Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 670 (ID=0x1189) Vendor: VRAM: 2007 MB Driver: 26.21.14.3039 Begin MonoManager ReloadAssembly - Completed reload, in 4.697 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 12.383500 ms Fallback handler could not load library C:/Last Epoch/app/Last Epoch_Data/Mono/data-0000025FE86DD1C0.dll Fallback handler could not load library C:/Last Epoch/app/Last Epoch_Data/Mono/data-0000025FF58C20B0.dll Fallback handler could not load library C:/Last Epoch/app/Last Epoch_Data/Mono/data-0000025FC28D4020.dll Searching for compatible XInput library... Found Xinput1_4.dll. Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Couldn't initialize Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 2 worker threads for Enlighten. Thread -> id: 298 -> priority: 1 Thread -> id: 3f0 -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) UnloadTime: 3.704000 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240123. Total: 725.889800 ms (FindLiveObjects: 42.558400 ms CreateObjectMapping: 19.036700 ms MarkObjects: 662.335400 ms DeleteObjects: 1.958400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to authenticate with GameSparks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error Registering Player (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|bbp_participant|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 247196. Total: 742.828200 ms (FindLiveObjects: 42.560500 ms CreateObjectMapping: 19.142600 ms MarkObjects: 680.045700 ms DeleteObjects: 1.078900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.831200 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 233028. Total: 751.232500 ms (FindLiveObjects: 46.794800 ms CreateObjectMapping: 25.252400 ms MarkObjects: 670.236300 ms DeleteObjects: 8.948500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233028. Total: 761.199300 ms (FindLiveObjects: 60.470100 ms CreateObjectMapping: 27.803800 ms MarkObjects: 672.158500 ms DeleteObjects: 0.765900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.514000 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 233028. Total: 730.083400 ms (FindLiveObjects: 43.039200 ms CreateObjectMapping: 18.244200 ms MarkObjects: 667.980500 ms DeleteObjects: 0.818700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233028. Total: 744.497000 ms (FindLiveObjects: 42.808000 ms CreateObjectMapping: 20.212600 ms MarkObjects: 680.654500 ms DeleteObjects: 0.821200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.155600 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 233028. Total: 737.909300 ms (FindLiveObjects: 47.367700 ms CreateObjectMapping: 19.672500 ms MarkObjects: 670.091200 ms DeleteObjects: 0.777200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233028. Total: 724.756500 ms (FindLiveObjects: 40.745800 ms CreateObjectMapping: 18.808500 ms MarkObjects: 664.449800 ms DeleteObjects: 0.751800 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 4.529000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)