Initialize engine version: 2018.2.0b11 (912020d71ebf) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 25.21.14.1681 Begin MonoManager ReloadAssembly - Completed reload, in 1.145 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 49.351054 ms Requesting to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Authorized to play (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.598384 ms Fallback handler could not load library D:/Alejandro/Desktop/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000001BAA21C44D0.dll Fallback handler could not load library D:/Alejandro/Desktop/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000001BAB560BC50.dll Fallback handler could not load library D:/Alejandro/Desktop/Alpha-Launcher-Windows-2/app/Last Epoch_Data/Mono/data-000001BB32FD8010.dll Searching for compatible XInput library... Found Xinput1_4.dll. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) game version: Alpha 0.5.3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Screen Resolution has an empty options list (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) ScreenMode has an empty options list (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Saving to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Saving to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Saving to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Saving to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Saving to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Saving to C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The player light has not Light component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 118271. Total: 204.222761 ms (FindLiveObjects: 6.125809 ms CreateObjectMapping: 5.911794 ms MarkObjects: 191.597126 ms DeleteObjects: 0.587518 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 495) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 314 -> priority: 1 Thread -> id: e94 -> priority: 1 Thread -> id: 35f0 -> priority: 1 Thread -> id: 285c -> priority: 1 Request succeeded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because there is no valid NavMesh (Filename: Line: 636) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.922877 ms loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 123627. Total: 188.274254 ms (FindLiveObjects: 7.194095 ms CreateObjectMapping: 6.296561 ms MarkObjects: 174.349166 ms DeleteObjects: 0.434174 ms) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed TerrainData is missing splat texture 2. (Filename: Line: 213) UnloadTime: 0.812542 ms Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Probably erroneous Post Exposure value: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 185835. Total: 209.510685 ms (FindLiveObjects: 12.604642 ms CreateObjectMapping: 7.359727 ms MarkObjects: 188.496461 ms DeleteObjects: 1.049597 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 53.002629 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 123811. Total: 207.880225 ms (FindLiveObjects: 8.333548 ms CreateObjectMapping: 6.836208 ms MarkObjects: 171.974771 ms DeleteObjects: 20.735440 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.894717 ms Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 123696. Total: 186.325586 ms (FindLiveObjects: 9.122026 ms CreateObjectMapping: 6.441457 ms MarkObjects: 170.449271 ms DeleteObjects: 0.312575 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.871165 ms loading scene: A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 123696. Total: 185.506900 ms (FindLiveObjects: 7.328495 ms CreateObjectMapping: 6.233329 ms MarkObjects: 171.788404 ms DeleteObjects: 0.156671 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.116157 ms Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Probably erroneous Post Exposure value: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 255839. Total: 244.481484 ms (FindLiveObjects: 19.649234 ms CreateObjectMapping: 7.946733 ms MarkObjects: 216.558861 ms DeleteObjects: 0.326399 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 608.189830 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 3334 unused Assets to reduce memory usage. Loaded Objects now: 124370. Total: 207.986720 ms (FindLiveObjects: 7.823597 ms CreateObjectMapping: 6.934000 ms MarkObjects: 177.372007 ms DeleteObjects: 15.856859 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.982013 ms Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 661 unused Assets to reduce memory usage. Loaded Objects now: 123696. Total: 189.091916 ms (FindLiveObjects: 7.355375 ms CreateObjectMapping: 6.215153 ms MarkObjects: 174.856301 ms DeleteObjects: 0.664830 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.930301 ms loading scene: A90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 123696. Total: 192.821059 ms (FindLiveObjects: 6.825968 ms CreateObjectMapping: 6.232305 ms MarkObjects: 179.597154 ms DeleteObjects: 0.165375 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 0.977149 ms Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Probably erroneous Post Exposure value: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 273193. Total: 264.076447 ms (FindLiveObjects: 20.709840 ms CreateObjectMapping: 7.034351 ms MarkObjects: 227.682803 ms DeleteObjects: 8.648940 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 106.586122 ms loading scene: B10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 1465 unused Assets to reduce memory usage. Loaded Objects now: 124120. Total: 223.670524 ms (FindLiveObjects: 10.723559 ms CreateObjectMapping: 7.889901 ms MarkObjects: 186.274386 ms DeleteObjects: 18.782164 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 1775) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.315580 ms Loading from C:/Users/Alejandro/AppData/LocalLow/Eleventh Hour Games/Last EpochGraphics.INI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Probably erroneous Post Exposure value: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 650) Sub-emitters must be children of the system that spawns them (Filename: Line: 3000) Unloading 410 unused Assets to reduce memory usage. Loaded Objects now: 166047. Total: 228.297970 ms (FindLiveObjects: 15.607516 ms CreateObjectMapping: 8.718315 ms MarkObjects: 190.328137 ms DeleteObjects: 13.643744 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)