Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4043 MB Driver: 24.21.13.9924 Begin MonoManager ReloadAssembly - Completed reload, in 3.679 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 3.132650 ms Fallback handler could not load library C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/Mono/data-000002E36BC2F540.dll Fallback handler could not load library C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/Mono/data-000002E36BDEE460.dll Fallback handler could not load library C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/Mono/data-000002E36C50A370.dll Searching for compatible XInput library... Found Xinput1_4.dll. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 1600x900 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 2 worker threads for Enlighten. Thread -> id: 3708 -> priority: 1 Thread -> id: 3450 -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) UnloadTime: 6.233793 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241086. Total: 825.755869 ms (FindLiveObjects: 41.719705 ms CreateObjectMapping: 20.716295 ms MarkObjects: 760.946160 ms DeleteObjects: 2.372528 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no class selected or no data tracker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) failed to create character: Generated Name330922 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 0 Day 13 Hours 16 Minute 36 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 0 Day 13 Hours 16 Minute 36 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 0 Day 13 Hours 16 Minute 21 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 0 Day 13 Hours 16 Minute 21 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1071 unused Assets to reduce memory usage. Loaded Objects now: 232677. Total: 832.551680 ms (FindLiveObjects: 41.498757 ms CreateObjectMapping: 19.303964 ms MarkObjects: 761.775599 ms DeleteObjects: 9.972966 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.211001 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 4.88 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 232672. Total: 823.694873 ms (FindLiveObjects: 41.646055 ms CreateObjectMapping: 20.520554 ms MarkObjects: 760.080880 ms DeleteObjects: 1.446990 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 232667. Total: 826.906687 ms (FindLiveObjects: 40.921379 ms CreateObjectMapping: 19.071989 ms MarkObjects: 765.822760 ms DeleteObjects: 1.090166 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.304736 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)