Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA TITAN Xp COLLECTORS EDITION (ID=0x1b02) Vendor: VRAM: 12145 MB Driver: 26.21.14.3064 Begin MonoManager ReloadAssembly - Completed reload, in 0.235 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.034500 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000023B498D0470.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000023B8B54EEE0.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000023C796B5E00.dll Searching for compatible XInput library... Found Xinput1_4.dll. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0h (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 6 worker threads for Enlighten. Thread -> id: 2630 -> priority: 1 Thread -> id: 28e8 -> priority: 1 Thread -> id: 4630 -> priority: 1 Thread -> id: 143c -> priority: 1 Thread -> id: 4430 -> priority: 1 Thread -> id: 223c -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.093100 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241617. Total: 420.098800 ms (FindLiveObjects: 15.001700 ms CreateObjectMapping: 12.408300 ms MarkObjects: 391.722000 ms DeleteObjects: 0.966300 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1073 unused Assets to reduce memory usage. Loaded Objects now: 238751. Total: 485.352000 ms (FindLiveObjects: 24.312300 ms CreateObjectMapping: 15.246400 ms MarkObjects: 437.554900 ms DeleteObjects: 8.238100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.275000 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 238739. Total: 464.825500 ms (FindLiveObjects: 16.550600 ms CreateObjectMapping: 15.922000 ms MarkObjects: 431.972100 ms DeleteObjects: 0.380500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238734. Total: 469.232300 ms (FindLiveObjects: 16.177000 ms CreateObjectMapping: 13.155700 ms MarkObjects: 439.568500 ms DeleteObjects: 0.330800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.062000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.35 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 277242. Total: 464.638700 ms (FindLiveObjects: 21.215400 ms CreateObjectMapping: 14.563900 ms MarkObjects: 428.362300 ms DeleteObjects: 0.496800 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Disconnected from the chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 639 unused Assets to reduce memory usage. Loaded Objects now: 242479. Total: 457.641400 ms (FindLiveObjects: 19.854200 ms CreateObjectMapping: 15.421000 ms MarkObjects: 414.148800 ms DeleteObjects: 8.216800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242479. Total: 468.230600 ms (FindLiveObjects: 16.887700 ms CreateObjectMapping: 12.934700 ms MarkObjects: 438.067700 ms DeleteObjects: 0.339900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.699900 ms loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) lastepochgame.com | 524: A timeout occurred

Error 524 Ray ID: 4da07d859912d2a6 • 2019-05-20 18:51:03 UTC

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentException: JSON parse error: Invalid value. at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type) at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in :0 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in :0 at RaceManager+d__33.MoveNext () [0x00122] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 (Filename: Line: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 242456. Total: 510.910300 ms (FindLiveObjects: 18.264000 ms CreateObjectMapping: 15.224400 ms MarkObjects: 477.022700 ms DeleteObjects: 0.398900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242451. Total: 506.451600 ms (FindLiveObjects: 16.583900 ms CreateObjectMapping: 13.464800 ms MarkObjects: 476.019200 ms DeleteObjects: 0.383400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A50FloorPainted') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.401100 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_A50 5.09 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 386565. Total: 573.428400 ms (FindLiveObjects: 27.714300 ms CreateObjectMapping: 19.218100 ms MarkObjects: 525.965900 ms DeleteObjects: 0.529800 ms) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2228 unused Assets to reduce memory usage. Loaded Objects now: 276106. Total: 604.027600 ms (FindLiveObjects: 20.458800 ms CreateObjectMapping: 19.616800 ms MarkObjects: 549.618300 ms DeleteObjects: 14.333400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276106. Total: 590.123800 ms (FindLiveObjects: 31.194100 ms CreateObjectMapping: 25.836400 ms MarkObjects: 527.082500 ms DeleteObjects: 6.010400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.528000 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.65 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 276061. Total: 555.143200 ms (FindLiveObjects: 20.071200 ms CreateObjectMapping: 18.157800 ms MarkObjects: 516.431000 ms DeleteObjects: 0.483000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 276056. Total: 568.424700 ms (FindLiveObjects: 25.127900 ms CreateObjectMapping: 17.846800 ms MarkObjects: 524.982500 ms DeleteObjects: 0.467100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.633700 ms Time to load M_Rest 4.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 287509. Total: 570.456900 ms (FindLiveObjects: 21.022400 ms CreateObjectMapping: 20.055300 ms MarkObjects: 528.813000 ms DeleteObjects: 0.566000 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <6fb12375d36241ad9ca316bd36b922fc>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <6fb12375d36241ad9ca316bd36b922fc>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <6fb12375d36241ad9ca316bd36b922fc>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6fb12375d36241ad9ca316bd36b922fc> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 280176. Total: 551.880400 ms (FindLiveObjects: 22.057200 ms CreateObjectMapping: 18.788800 ms MarkObjects: 500.756800 ms DeleteObjects: 10.277300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280176. Total: 514.985900 ms (FindLiveObjects: 17.728700 ms CreateObjectMapping: 17.041900 ms MarkObjects: 479.833100 ms DeleteObjects: 0.381900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.556600 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 280131. Total: 533.861500 ms (FindLiveObjects: 17.831700 ms CreateObjectMapping: 17.639400 ms MarkObjects: 497.917700 ms DeleteObjects: 0.472600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 280126. Total: 525.805900 ms (FindLiveObjects: 21.910500 ms CreateObjectMapping: 18.068000 ms MarkObjects: 485.439000 ms DeleteObjects: 0.388200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.305700 ms Time to load M_A10 4.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 397139. Total: 546.474500 ms (FindLiveObjects: 23.483400 ms CreateObjectMapping: 17.377100 ms MarkObjects: 505.088700 ms DeleteObjects: 0.525000 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1792 unused Assets to reduce memory usage. Loaded Objects now: 281497. Total: 548.625400 ms (FindLiveObjects: 23.216400 ms CreateObjectMapping: 19.236500 ms MarkObjects: 496.741400 ms DeleteObjects: 9.430900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281497. Total: 527.936300 ms (FindLiveObjects: 25.760300 ms CreateObjectMapping: 19.371100 ms MarkObjects: 482.406500 ms DeleteObjects: 0.398100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.919400 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.54 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 281450. Total: 586.783600 ms (FindLiveObjects: 20.915600 ms CreateObjectMapping: 20.061100 ms MarkObjects: 545.299700 ms DeleteObjects: 0.506800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281445. Total: 572.022500 ms (FindLiveObjects: 21.721400 ms CreateObjectMapping: 21.104000 ms MarkObjects: 528.778900 ms DeleteObjects: 0.417900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.191000 ms Time to load M_Rest 4.12 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 292897. Total: 585.246200 ms (FindLiveObjects: 23.478700 ms CreateObjectMapping: 20.441500 ms MarkObjects: 540.748600 ms DeleteObjects: 0.577100 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.BuyItem () [0x0004b] in <6fb12375d36241ad9ca316bd36b922fc>:0 at ShopGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x000bf] in <6fb12375d36241ad9ca316bd36b922fc>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00026] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <6fb12375d36241ad9ca316bd36b922fc> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 583 unused Assets to reduce memory usage. Loaded Objects now: 281216. Total: 598.881500 ms (FindLiveObjects: 19.613800 ms CreateObjectMapping: 18.371800 ms MarkObjects: 548.867600 ms DeleteObjects: 12.027900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281216. Total: 579.700400 ms (FindLiveObjects: 20.302600 ms CreateObjectMapping: 17.437800 ms MarkObjects: 541.530400 ms DeleteObjects: 0.429300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.845500 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 281171. Total: 600.135500 ms (FindLiveObjects: 19.420100 ms CreateObjectMapping: 19.486500 ms MarkObjects: 560.731500 ms DeleteObjects: 0.497100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281166. Total: 578.649900 ms (FindLiveObjects: 20.703900 ms CreateObjectMapping: 19.152700 ms MarkObjects: 538.383100 ms DeleteObjects: 0.409600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.212500 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_B50 6.37 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 499499. Total: 655.267200 ms (FindLiveObjects: 38.083300 ms CreateObjectMapping: 21.583700 ms MarkObjects: 594.192300 ms DeleteObjects: 1.407500 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1681 unused Assets to reduce memory usage. Loaded Objects now: 281810. Total: 583.786700 ms (FindLiveObjects: 31.607000 ms CreateObjectMapping: 22.980100 ms MarkObjects: 508.747800 ms DeleteObjects: 20.451400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281810. Total: 579.795700 ms (FindLiveObjects: 31.315700 ms CreateObjectMapping: 24.787700 ms MarkObjects: 512.288400 ms DeleteObjects: 11.403300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.643600 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.54 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 281758. Total: 570.111900 ms (FindLiveObjects: 22.357400 ms CreateObjectMapping: 19.068300 ms MarkObjects: 527.762900 ms DeleteObjects: 0.922900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281721. Total: 553.859900 ms (FindLiveObjects: 20.688900 ms CreateObjectMapping: 18.459800 ms MarkObjects: 514.354400 ms DeleteObjects: 0.356500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.823300 ms Time to load M_Rest 3.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 293174. Total: 568.939600 ms (FindLiveObjects: 32.676400 ms CreateObjectMapping: 18.755300 ms MarkObjects: 517.037900 ms DeleteObjects: 0.469600 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 281489. Total: 562.305600 ms (FindLiveObjects: 22.015400 ms CreateObjectMapping: 18.896000 ms MarkObjects: 512.096600 ms DeleteObjects: 9.297000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281489. Total: 575.490700 ms (FindLiveObjects: 20.813400 ms CreateObjectMapping: 18.614600 ms MarkObjects: 535.641300 ms DeleteObjects: 0.420800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.685000 ms loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.36 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 281476. Total: 533.150600 ms (FindLiveObjects: 20.126800 ms CreateObjectMapping: 19.187900 ms MarkObjects: 493.380000 ms DeleteObjects: 0.455800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281439. Total: 587.787900 ms (FindLiveObjects: 25.273300 ms CreateObjectMapping: 19.543000 ms MarkObjects: 542.526800 ms DeleteObjects: 0.444600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Rock (13)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (16)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (12)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (3)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (7)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (9)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (6)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (14)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (5)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (17)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (11)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (10)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (4)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock (15)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (8)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (18)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.033300 ms Time to load M_B20 6.01 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 430189. Total: 663.192900 ms (FindLiveObjects: 32.849400 ms CreateObjectMapping: 21.577700 ms MarkObjects: 607.246200 ms DeleteObjects: 1.519300 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2031 unused Assets to reduce memory usage. Loaded Objects now: 281933. Total: 657.332400 ms (FindLiveObjects: 24.878000 ms CreateObjectMapping: 17.026800 ms MarkObjects: 602.491700 ms DeleteObjects: 12.935700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281933. Total: 662.776900 ms (FindLiveObjects: 44.114100 ms CreateObjectMapping: 24.337300 ms MarkObjects: 586.816700 ms DeleteObjects: 7.508000 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 4.338000 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Time to load Default 3.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 282086. Total: 573.100400 ms (FindLiveObjects: 23.766800 ms CreateObjectMapping: 19.099200 ms MarkObjects: 529.417100 ms DeleteObjects: 0.817000 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281844. Total: 554.263800 ms (FindLiveObjects: 26.220800 ms CreateObjectMapping: 18.858600 ms MarkObjects: 508.787400 ms DeleteObjects: 0.396600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 4.990200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load M_Rest 4.01 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 293297. Total: 564.407500 ms (FindLiveObjects: 23.289200 ms CreateObjectMapping: 18.962900 ms MarkObjects: 521.632300 ms DeleteObjects: 0.522800 ms) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 281842. Total: 539.525900 ms (FindLiveObjects: 20.597100 ms CreateObjectMapping: 17.412300 ms MarkObjects: 493.296300 ms DeleteObjects: 8.219900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281842. Total: 524.125900 ms (FindLiveObjects: 22.154300 ms CreateObjectMapping: 18.564000 ms MarkObjects: 483.000700 ms DeleteObjects: 0.406600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.915900 ms loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 281829. Total: 612.639300 ms (FindLiveObjects: 26.270900 ms CreateObjectMapping: 22.292200 ms MarkObjects: 563.670800 ms DeleteObjects: 0.405200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281792. Total: 584.217700 ms (FindLiveObjects: 23.990900 ms CreateObjectMapping: 20.277200 ms MarkObjects: 539.256000 ms DeleteObjects: 0.693400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Rock (13)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (16)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (12)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (3)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (7)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (9)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (6)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (14)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (5)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (17)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (11)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (10)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (4)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock (15)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (8)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (18)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.757900 ms Time to load M_B20 6.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 475967. Total: 669.885000 ms (FindLiveObjects: 35.835500 ms CreateObjectMapping: 20.155800 ms MarkObjects: 612.490900 ms DeleteObjects: 1.402300 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3988 unused Assets to reduce memory usage. Loaded Objects now: 282818. Total: 619.643900 ms (FindLiveObjects: 37.146900 ms CreateObjectMapping: 20.125300 ms MarkObjects: 544.174700 ms DeleteObjects: 18.196800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282818. Total: 634.907800 ms (FindLiveObjects: 35.794200 ms CreateObjectMapping: 24.572700 ms MarkObjects: 551.254000 ms DeleteObjects: 23.286200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.646800 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.63 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 282766. Total: 579.107500 ms (FindLiveObjects: 23.088500 ms CreateObjectMapping: 18.526500 ms MarkObjects: 536.586600 ms DeleteObjects: 0.905400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282729. Total: 554.862700 ms (FindLiveObjects: 24.846100 ms CreateObjectMapping: 18.718800 ms MarkObjects: 510.940200 ms DeleteObjects: 0.357400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.924600 ms Time to load M_Rest 3.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 294183. Total: 572.273000 ms (FindLiveObjects: 26.542900 ms CreateObjectMapping: 18.588100 ms MarkObjects: 526.662100 ms DeleteObjects: 0.479700 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 5 to 105 | Result was 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 87 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 45 to 145 | Result was 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 55 to 155 | Result was 102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 60 to 160 | Result was 156 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 282268. Total: 576.094500 ms (FindLiveObjects: 20.639500 ms CreateObjectMapping: 18.241100 ms MarkObjects: 528.361000 ms DeleteObjects: 8.852600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282268. Total: 550.756800 ms (FindLiveObjects: 21.024200 ms CreateObjectMapping: 18.763900 ms MarkObjects: 510.648500 ms DeleteObjects: 0.319700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.847900 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.45 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 282255. Total: 611.619400 ms (FindLiveObjects: 23.106500 ms CreateObjectMapping: 20.628600 ms MarkObjects: 567.457600 ms DeleteObjects: 0.426600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282218. Total: 596.363800 ms (FindLiveObjects: 23.146800 ms CreateObjectMapping: 20.318100 ms MarkObjects: 552.490700 ms DeleteObjects: 0.407900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.245600 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_B50 6.11 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 508616. Total: 667.582900 ms (FindLiveObjects: 34.913700 ms CreateObjectMapping: 19.853300 ms MarkObjects: 611.438000 ms DeleteObjects: 1.377400 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 895 unused Assets to reduce memory usage. Loaded Objects now: 282860. Total: 607.089800 ms (FindLiveObjects: 36.820100 ms CreateObjectMapping: 24.421500 ms MarkObjects: 516.227800 ms DeleteObjects: 29.620100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282860. Total: 567.631300 ms (FindLiveObjects: 37.808600 ms CreateObjectMapping: 27.411100 ms MarkObjects: 499.461200 ms DeleteObjects: 2.950200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.163500 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 282738. Total: 606.777800 ms (FindLiveObjects: 22.384200 ms CreateObjectMapping: 20.542000 ms MarkObjects: 562.882000 ms DeleteObjects: 0.968600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282733. Total: 598.965500 ms (FindLiveObjects: 24.428400 ms CreateObjectMapping: 20.328500 ms MarkObjects: 553.800800 ms DeleteObjects: 0.407600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.265000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load M_Rest 4.24 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 294186. Total: 623.375000 ms (FindLiveObjects: 31.008200 ms CreateObjectMapping: 20.750900 ms MarkObjects: 571.032000 ms DeleteObjects: 0.583700 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 282684. Total: 642.116300 ms (FindLiveObjects: 20.536000 ms CreateObjectMapping: 19.221100 ms MarkObjects: 593.155600 ms DeleteObjects: 9.203200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282684. Total: 552.557200 ms (FindLiveObjects: 20.556700 ms CreateObjectMapping: 18.640900 ms MarkObjects: 512.953100 ms DeleteObjects: 0.406100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.679100 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 282639. Total: 606.725400 ms (FindLiveObjects: 26.005100 ms CreateObjectMapping: 20.807700 ms MarkObjects: 559.482600 ms DeleteObjects: 0.429600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282634. Total: 614.191700 ms (FindLiveObjects: 28.606700 ms CreateObjectMapping: 21.245900 ms MarkObjects: 563.922400 ms DeleteObjects: 0.416500 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.159800 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_C60 5.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 410902. Total: 645.759300 ms (FindLiveObjects: 32.091700 ms CreateObjectMapping: 19.116200 ms MarkObjects: 593.081300 ms DeleteObjects: 1.469800 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3808 unused Assets to reduce memory usage. Loaded Objects now: 284043. Total: 633.084000 ms (FindLiveObjects: 26.882500 ms CreateObjectMapping: 19.317500 ms MarkObjects: 574.779400 ms DeleteObjects: 12.104100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284043. Total: 647.460100 ms (FindLiveObjects: 40.641200 ms CreateObjectMapping: 24.486500 ms MarkObjects: 558.377000 ms DeleteObjects: 23.954900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.911900 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 283924. Total: 589.122800 ms (FindLiveObjects: 22.988200 ms CreateObjectMapping: 20.380700 ms MarkObjects: 544.951900 ms DeleteObjects: 0.801600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283919. Total: 595.208700 ms (FindLiveObjects: 21.786900 ms CreateObjectMapping: 18.899000 ms MarkObjects: 554.126500 ms DeleteObjects: 0.395900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.100400 ms Time to load M_Rest 4.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 295372. Total: 608.439300 ms (FindLiveObjects: 23.521200 ms CreateObjectMapping: 18.301000 ms MarkObjects: 566.057700 ms DeleteObjects: 0.558900 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 7 to 107 | Result was 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Forge () [0x003fb] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <51a8107d93154fce86c5fdf55b28d9e0>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0004f] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.GetInvItem (UnityEngine.GameObject slotObject) [0x00097] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x0000c] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0004f] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnBeginDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IBeginDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnBeginDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IBeginDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnBeginDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IBeginDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnBeginDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IBeginDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in <6fb12375d36241ad9ca316bd36b922fc>:0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6fb12375d36241ad9ca316bd36b922fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api