error: out of bounds array access line 138, column 18: error: out of bounds array access line 140, column 18: error: out of bounds array access line 142, column 24: error: out of bounds array access line 145, column 21: error: out of bounds array access line 146, column 31: error: offset for relative array access outside supported range line 160, column 16: error: out of bounds array access line 162, column 23: error: out of bounds array access line 170, column 16: error: out of bounds array access line 172, column 22: error: out of bounds array access line 178, column 21: error: out of bounds array access line 183, column 16: error: out of bounds array access line 196, column 23: error: out of bounds array access line 198, column 16: error: out of bounds array access line 200, column 17: error: out of bounds array access line 207, column 21: error: out of bounds array access line 208, column 21: error: out of bounds array access line 209, column 23: error: out of bounds array access line 210, column 23: error: out of bounds array access line 214, column 23: error: out of bounds array access line 218, column 16: error: out of bounds array access line 222, column 27: error: offset for relative array access outside supported range line 224, column 35: error: offset for relative array access outside supported range line 229, column 22: error: out of bounds array access line 230, column 39: error: out of bounds array access line 248, column 24: error: out of bounds array access line 253, column 21: error: out of bounds array access line 254, column 21: error: out of bounds array access line 255, column 21: error: out of bounds array access line 257, column 25: error: out of bounds array access line 261, column 21: error: out of bounds array access line 262, column 21: error: out of bounds array access line 263, column 21: error: out of bounds array access line 275, column 17: error: out of bounds array access line 281, column 16: error: out of bounds array access line 283, column 21: error: out of bounds array access line 309, column 16: error: out of bounds array access line 434, column 16: error: out of bounds array access line 439, column 16: error: out of bounds array access line 442, column 34: error: out of bounds array access -- internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_gpu_program_fp64; OPTION NV_shader_storage_buffer; OPTION NV_bindless_texture; OPTION NV_early_fragment_tests; # cgc version 3.4.0001, build date Mar 15 2019 # command line args: #vendor NVIDIA Corporation #version 3.4.0.1 COP Build Date Mar 15 2019 #profile gp5fp #program main #semantic UD_Lights : SBO_BUFFER[0] #semantic LightIndices : SBO_BUFFER[1] #semantic _WorldSpaceCameraPos #semantic unity_SHAr #semantic unity_SHAg #semantic unity_SHAb #semantic unity_SHBr #semantic unity_SHBg #semantic unity_SHBb #semantic unity_SHC #semantic hlslcc_mtx4x4unity_ObjectToWorld #semantic _Color #semantic _EmissionColor #semantic _Intensity #semantic _HeightThreshold #semantic _HeightSmoothing #semantic _SM #semantic _NormalScale #semantic _AngleLimit #semantic _AngleSmoothing #semantic _Workflow #semantic _AlbedoControl #semantic _AlphaCutout #semantic _Occlusion #semantic UD_IndexOffset #semantic hlslcc_mtx4x4UD_WorldToProjector #semantic hlslcc_mtx4x4UD_ProjectorToWorld #semantic UD_ProjectorIndex #semantic _MainTex #semantic _Height #semantic _Mask #semantic _SMSR #semantic _BumpMap #semantic _OcclusionMap #semantic _UD_SSSM #semantic UD_GlobalReflections #semantic _EmissionTex #semantic TempArray0 : __LOCAL #var uint UD_Lights_buf[0].value[0] : : sbo_buffer[0][0] : -1 : 1 #var uint LightIndices_buf[0].value[0] : : sbo_buffer[1][0] : -1 : 1 #var float3 _WorldSpaceCameraPos : : c[804] : -1 : 1 #var float4 unity_SHAr : : c[805] : -1 : 1 #var float4 unity_SHAg : : c[806] : -1 : 1 #var float4 unity_SHAb : : c[807] : -1 : 1 #var float4 unity_SHBr : : c[808] : -1 : 1 #var float4 unity_SHBg : : c[809] : -1 : 1 #var float4 unity_SHBb : : c[810] : -1 : 1 #var float4 unity_SHC : : c[811] : -1 : 1 #var float4 hlslcc_mtx4x4unity_ObjectToWorld[0] : : c[0] : -1 : 1 #var float4 _Color : : c[812] : -1 : 1 #var float4 _EmissionColor : : c[813] : -1 : 1 #var float _Intensity : : c[814] : -1 : 1 #var float _HeightThreshold : : c[815] : -1 : 1 #var float _HeightSmoothing : : c[816] : -1 : 1 #var float _SM : : c[817] : -1 : 1 #var float _NormalScale : : c[818] : -1 : 1 #var float _AngleLimit : : c[819] : -1 : 1 #var float _AngleSmoothing : : c[820] : -1 : 1 #var float _Workflow : : c[821] : -1 : 1 #var float _AlbedoControl : : c[822] : -1 : 1 #var float _AlphaCutout : : c[823] : -1 : 1 #var float _Occlusion : : c[824] : -1 : 1 #var float UD_IndexOffset : : c[825] : -1 : 1 #var float4 hlslcc_mtx4x4UD_WorldToProjector[0] : : c[4], 400 : -1 : 1 #var float4 hlslcc_mtx4x4UD_ProjectorToWorld[0] : : c[404], 400 : -1 : 1 #var float UD_ProjectorIndex : : c[826] : -1 : 1 #var ulong _MainTex : : c[827] : -1 : 1 #var ulong _Height : : c[828] : -1 : 1 #var ulong _Mask : : c[829] : -1 : 1 #var ulong _SMSR : : c[830] : -1 : 1 #var ulong _BumpMap : : c[831] : -1 : 1 #var ulong _OcclusionMap : : c[832] : -1 : 1 #var ulong _UD_SSSM : : c[833] : -1 : 1 #var ulong UD_GlobalReflections : : c[834] : -1 : 1 #var ulong _EmissionTex : : c[835] : -1 : 1 #var float4 vs_TEXCOORD1 : $vin.ATTR0 : ATTR0 : -1 : 1 #var float4 vs_TEXCOORD2 : $vin.ATTR1 : ATTR1 : -1 : 1 #var float3 vs_TEXCOORD3 : $vin.ATTR2 : ATTR2 : -1 : 1 #var float4 SV_Target0 : $vout.COL0 : COL0[0] : -1 : 1 #var float4 TempArray0[0] : : lmem0[0] : -1 : 1 #var 4 $kill_0000 : $vout.$kill : $kill : -1 : 0 #var 4 $kill_0001 : $vout.$kill : $kill : -1 : 0 #var 4 $kill_0002 : $vout.$kill : $kill : -1 : 0 #var 4 $kill_0003 : $vout.$kill : $kill : -1 : 0 #var 4 $kill_0004 : $vout.$kill : $kill : -1 : 0 PARAM c[1672] = { program.local[0..1671] }; STORAGE sbo_buf0[] = { program.storage[0] }; STORAGE sbo_buf1[] = { program.storage[1] }; ATTRIB fragment_attrib[] = { fragment.attrib[0..2] }; SHORT TEMP H0; TEMP R0, R1, R2, R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14; LONG TEMP D0; TEMP T; TEMP RC; SHORT TEMP HC; TEMP lmem0[6]; OUTPUT result_color0 = result.color; TRUNC.S R0.w, c[826].x; SHL.S R2.x, R0.w, {2, 0, 0, 0}.x; MUL.F32 R0.xyz, fragment.attrib[1].y, c[1]; MAD.F32 R0.xyz, fragment.attrib[1].x, c[0], R0; MAD.F32 R0.xyz, fragment.attrib[1].z, c[2], R0; MAD.F32 R3.xyz, fragment.attrib[1].w, c[3], R0; ADD.S R0.w, R2.x, {1, 0, 0, 0}.x; MOV.S R0.w, R0; MUL.F32 R1.xyz, R3.y, c[R0.w + 4]; MOV.S R0.x, R2; MAD.F32 R1.xyz, R3.x, c[R0.x + 4], R1; ADD.S R0.y, R2.x, {3, 0, 0, 0}.x; ADD.S R0.x, R2, {2, 0, 0, 0}; MOV.S R0.w, R0.y; MOV.S R0.x, R0; MAD.F32 R0.xyz, R3.z, c[R0.x + 4], R1; ADD.F32 R0.xyz, R0, c[R0.w + 4]; SLT.F32 R1.xyz, -|R0|, {-0.49000001, 0, 0, 0}.x; TRUNC.U R1.xyz, R1; OR.U R0.y, R1, R1.x; OR.U R0.y, R1.z, R0; SNE.S R0.y, -R0, {0, 0, 0, 0}.x; MOV.U.CC RC.x, -R0.y; IF NE.x; MOV.U.CC RC.x, {1, 0, 0, 0}; KIL NE.x; ENDIF; ADD.F32 R0.y, c[820].x, {0.00999999978, 0, 0, 0}.x; MAD.F32 R0.w, -c[819].x, {0.0111111114, 1, 0, 0}.x, {0.0111111114, 1, 0, 0}.y; MAX.F R0.w, R0, R0.y; ADD.F32 R0.y, -c[820].x, {0.99000001, 0, 0, 0}.x; MIN.F R0.w, R0.y, R0; ADD.F32 R1.x, R0.w, -c[820]; ADD.S R0.y, R2.x, {1, 0, 0, 0}.x; MOV.S R0.y, R0; ADD.F32 R0.w, R0, c[820].x; DP3.F32.SAT R0.y, c[R0.y + 404], fragment.attrib[2]; ADD.F32 R0.w, -R1.x, R0; ADD.F32 R0.y, R0, -R1.x; DIV.F32.SAT R0.y, R0, R0.w; SLT.F32 R0.w, R0.y, {0.00999999978, 0, 0, 0}.x; TRUNC.U R1.x, R0.w; ADD.F32 R0.zw, R0.xyxz, {0.5, 0, 0, 0}.x; SNE.S R0.x, -R1, {0, 0, 0, 0}; MOV.U.CC RC.x, -R0; FRC.F32 R0.zw, R0; IF NE.x; MOV.U.CC RC.x, {1, 0, 0, 0}; KIL NE.x; ENDIF; PK64.U D0.x, c[827]; TEX.F R1, R0.zwzw, handle(D0.x), 2D; SLT.F32 R0.x, R1.w, c[823]; TRUNC.U R0.x, R0; SNE.S R0.x, -R0, {0, 0, 0, 0}; MOV.U.CC RC.x, -R0; IF NE.x; MOV.U.CC RC.x, {1, 0, 0, 0}; KIL NE.x; ENDIF; PK64.U D0.x, c[828]; TEX.F R0.x, R0.zwzw, handle(D0.x), 2D; ADD.F32.SAT R2.y, -c[816].x, c[815].x; SLT.F32 R2.z, -R2.y, -R0.x; TRUNC.U R2.z, R2; ADD.F32 R2.w, -R2.y, R0.x; SNE.S R0.x, -R2.z, {0, 0, 0, 0}; MOV.U.CC RC.x, -R0; ADD.F32.SAT R2.z, c[816].x, c[815].x; IF NE.x; MOV.U.CC RC.x, {1, 0, 0, 0}; KIL NE.x; ENDIF; PK64.U D0.x, c[829]; TEX.F R0.x, R0.zwzw, handle(D0.x), 2D; SGE.F32 R0.x, R0, {0.00999999978, 0, 0, 0}; TRUNC.U R0.x, R0; SEQ.S R0.x, -R0, {0, 0, 0, 0}; MOV.U.CC RC.x, -R0; IF NE.x; MOV.U.CC RC.x, {1, 0, 0, 0}; KIL NE.x; ENDIF; ADD.F32 R0.x, -R2.y, R2.z; DIV.F32.SAT R0.x, R2.w, R0.x; MUL.F32 R0.x, R0.y, R0; MUL.F32 R2.z, R0.x, c[814].x; MUL.F32 R4, R2.z, R1; PK64.U D0.x, c[830]; TEX.F R1, R0.zwzw, handle(D0.x), 2D; TRUNC.U R0.x, c[821]; AND.U R0.xy, R0.x, {3, 1, 0, 0}; SLT.U R0.x, R0, {2, 0, 0, 0}; MOV.U.CC RC.x, -R0; MAD.F32 R2.y, R1.w, {-2, 1, 0, 0}.x, {-2, 1, 0, 0}; I2F.U R0.y, R0; MAD.F32 R0.y, R0, R2, R1.w; MAD.F32 R1.w, R4, c[812], -R2.z; MAD.F32 R2.w, R1, c[822].x, R2.z; MUL.F32 R1.xyz, R1, c[817].x; MUL.F32 R5.xyz, R4, c[812]; MUL.F32 R6.xyz, R2.w, R1; IF NE.x; MAD.F32 R0.x, -R6, {0.959999979, 0, 0, 0}, {0.959999979, 0, 0, 0}; MAD.F32 R1.xyz, R4, c[812], {-0.0399999991, 0, 0, 0}.x; MAD.F32 R6.xyz, R6.x, R1, {0.0399999991, 0, 0, 0}.x; MUL.F32 R5.xyz, R0.x, R5; ENDIF; PK64.U D0.x, c[831]; TEX.F R1.xyw, R0.zwzw, handle(D0.x), 2D; (Filename: Line: 682) Note: Creation of internal variant of shader 'UltimateDecals/PBR' failed. WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader 0(20) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(36) : error C1503: undefined variable "hs_TEXCOORD1" 0(36) : error C1066: invalid type in type constructor 0(37) : error C1503: undefined variable "hs_TEXCOORD1" 0(37) : error C1066: invalid type in type constructor 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' failed. 0(21) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor 0(39) : error C1503: undefined variable "hs_TEXCOORD1" 0(39) : error C1066: invalid type in type constructor 0(40) : error C1503: undefined variable "hs_TEXCOORD1" 0(40) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' failed. 0(18) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(30) : error C1503: undefined variable "hs_TEXCOORD1" 0(30) : error C1066: invalid type in type constructor 0(31) : error C1503: undefined variable "hs_TEXCOORD1" 0(31) : error C1066: invalid type in type constructor 0(32) : error C1503: undefined variable "hs_TEXCOORD1" 0(32) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' failed. 0(37) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' failed. 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(59) : error C1503: undefined variable "hs_TEXCOORD1" 0(59) : error C1066: invalid type in type constructor 0(60) : error C1503: undefined variable "hs_TEXCOORD1" 0(60) : error C1066: invalid type in type constructor 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader 0(20) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(36) : error C1503: undefined variable "hs_TEXCOORD1" 0(36) : error C1066: invalid type in type constructor 0(37) : error C1503: undefined variable "hs_TEXCOORD1" 0(37) : error C1066: invalid type in type constructor 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' failed. 0(21) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor 0(39) : error C1503: undefined variable "hs_TEXCOORD1" 0(39) : error C1066: invalid type in type constructor 0(40) : error C1503: undefined variable "hs_TEXCOORD1" 0(40) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' failed. 0(18) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(30) : error C1503: undefined variable "hs_TEXCOORD1" 0(30) : error C1066: invalid type in type constructor 0(31) : error C1503: undefined variable "hs_TEXCOORD1" 0(31) : error C1066: invalid type in type constructor 0(32) : error C1503: undefined variable "hs_TEXCOORD1" 0(32) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' failed. 0(37) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' failed. 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(59) : error C1503: undefined variable "hs_TEXCOORD1" 0(59) : error C1066: invalid type in type constructor 0(60) : error C1503: undefined variable "hs_TEXCOORD1" 0(60) : error C1066: invalid type in type constructor 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader 0(20) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(36) : error C1503: undefined variable "hs_TEXCOORD1" 0(36) : error C1066: invalid type in type constructor 0(37) : error C1503: undefined variable "hs_TEXCOORD1" 0(37) : error C1066: invalid type in type constructor 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' failed. 0(21) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor 0(39) : error C1503: undefined variable "hs_TEXCOORD1" 0(39) : error C1066: invalid type in type constructor 0(40) : error C1503: undefined variable "hs_TEXCOORD1" 0(40) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' failed. 0(18) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(30) : error C1503: undefined variable "hs_TEXCOORD1" 0(30) : error C1066: invalid type in type constructor 0(31) : error C1503: undefined variable "hs_TEXCOORD1" 0(31) : error C1066: invalid type in type constructor 0(32) : error C1503: undefined variable "hs_TEXCOORD1" 0(32) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' failed. 0(37) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' failed. 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(59) : error C1503: undefined variable "hs_TEXCOORD1" 0(59) : error C1066: invalid type in type constructor 0(60) : error C1503: undefined variable "hs_TEXCOORD1" 0(60) : error C1066: invalid type in type constructor 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader 0(20) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(36) : error C1503: undefined variable "hs_TEXCOORD1" 0(36) : error C1066: invalid type in type constructor 0(37) : error C1503: undefined variable "hs_TEXCOORD1" 0(37) : error C1066: invalid type in type constructor 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' failed. 0(21) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(38) : error C1503: undefined variable "hs_TEXCOORD1" 0(38) : error C1066: invalid type in type constructor 0(39) : error C1503: undefined variable "hs_TEXCOORD1" 0(39) : error C1066: invalid type in type constructor 0(40) : error C1503: undefined variable "hs_TEXCOORD1" 0(40) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' failed. 0(18) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(30) : error C1503: undefined variable "hs_TEXCOORD1" 0(30) : error C1066: invalid type in type constructor 0(31) : error C1503: undefined variable "hs_TEXCOORD1" 0(31) : error C1066: invalid type in type constructor 0(32) : error C1503: undefined variable "hs_TEXCOORD1" 0(32) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' failed. 0(37) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor 0(62) : error C1503: undefined variable "hs_TEXCOORD1" 0(62) : error C1066: invalid type in type constructor 0(63) : error C1503: undefined variable "hs_TEXCOORD1" 0(63) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' failed. 0(36) : error C0000: syntax error, unexpected integer constant, expecting reserved word or reserved word "precise" at token "" 0(59) : error C1503: undefined variable "hs_TEXCOORD1" 0(59) : error C1066: invalid type in type constructor 0(60) : error C1503: undefined variable "hs_TEXCOORD1" 0(60) : error C1066: invalid type in type constructor 0(61) : error C1503: undefined variable "hs_TEXCOORD1" 0(61) : error C1066: invalid type in type constructor Note: Creation of internal variant of shader 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' failed. WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Deactivating main camera after delay (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Setting up 4 worker threads for Enlighten. Thread -> id: 7fa3c4c5f700 -> priority: 1 Thread -> id: 7fa287fff700 -> priority: 1 Thread -> id: 7fa2877fe700 -> priority: 1 Thread -> id: 7fa286ffd700 -> priority: 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 60 Hz Desktop is 1920 x 1080 @ 60 Hz Game Log in Failure (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.218000 ms Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 400328. Total: 1100.433000 ms (FindLiveObjects: 32.503000 ms CreateObjectMapping: 48.918000 ms MarkObjects: 902.802000 ms DeleteObjects: 116.209000 ms) Game Log in Success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 410701. Total: 986.215000 ms (FindLiveObjects: 23.334000 ms CreateObjectMapping: 27.445000 ms MarkObjects: 931.996000 ms DeleteObjects: 3.440000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader UnloadTime: 3.115000 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 5.98 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 569567. Total: 1057.815000 ms (FindLiveObjects: 33.411000 ms CreateObjectMapping: 33.554000 ms MarkObjects: 990.143000 ms DeleteObjects: 0.707000 ms) Connected to chat server (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: B40 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1359 unused Assets to reduce memory usage. Loaded Objects now: 410760. Total: 1012.648000 ms (FindLiveObjects: 25.861000 ms CreateObjectMapping: 28.191000 ms MarkObjects: 950.821000 ms DeleteObjects: 7.774000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 410760. Total: 1001.562000 ms (FindLiveObjects: 23.457000 ms CreateObjectMapping: 27.913000 ms MarkObjects: 949.769000 ms DeleteObjects: 0.422000 ms) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at DisplayFPS.GetString (System.Int32 number) [0x0004f] in <463ae3e7567b422ba9c1836840fabd91>:0 at DisplayFPS.UpdateFPS () [0x0009b] in <463ae3e7567b422ba9c1836840fabd91>:0 at DisplayFPS.Update () [0x00058] in <463ae3e7567b422ba9c1836840fabd91>:0 (Filename: <463ae3e7567b422ba9c1836840fabd91> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DisplayFPS.GetString (System.Int32 number) [0x0004f] in <463ae3e7567b422ba9c1836840fabd91>:0 at DisplayFPS.UpdateFPS () [0x0009b] in <463ae3e7567b422ba9c1836840fabd91>:0 at DisplayFPS.Update () [0x00058] in <463ae3e7567b422ba9c1836840fabd91>:0 (Filename: <463ae3e7567b422ba9c1836840fabd91> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DisplayFPS.GetString (System.Int32 number) [0x0004f] in <463ae3e7567b422ba9c1836840fabd91>:0 at DisplayFPS.UpdateFPS () [0x0009b] in <463ae3e7567b422ba9c1836840fabd91>:0 at DisplayFPS.Update () [0x00058] in <463ae3e7567b422ba9c1836840fabd91>:0 (Filename: <463ae3e7567b422ba9c1836840fabd91> Line: 0) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 4.185000 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Time to load B40 10.24 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 652524. Total: 1198.996000 ms (FindLiveObjects: 57.022000 ms CreateObjectMapping: 40.201000 ms MarkObjects: 1100.640000 ms DeleteObjects: 1.132000 ms) loading scene: B50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2607 unused Assets to reduce memory usage. Loaded Objects now: 421843. Total: 1061.443000 ms (FindLiveObjects: 24.037000 ms CreateObjectMapping: 33.716000 ms MarkObjects: 991.108000 ms DeleteObjects: 12.582000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 421843. Total: 1037.354000 ms (FindLiveObjects: 23.838000 ms CreateObjectMapping: 29.886000 ms MarkObjects: 983.195000 ms DeleteObjects: 0.434000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.495000 ms Time to load B50 7.48 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 662769. Total: 1123.625000 ms (FindLiveObjects: 41.258000 ms CreateObjectMapping: 30.705000 ms MarkObjects: 1050.560000 ms DeleteObjects: 1.102000 ms) player MainPlayer(Clone) died (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: B60 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2982 unused Assets to reduce memory usage. Loaded Objects now: 426120. Total: 1050.783000 ms (FindLiveObjects: 24.346000 ms CreateObjectMapping: 30.216000 ms MarkObjects: 981.419000 ms DeleteObjects: 14.802000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 426120. Total: 1031.664000 ms (FindLiveObjects: 23.712000 ms CreateObjectMapping: 29.531000 ms MarkObjects: 977.969000 ms DeleteObjects: 0.450000 ms) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.482000 ms Time to load B60 9.22 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 768012. Total: 1176.543000 ms (FindLiveObjects: 44.489000 ms CreateObjectMapping: 37.594000 ms MarkObjects: 1093.300000 ms DeleteObjects: 1.160000 ms) applied ID: 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) applied ID: 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 56 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) applied ID: 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 55 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) applied ID: 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 86 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: B80 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3024 unused Assets to reduce memory usage. Loaded Objects now: 427306. Total: 1104.971000 ms (FindLiveObjects: 29.458000 ms CreateObjectMapping: 37.683000 ms MarkObjects: 1019.165000 ms DeleteObjects: 18.665000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 427306. Total: 1076.359000 ms (FindLiveObjects: 29.182000 ms CreateObjectMapping: 32.826000 ms MarkObjects: 1013.914000 ms DeleteObjects: 0.437000 ms) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Specular UV Walls and Floors' - Pass 'Meta' has no vertex shader UnloadTime: 3.852000 ms Time to load B80 12.59 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 813920. Total: 1259.858000 ms (FindLiveObjects: 55.594000 ms CreateObjectMapping: 39.996000 ms MarkObjects: 1163.470000 ms DeleteObjects: 0.798000 ms) Uploading Crash Report Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64