Initialize engine version: 2018.2.0b11 (912020d71ebf) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 6800 Series (ID=0x6739) Vendor: VRAM: 1011 MB Driver: 15.201.2401.0 Begin MonoManager ReloadAssembly - Completed reload, in 0.323 seconds Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'SettingsManager') is missing! (Filename: Line: 1775) UnloadTime: 5.636449 ms Fallback handler could not load library F:/Games/LastEpoch/app/Last Epoch_Data/Mono/data-000001AB854DC610.dll Fallback handler could not load library F:/Games/LastEpoch/app/Last Epoch_Data/Mono/data-000001AC242AD020.dll Fallback handler could not load library F:/Games/LastEpoch/app/Last Epoch_Data/Mono/data-000001AB84EAB010.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Alpha 0.6.0.3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Graphics INI path set to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Screen Resolution has an empty options list (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) ScreenMode has an empty options list (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting up 2 worker threads for Enlighten. Thread -> id: 598 -> priority: 1 Thread -> id: 2a08 -> priority: 1 Error: {"DETAILS":"UNRECOGNISED"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because there is no valid NavMesh (Filename: Line: 636) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Armoury Aid' at step 'Armoury Aid Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loaded quest 'Erza Ledger' at step 'Erza Ledger Step1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 158560. Total: 370.320919 ms (FindLiveObjects: 10.901498 ms CreateObjectMapping: 9.548032 ms MarkObjects: 348.874570 ms DeleteObjects: 0.996176 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.122543 ms loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 158065. Total: 337.103581 ms (FindLiveObjects: 10.897649 ms CreateObjectMapping: 9.217042 ms MarkObjects: 316.456163 ms DeleteObjects: 0.532406 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 158065. Total: 333.786626 ms (FindLiveObjects: 10.337661 ms CreateObjectMapping: 8.514650 ms MarkObjects: 314.711410 ms DeleteObjects: 0.222584 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.394545 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) No fog of war quad found (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 227709. Total: 421.737247 ms (FindLiveObjects: 17.108200 ms CreateObjectMapping: 9.378688 ms MarkObjects: 393.966490 ms DeleteObjects: 1.283548 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 230134. Total: 381.887925 ms (FindLiveObjects: 17.472866 ms CreateObjectMapping: 10.515664 ms MarkObjects: 353.454225 ms DeleteObjects: 0.436508 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 128.607853 ms loading scene: A40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 766 unused Assets to reduce memory usage. Loaded Objects now: 159977. Total: 386.103876 ms (FindLiveObjects: 11.851811 ms CreateObjectMapping: 9.720903 ms MarkObjects: 324.621863 ms DeleteObjects: 39.908657 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 159977. Total: 352.884294 ms (FindLiveObjects: 12.669343 ms CreateObjectMapping: 10.354980 ms MarkObjects: 329.636424 ms DeleteObjects: 0.223546 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 159977. Total: 339.577346 ms (FindLiveObjects: 10.920100 ms CreateObjectMapping: 8.478729 ms MarkObjects: 319.924180 ms DeleteObjects: 0.253694 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 1775) A script behaviour (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1957) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 372) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 374) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.317224 ms Requesting to C:/Users/Andreas/AppData/LocalLow/Eleventh Hour Games/Graphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 289569. Total: 392.107558 ms (FindLiveObjects: 22.010827 ms CreateObjectMapping: 13.801829 ms MarkObjects: 355.538307 ms DeleteObjects: 0.756273 ms)