Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: VRAM: 4018 MB Driver: 25.21.14.1967 Begin MonoManager ReloadAssembly - Completed reload, in 0.184 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.987334 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002BF8FD66C20.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002BF85E2C030.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002C02B6E18B0.dll Searching for compatible XInput library... Found Xinput1_4.dll. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 2560x1440 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode Windowed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 3 worker threads for Enlighten. Thread -> id: 13ac -> priority: 1 Thread -> id: 1120 -> priority: 1 Thread -> id: a8c -> priority: 1 UnloadTime: 4.452312 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241154. Total: 736.184627 ms (FindLiveObjects: 40.419872 ms CreateObjectMapping: 18.530847 ms MarkObjects: 675.032441 ms DeleteObjects: 2.196578 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 6 Day 8 Hours 26 Minute 48 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 6 Day 8 Hours 26 Minute 48 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1069 unused Assets to reduce memory usage. Loaded Objects now: 236626. Total: 748.994984 ms (FindLiveObjects: 41.368316 ms CreateObjectMapping: 18.553336 ms MarkObjects: 678.911775 ms DeleteObjects: 10.155201 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.382889 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 4,71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 236618. Total: 732.322893 ms (FindLiveObjects: 40.527427 ms CreateObjectMapping: 18.886269 ms MarkObjects: 671.667419 ms DeleteObjects: 1.235422 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 236613. Total: 715.225469 ms (FindLiveObjects: 40.724450 ms CreateObjectMapping: 19.275914 ms MarkObjects: 654.183772 ms DeleteObjects: 1.035467 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.402934 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)