Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.2.0b11 (912020d71ebf) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1050/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 384.130 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_ float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_c opy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_prim itive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_ interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 64309608 Begin MonoManager ReloadAssembly - Completed reload, in 0.077 seconds Default vsync count 0 requesting resize 1920 x 1080 resizing window to 1920 x 1080 Desktop is 1920 x 1080 @ 60 Hz The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'SettingsManager') is missing! (Filename: Line: 1775) UnloadTime: 0.606000 ms Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/data-0x27849330.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/data-0x278ad640.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/data-0x278dcf40.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback 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Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libudev.so.0 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libc.so.6 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/./libc.so.6.so game version: Alpha 0.6.0.3 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Graphics INI path set to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Screen Resolution has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) ScreenMode has an empty options list (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 7fc74bffd700 -> priority: 1 Thread -> id: 7fc74b7fc700 -> priority: 1 Thread -> id: 7fc74affb700 -> priority: 1 Thread -> id: 7fc74a7fa700 -> priority: 1 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/Kernel32 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32 Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32.so Fallback handler could not load library /opt/Last-Epoch/app/LE Alpha_Data/Mono/libKernel32 Error: {"DETAILS":"UNRECOGNISED"} (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because there is no valid NavMesh (Filename: Line: 636) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'The End of Time' at step 'The End of Time End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'The Immortal Empire' at step 'The Immortal Empire Step 2' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge Failed' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) loading scene: Between (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 160647. Total: 382.368000 ms (FindLiveObjects: 8.223000 ms CreateObjectMapping: 4.882000 ms MarkObjects: 368.100000 ms DeleteObjects: 1.163000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.551000 ms loading scene: EoT (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 160068. Total: 365.872000 ms (FindLiveObjects: 7.856000 ms CreateObjectMapping: 4.608000 ms MarkObjects: 352.614000 ms DeleteObjects: 0.793000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 160068. Total: 361.990000 ms (FindLiveObjects: 7.532000 ms CreateObjectMapping: 4.573000 ms MarkObjects: 349.657000 ms DeleteObjects: 0.227000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'CATA_RockB (39)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatRockFloorS (6)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'CATA_RockB (35)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'CATA_RockB (31)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatRockS') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'CATA_StalagmiteA (1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'Prefab_Tree_Stump (1)') is missing! (Filename: Line: 1775) A script behaviour (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'Stal9A (39)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'Tree10') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'Prefab_Tree_Stump') is missing! (Filename: Line: 1775) A script behaviour (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair1') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloatStair2') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 0.943000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Requesting to /home/geal/.config/unity3d/Eleventh Hour Games/Graphics.INI (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 188362. Total: 379.178000 ms (FindLiveObjects: 9.913000 ms CreateObjectMapping: 5.678000 ms MarkObjects: 363.288000 ms DeleteObjects: 0.298000 ms)