Initialize engine version: 2018.2.0b11 (912020d71ebf) GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon R9 M370X OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-2.4.10 GLES: 0 GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level ; Context handle 1309176320 Begin MonoManager ReloadAssembly - Completed reload, in 0.116 seconds WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 1775) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture The referenced script on this Behaviour (Game Object 'SettingsManager') is missing! (Filename: Line: 1775) WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. UnloadTime: 0.942367 ms Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x7fc1553f0600.dylib Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x7fc1543f6000.dylib Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x11aa57000.dylib game version: Alpha 0.6.0.3 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Graphics INI path set to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Screen Resolution has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) ScreenMode has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 700002855000 -> priority: 1 Thread -> id: 7000028d8000 -> priority: 1 Thread -> id: 70000295b000 -> priority: 1 Thread -> id: 7000029de000 -> priority: 1 Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/Kernel32 Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.dylib Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.so Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32.bundle Fallback handler could not load library /Users/callum/Library/Application Support/PatchKit/Apps/e2291272/Data/Last Epoch.app/Contents/Frameworks/MonoEmbedRuntime/osx/libKernel32 Error: {"DETAILS":"UNRECOGNISED"} (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because there is no valid NavMesh (Filename: Line: 636) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge Step 4' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Armoury Aid' at step 'Armoury Aid Step 4' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loading scene: Between (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 592 unused Assets to reduce memory usage. Loaded Objects now: 158220. Total: 326.515483 ms (FindLiveObjects: 8.739182 ms CreateObjectMapping: 4.389306 ms MarkObjects: 312.699065 ms DeleteObjects: 0.687482 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.774913 ms loading scene: A30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 157704. Total: 324.960840 ms (FindLiveObjects: 8.201456 ms CreateObjectMapping: 7.631022 ms MarkObjects: 308.675715 ms DeleteObjects: 0.452188 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 157704. Total: 318.570522 ms (FindLiveObjects: 8.168855 ms CreateObjectMapping: 5.610796 ms MarkObjects: 304.604191 ms DeleteObjects: 0.186195 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.144643 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /Users/callum/Library/Application Support/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) No fog of war quad found (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 227389. Total: 372.724956 ms (FindLiveObjects: 16.923918 ms CreateObjectMapping: 9.471295 ms MarkObjects: 345.476659 ms DeleteObjects: 0.852575 ms)