Desktop is 1080 x 1920 @ 60 Hz Initialize engine version: 2018.2.0b11 (912020d71ebf) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1050/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 384.130 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_ float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_c opy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_prim itive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_ interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 42600440 Begin MonoManager ReloadAssembly - Completed reload, in 0.123 seconds Default vsync count 0 requesting resize 854 x 480 resizing window to 854 x 480 Desktop is 1080 x 1920 @ 60 Hz UnloadTime: 1.079000 ms Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Authorized to play (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Tex has size 128 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: Line: 131) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.812000 ms Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/data-0xb35d0a0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/data-0x117807e0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/data-0x1179ee90.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library 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not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libc.so.6 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libc.so.6.so DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) game version: Alpha 0.5.3 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Screen Resolution has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) ScreenMode has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 118271. Total: 238.330000 ms (FindLiveObjects: 5.113000 ms CreateObjectMapping: 3.661000 ms MarkObjects: 228.824000 ms DeleteObjects: 0.731000 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 7f161f3f3700 -> priority: 1 Thread -> id: 7f15df5fd700 -> priority: 1 Thread -> id: 7f15dedfc700 -> priority: 1 Thread -> id: 7f15de5fb700 -> priority: 1 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/Kernel32 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32 Request succeeded (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because there is no valid NavMesh (Filename: Line: 636) loading scene: Between (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.818000 ms loading scene: A30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 125542. Total: 257.825000 ms (FindLiveObjects: 6.279000 ms CreateObjectMapping: 3.619000 ms MarkObjects: 247.226000 ms DeleteObjects: 0.700000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed TerrainData is missing splat texture 2. (Filename: Line: 213) UnloadTime: 0.826000 ms Did not update ladder for old character (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 187715. Total: 268.417000 ms (FindLiveObjects: 10.136000 ms CreateObjectMapping: 4.246000 ms MarkObjects: 252.870000 ms DeleteObjects: 1.164000 ms) exiting chat (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 154.335000 ms DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) game version: Alpha 0.5.3 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Screen Resolution has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) ScreenMode has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Saving to /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Unloading 2683 unused Assets to reduce memory usage. Loaded Objects now: 118606. Total: 260.469000 ms (FindLiveObjects: 7.187000 ms CreateObjectMapping: 4.274000 ms MarkObjects: 243.135000 ms DeleteObjects: 5.872000 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Request succeeded (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because there is no valid NavMesh (Filename: Line: 636) loading scene: Between (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.307000 ms loading scene: A10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 120893. Total: 273.769000 ms (FindLiveObjects: 8.439000 ms CreateObjectMapping: 4.836000 ms MarkObjects: 259.594000 ms DeleteObjects: 0.899000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed TerrainData is missing splat texture 2. (Filename: Line: 213) UnloadTime: 1.012000 ms Loading from /home/geal/.config/unity3d/Eleventh Hour Games/Last EpochGraphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 304350. Total: 305.461000 ms (FindLiveObjects: 22.064000 ms CreateObjectMapping: 5.546000 ms MarkObjects: 276.616000 ms DeleteObjects: 1.234000 ms) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: Line: 80) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: Line: 80) Resource ID out of range in UpdateResource: 1048576 (max is 1048575) (Filename: Line: 80) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: Line: 80) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: Line: 80) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: Line: 80) Resource ID out of range in GetResource: 1048576 (max is 1048575) (Filename: Line: 80) Receiving unhandled NULL exception #0 0x007f16355b2280 in funlockfile #1 0x007f16355b2930 in std::vector, std::allocator > >, std::allocator, std::allocator > > > >::~vector() #2 0x007f16355b2a00 in std::vector, std::allocator > >, std::allocator, std::allocator > > > >::~vector() #3 0x007f16355b2a70 in std::vector, std::allocator > >, std::allocator, std::allocator > > > >::~vector() #4 0x007f16355b2bd0 in operator new[](unsigned long, std::nothrow_t const&) #5 0x007f16355b2eb0 in operator new[](unsigned long, std::nothrow_t const&) #6 0x007f16355b2ef0 in operator new[](unsigned long, std::nothrow_t const&) #7 0x007f16355b2f00 in operator new[](unsigned long, std::nothrow_t const&) #8 0x007f16355b2f20 in start_thread #9 0x007f16355b2fc0 in clone