Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 670 (ID=0x1189) Vendor: VRAM: 2007 MB Driver: 26.21.14.3039 Begin MonoManager ReloadAssembly - Completed reload, in 0.808 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 17.812200 ms Fallback handler could not load library C:/Last Epoch/app/Last Epoch_Data/Mono/data-000002104DECF6C0.dll Fallback handler could not load library C:/Last Epoch/app/Last Epoch_Data/Mono/data-000002104E57F030.dll Fallback handler could not load library C:/Last Epoch/app/Last Epoch_Data/Mono/data-000002111CB15A30.dll Searching for compatible XInput library... Found Xinput1_4.dll. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode ExclusiveFullScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 2 worker threads for Enlighten. Thread -> id: 1734 -> priority: 1 Thread -> id: 2af0 -> priority: 1 UnloadTime: 4.892300 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241086. Total: 730.852500 ms (FindLiveObjects: 39.173400 ms CreateObjectMapping: 18.488900 ms MarkObjects: 671.255900 ms DeleteObjects: 1.933400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|bbp_participant|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 0 Day 20 Hours 49 Minute 29 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 0 Day 20 Hours 49 Minute 29 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1071 unused Assets to reduce memory usage. Loaded Objects now: 233974. Total: 733.144900 ms (FindLiveObjects: 39.743900 ms CreateObjectMapping: 19.424500 ms MarkObjects: 663.831800 ms DeleteObjects: 10.144000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.645800 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 4,76 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 233965. Total: 724.589700 ms (FindLiveObjects: 40.868900 ms CreateObjectMapping: 19.203300 ms MarkObjects: 663.258400 ms DeleteObjects: 1.258700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 233960. Total: 718.685400 ms (FindLiveObjects: 38.762200 ms CreateObjectMapping: 18.754400 ms MarkObjects: 660.373000 ms DeleteObjects: 0.795000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.015600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)