Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Users/Grant/Desktop/Grant/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 570 Series (ID=0x67df) Vendor: VRAM: 8137 MB Driver: 26.20.12028.2 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 6.113900 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.10c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.876800 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449. Total: 759.543900 ms (FindLiveObjects: 25.725600 ms CreateObjectMapping: 60.319200 ms MarkObjects: 672.420100 ms DeleteObjects: 1.078200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() LocalCharacterSlots:CreateCharacter() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Grant/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass30_0:g__CompleteInitialization|1() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() CharacterSelectionVideoManager:EndOrSkip() System.Xml.Schema.XsdEndChildFunction:Invoke(XsdBuilder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) <>c__DisplayClass30_0:g__CompleteInitialization|1() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() CharacterSelectionVideoManager:EndOrSkip() System.Xml.Schema.XsdEndChildFunction:Invoke(XsdBuilder) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 447 unused Assets to reduce memory usage. Loaded Objects now: 443671. Total: 861.336800 ms (FindLiveObjects: 24.741900 ms CreateObjectMapping: 61.827700 ms MarkObjects: 771.198400 ms DeleteObjects: 3.568000 ms) Time to load EmptyForLoading 1.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.056300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 463347. Total: 845.312100 ms (FindLiveObjects: 29.280800 ms CreateObjectMapping: 62.120300 ms MarkObjects: 752.944700 ms DeleteObjects: 0.965500 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <00000000000000000000000000000000>:0 at LadderManager+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at LadderManager.updateLadderForCharacter (CharacterData data) [0x00000] in <00000000000000000000000000000000>:0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00000] in <00000000000000000000000000000000>:0 at ExperienceTracker.GainExp (System.Int64 charcterExp, System.Int64 abilityExp) [0x00000] in <00000000000000000000000000000000>:0 at DeathItemDrop.OnDeath (Dying dying) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at Dying.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at StateController.switchCurrentState (State state) [0x00000] in <00000000000000000000000000000000>:0 at State.TryToEnter () [0x00000] in <00000000000000000000000000000000>:0 LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExp(Int64, Int64) DeathItemDrop:OnDeath(Dying) SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at CollisionEventPropagator.GetEmitter () [0x00000] in <00000000000000000000000000000000>:0 at FootstepSoundAreaOverride.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: Z20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2193 unused Assets to reduce memory usage. Loaded Objects now: 471813. Total: 956.959800 ms (FindLiveObjects: 30.310600 ms CreateObjectMapping: 61.850800 ms MarkObjects: 857.878600 ms DeleteObjects: 6.919100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 471813. Total: 944.781200 ms (FindLiveObjects: 34.388500 ms CreateObjectMapping: 64.923200 ms MarkObjects: 844.697100 ms DeleteObjects: 0.771600 ms) Time to load EmptyForLoading 1.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.908500 ms Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 490984. Total: 936.453900 ms (FindLiveObjects: 28.417000 ms CreateObjectMapping: 62.922400 ms MarkObjects: 844.195100 ms DeleteObjects: 0.918800 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1554 unused Assets to reduce memory usage. Loaded Objects now: 472275. Total: 962.099000 ms (FindLiveObjects: 34.488200 ms CreateObjectMapping: 61.649200 ms MarkObjects: 856.367800 ms DeleteObjects: 9.593100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 472275. Total: 945.319300 ms (FindLiveObjects: 31.678900 ms CreateObjectMapping: 66.058100 ms MarkObjects: 846.772000 ms DeleteObjects: 0.809500 ms) Time to load EmptyForLoading 1.96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.550400 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 504219. Total: 949.065000 ms (FindLiveObjects: 28.447200 ms CreateObjectMapping: 61.807100 ms MarkObjects: 857.891500 ms DeleteObjects: 0.918400 ms) Shrine spawn rate multiplier from zone size | 0.9492655 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Cannot create a multipart form data section without body data at UnityEngine.Networking.MultipartFormDataSection..ctor (System.String name, System.String data) [0x00000] in <00000000000000000000000000000000>:0 at LadderManager+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at LadderManager.updateLadderForCharacter (CharacterData data) [0x00000] in <00000000000000000000000000000000>:0 at ExperienceTracker.LevelUp (System.Boolean displayEffects) [0x00000] in <00000000000000000000000000000000>:0 at ExperienceTracker.GainExp (System.Int64 charcterExp, System.Int64 abilityExp) [0x00000] in <00000000000000000000000000000000>:0 at DeathItemDrop.OnDeath (Dying dying) [0x00000] in <00000000000000000000000000000000>:0 at SceneLoader+SceneLoadedAction.Invoke (System.String sceneName) [0x00000] in <00000000000000000000000000000000>:0 at Dying.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at StateController.switchCurrentState (State state) [0x00000] in <00000000000000000000000000000000>:0 at State.TryToEnter () [0x00000] in <00000000000000000000000000000000>:0 LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExp(Int64, Int64) DeathItemDrop:OnDeath(Dying) SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: currently not available on il2cpp Line: -1) loading scene: Z40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4443 unused Assets to reduce memory usage. Loaded Objects now: 510100. Total: 1047.526200 ms (FindLiveObjects: 36.739000 ms CreateObjectMapping: 63.227600 ms MarkObjects: 938.435900 ms DeleteObjects: 9.123100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 510055. Total: 1019.913200 ms (FindLiveObjects: 37.041000 ms CreateObjectMapping: 66.050600 ms MarkObjects: 916.004100 ms DeleteObjects: 0.816500 ms) Time to load EmptyForLoading 2.18 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.032500 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 530754. Total: 1022.748300 ms (FindLiveObjects: 34.812600 ms CreateObjectMapping: 63.361200 ms MarkObjects: 923.619100 ms DeleteObjects: 0.954700 ms) Shrine spawn rate multiplier from zone size | 0.6860827 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6878 unused Assets to reduce memory usage. Loaded Objects now: 514115. Total: 1073.185700 ms (FindLiveObjects: 38.183700 ms CreateObjectMapping: 70.439500 ms MarkObjects: 955.907000 ms DeleteObjects: 8.655100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 514115. Total: 1031.286500 ms (FindLiveObjects: 40.671300 ms CreateObjectMapping: 65.923400 ms MarkObjects: 923.885300 ms DeleteObjects: 0.805700 ms) Time to load EmptyForLoading 2.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.422500 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 549416. Total: 1039.624100 ms (FindLiveObjects: 39.577200 ms CreateObjectMapping: 67.011800 ms MarkObjects: 932.023400 ms DeleteObjects: 1.011100 ms) Shrine spawn rate multiplier from zone size | 0.9190781 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2099 unused Assets to reduce memory usage. Loaded Objects now: 521105. Total: 1089.721200 ms (FindLiveObjects: 44.138300 ms CreateObjectMapping: 68.867300 ms MarkObjects: 970.639600 ms DeleteObjects: 6.075400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 521105. Total: 1055.118900 ms (FindLiveObjects: 37.415300 ms CreateObjectMapping: 69.019900 ms MarkObjects: 947.866400 ms DeleteObjects: 0.816800 ms) Time to load EmptyForLoading 2.22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.625800 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 700220. Total: 1102.749400 ms (FindLiveObjects: 52.144800 ms CreateObjectMapping: 68.669000 ms MarkObjects: 980.941700 ms DeleteObjects: 0.993300 ms) Shrine spawn rate multiplier from zone size | 1.567995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneLoadedAction:Invoke(String) ConditionHandler:TryTriggerInteraction(GameObject) TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() WaveSpawner:spawnDeath(Dying) SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13389 unused Assets to reduce memory usage. Loaded Objects now: 541245. Total: 1170.734500 ms (FindLiveObjects: 46.220800 ms CreateObjectMapping: 71.742500 ms MarkObjects: 1034.054600 ms DeleteObjects: 18.716100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 541245. Total: 1124.291000 ms (FindLiveObjects: 59.934400 ms CreateObjectMapping: 68.721900 ms MarkObjects: 994.702600 ms DeleteObjects: 0.931300 ms) Time to load EmptyForLoading 2.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.534800 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 614875. Total: 1131.728700 ms (FindLiveObjects: 43.284300 ms CreateObjectMapping: 67.731900 ms MarkObjects: 1019.683400 ms DeleteObjects: 1.028300 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at StartCinematicInteraction.EndCinematicImmediate (System.Boolean noPopup) [0x00000] in <00000000000000000000000000000000>:0 at StartCinematicInteraction.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 65.102400 ms game version: Beta 0.7.10c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) Unloading 2343 unused Assets to reduce memory usage. Loaded Objects now: 434295. Total: 846.130200 ms (FindLiveObjects: 27.316300 ms CreateObjectMapping: 65.113100 ms MarkObjects: 745.796200 ms DeleteObjects: 7.903900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434295. Total: 835.452200 ms (FindLiveObjects: 30.227900 ms CreateObjectMapping: 65.969800 ms MarkObjects: 738.545400 ms DeleteObjects: 0.708100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.191800 ms Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 442269. Total: 833.291800 ms (FindLiveObjects: 26.510900 ms CreateObjectMapping: 65.728000 ms MarkObjects: 740.028100 ms DeleteObjects: 1.024100 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Uploading Crash Report Setting up 2 worker threads for Enlighten. Thread -> id: 3344 -> priority: 1 Thread -> id: ad8 -> priority: 1