Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1050/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 418.56 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect 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GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_ occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_ve rtex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 67501528 Begin MonoManager ReloadAssembly - Completed reload, in 0.094 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Default vsync count 0 requesting resize 1918 x 1058 resizing window to 1918 x 1058 Desktop is 1920 x 1080 @ 60 Hz The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.805000 ms Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x7f9e2d6acf80.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x7f9e26b4d620.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0x7f9d87fdf020.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.0 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.0.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.1 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libudev.so.1.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libc.so.6 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/./libc.so.6.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 11 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.1 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Setting up 4 worker threads for Enlighten. Thread -> id: 7f9cec792700 -> priority: 1 Thread -> id: 7f9cebf91700 -> priority: 1 Thread -> id: 7f9ceb790700 -> priority: 1 Thread -> id: 7f9ce6aa8700 -> priority: 1 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/Kernel32 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32 Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32.so Fallback handler could not load library /home/geal/.steam/steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libKernel32 Game Log in Failure (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.871000 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 252162. Total: 500.336000 ms (FindLiveObjects: 12.571000 ms CreateObjectMapping: 10.701000 ms MarkObjects: 474.813000 ms DeleteObjects: 2.249000 ms) Game Log in Success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) I have roles: beta_backer|subscriber|bbp_participant|alpha_backer (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) {"success":false,"msg":["Event Not Exist"],"data":[]} (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) requesting resize 720 x 480 resizing window to 720 x 480 Desktop is 1920 x 1080 @ 60 Hz requesting resize 720 x 480 resizing window to 720 x 480 Desktop is 1920 x 1080 @ 60 Hz Desktop is 1080 x 1920 @ 60 Hz Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint EndStep ' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge Failed' (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1117 unused Assets to reduce memory usage. Loaded Objects now: 249079. Total: 509.114000 ms (FindLiveObjects: 13.889000 ms CreateObjectMapping: 11.249000 ms MarkObjects: 474.415000 ms DeleteObjects: 9.560000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.870000 ms loading scene: EoT (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.61 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 249157. Total: 508.845000 ms (FindLiveObjects: 14.040000 ms CreateObjectMapping: 9.509000 ms MarkObjects: 484.892000 ms DeleteObjects: 0.403000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 249196. Total: 484.058000 ms (FindLiveObjects: 12.558000 ms CreateObjectMapping: 9.257000 ms MarkObjects: 461.913000 ms DeleteObjects: 0.329000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.700000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load EoT 6.27 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 287958. Total: 524.269000 ms (FindLiveObjects: 29.774000 ms CreateObjectMapping: 10.404000 ms MarkObjects: 482.903000 ms DeleteObjects: 1.186000 ms) Connected to chat server (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: Waypoint (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 850 unused Assets to reduce memory usage. Loaded Objects now: 255577. Total: 518.533000 ms (FindLiveObjects: 13.048000 ms CreateObjectMapping: 9.827000 ms MarkObjects: 485.622000 ms DeleteObjects: 10.036000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 255577. Total: 546.961000 ms (FindLiveObjects: 12.793000 ms CreateObjectMapping: 9.670000 ms MarkObjects: 524.163000 ms DeleteObjects: 0.333000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.707000 ms loading scene: B30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.63 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 255563. Total: 511.040000 ms (FindLiveObjects: 13.166000 ms CreateObjectMapping: 9.640000 ms MarkObjects: 487.687000 ms DeleteObjects: 0.545000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 255558. Total: 522.472000 ms (FindLiveObjects: 12.777000 ms CreateObjectMapping: 9.740000 ms MarkObjects: 499.556000 ms DeleteObjects: 0.398000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.728000 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 6.31 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 516804. Total: 594.109000 ms (FindLiveObjects: 37.863000 ms CreateObjectMapping: 12.627000 ms MarkObjects: 542.606000 ms DeleteObjects: 1.012000 ms) loading scene: B3S10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1857 unused Assets to reduce memory usage. Loaded Objects now: 257186. Total: 547.210000 ms (FindLiveObjects: 14.424000 ms CreateObjectMapping: 11.427000 ms MarkObjects: 505.308000 ms DeleteObjects: 16.050000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 257186. Total: 534.627000 ms (FindLiveObjects: 24.585000 ms CreateObjectMapping: 12.089000 ms MarkObjects: 497.594000 ms DeleteObjects: 0.356000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.951000 ms Time to load B3S10 4.33 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 376450. Total: 563.441000 ms (FindLiveObjects: 25.722000 ms CreateObjectMapping: 12.884000 ms MarkObjects: 523.561000 ms DeleteObjects: 1.274000 ms) loading scene: Waypoint (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3731 unused Assets to reduce memory usage. Loaded Objects now: 257706. Total: 540.204000 ms (FindLiveObjects: 14.100000 ms CreateObjectMapping: 11.217000 ms MarkObjects: 503.917000 ms DeleteObjects: 10.968000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 257706. Total: 526.875000 ms (FindLiveObjects: 14.333000 ms CreateObjectMapping: 10.624000 ms MarkObjects: 501.588000 ms DeleteObjects: 0.329000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.985000 ms loading scene: B30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.62 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 257599. Total: 527.544000 ms (FindLiveObjects: 14.262000 ms CreateObjectMapping: 10.612000 ms MarkObjects: 501.766000 ms DeleteObjects: 0.903000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 257594. Total: 527.480000 ms (FindLiveObjects: 14.048000 ms CreateObjectMapping: 10.653000 ms MarkObjects: 502.418000 ms DeleteObjects: 0.360000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.982000 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 5.16 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 519786. Total: 606.346000 ms (FindLiveObjects: 39.002000 ms CreateObjectMapping: 11.963000 ms MarkObjects: 554.169000 ms DeleteObjects: 1.211000 ms) loading scene: B3S10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1584 unused Assets to reduce memory usage. Loaded Objects now: 257834. Total: 550.201000 ms (FindLiveObjects: 16.841000 ms CreateObjectMapping: 12.352000 ms MarkObjects: 503.326000 ms DeleteObjects: 17.680000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 257834. Total: 532.512000 ms (FindLiveObjects: 17.280000 ms CreateObjectMapping: 11.535000 ms MarkObjects: 503.342000 ms DeleteObjects: 0.354000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.043000 ms Time to load B3S10 4.16 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 377896. Total: 575.860000 ms (FindLiveObjects: 35.916000 ms CreateObjectMapping: 12.087000 ms MarkObjects: 526.584000 ms DeleteObjects: 1.271000 ms) loading scene: Portal (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3741 unused Assets to reduce memory usage. Loaded Objects now: 258358. Total: 546.906000 ms (FindLiveObjects: 16.974000 ms CreateObjectMapping: 11.995000 ms MarkObjects: 505.089000 ms DeleteObjects: 12.848000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258358. Total: 536.153000 ms (FindLiveObjects: 16.709000 ms CreateObjectMapping: 11.409000 ms MarkObjects: 507.705000 ms DeleteObjects: 0.329000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.355000 ms loading scene: EoT (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Portal 2.69 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 258251. Total: 533.269000 ms (FindLiveObjects: 16.866000 ms CreateObjectMapping: 11.500000 ms MarkObjects: 503.922000 ms DeleteObjects: 0.980000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 258246. Total: 533.180000 ms (FindLiveObjects: 16.624000 ms CreateObjectMapping: 11.643000 ms MarkObjects: 504.482000 ms DeleteObjects: 0.431000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.021000 ms B3S10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 3.43 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 293857. Total: 629.104000 ms (FindLiveObjects: 33.729000 ms CreateObjectMapping: 14.944000 ms MarkObjects: 578.987000 ms DeleteObjects: 1.442000 ms) loading scene: PortalBack (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 675 unused Assets to reduce memory usage. Loaded Objects now: 258274. Total: 545.324000 ms (FindLiveObjects: 17.091000 ms CreateObjectMapping: 11.679000 ms MarkObjects: 504.606000 ms DeleteObjects: 11.946000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258274. Total: 532.322000 ms (FindLiveObjects: 16.631000 ms CreateObjectMapping: 11.480000 ms MarkObjects: 503.850000 ms DeleteObjects: 0.359000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.965000 ms loading scene: B3S10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load PortalBack 2.59 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 258253. Total: 536.833000 ms (FindLiveObjects: 16.837000 ms CreateObjectMapping: 11.475000 ms MarkObjects: 508.146000 ms DeleteObjects: 0.374000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 258248. Total: 538.273000 ms (FindLiveObjects: 18.870000 ms CreateObjectMapping: 11.468000 ms MarkObjects: 507.550000 ms DeleteObjects: 0.383000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.989000 ms Time to load B3S10 3.95 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 379395. Total: 571.184000 ms (FindLiveObjects: 25.874000 ms CreateObjectMapping: 12.673000 ms MarkObjects: 531.511000 ms DeleteObjects: 1.126000 ms) loading scene: Waypoint (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3634 unused Assets to reduce memory usage. Loaded Objects now: 258359. Total: 548.398000 ms (FindLiveObjects: 17.035000 ms CreateObjectMapping: 12.093000 ms MarkObjects: 509.069000 ms DeleteObjects: 10.198000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258359. Total: 562.717000 ms (FindLiveObjects: 16.915000 ms CreateObjectMapping: 12.030000 ms MarkObjects: 533.419000 ms DeleteObjects: 0.352000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.520000 ms loading scene: B30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.72 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 258251. Total: 535.651000 ms (FindLiveObjects: 17.255000 ms CreateObjectMapping: 11.631000 ms MarkObjects: 505.830000 ms DeleteObjects: 0.934000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 258246. Total: 562.771000 ms (FindLiveObjects: 28.203000 ms CreateObjectMapping: 12.750000 ms MarkObjects: 521.473000 ms DeleteObjects: 0.344000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.620000 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 5.15 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 520438. Total: 609.941000 ms (FindLiveObjects: 38.886000 ms CreateObjectMapping: 11.790000 ms MarkObjects: 558.074000 ms DeleteObjects: 1.191000 ms) loading scene: B3S10 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 258211. Total: 549.214000 ms (FindLiveObjects: 16.943000 ms CreateObjectMapping: 11.767000 ms MarkObjects: 504.244000 ms DeleteObjects: 16.258000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258211. Total: 533.343000 ms (FindLiveObjects: 18.245000 ms CreateObjectMapping: 11.568000 ms MarkObjects: 503.160000 ms DeleteObjects: 0.369000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.005000 ms Time to load B3S10 4.15 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 379015. Total: 575.914000 ms (FindLiveObjects: 30.319000 ms CreateObjectMapping: 12.103000 ms MarkObjects: 532.176000 ms DeleteObjects: 1.315000 ms) loading scene: B30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3784 unused Assets to reduce memory usage. Loaded Objects now: 259648. Total: 551.422000 ms (FindLiveObjects: 16.971000 ms CreateObjectMapping: 12.092000 ms MarkObjects: 509.753000 ms DeleteObjects: 12.605000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 259648. Total: 544.373000 ms (FindLiveObjects: 18.384000 ms CreateObjectMapping: 11.887000 ms MarkObjects: 513.767000 ms DeleteObjects: 0.334000 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.471000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 5.29 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 521718. Total: 642.827000 ms (FindLiveObjects: 41.718000 ms CreateObjectMapping: 12.520000 ms MarkObjects: 587.159000 ms DeleteObjects: 1.430000 ms) loading scene: Waypoint (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1628 unused Assets to reduce memory usage. Loaded Objects now: 259324. Total: 550.929000 ms (FindLiveObjects: 16.944000 ms CreateObjectMapping: 11.663000 ms MarkObjects: 508.385000 ms DeleteObjects: 13.935000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 259324. Total: 541.792000 ms (FindLiveObjects: 17.031000 ms CreateObjectMapping: 11.707000 ms MarkObjects: 512.733000 ms DeleteObjects: 0.320000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.042000 ms loading scene: EoT (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.79 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 259269. Total: 537.859000 ms (FindLiveObjects: 17.467000 ms CreateObjectMapping: 11.553000 ms MarkObjects: 507.804000 ms DeleteObjects: 1.034000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 259264. Total: 539.443000 ms (FindLiveObjects: 19.228000 ms CreateObjectMapping: 11.634000 ms MarkObjects: 508.180000 ms DeleteObjects: 0.400000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.070000 ms Time to load EoT 3.10 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 294718. Total: 552.197000 ms (FindLiveObjects: 27.253000 ms CreateObjectMapping: 11.618000 ms MarkObjects: 511.868000 ms DeleteObjects: 1.456000 ms) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 674 unused Assets to reduce memory usage. Loaded Objects now: 259194. Total: 557.127000 ms (FindLiveObjects: 25.301000 ms CreateObjectMapping: 11.639000 ms MarkObjects: 509.522000 ms DeleteObjects: 10.665000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 259194. Total: 540.080000 ms (FindLiveObjects: 17.101000 ms CreateObjectMapping: 11.489000 ms MarkObjects: 511.152000 ms DeleteObjects: 0.336000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.028000 ms loading scene: M_B50 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.59 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 259175. Total: 537.769000 ms (FindLiveObjects: 17.121000 ms CreateObjectMapping: 11.659000 ms MarkObjects: 508.596000 ms DeleteObjects: 0.393000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 259170. Total: 537.450000 ms (FindLiveObjects: 16.808000 ms CreateObjectMapping: 11.425000 ms MarkObjects: 508.808000 ms DeleteObjects: 0.409000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 2.009000 ms Time to load M_B50 4.89 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 470642. Total: 607.200000 ms (FindLiveObjects: 33.650000 ms CreateObjectMapping: 16.289000 ms MarkObjects: 556.142000 ms DeleteObjects: 1.119000 ms) Roll was from 10 to 110 | Result was 47 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2108 unused Assets to reduce memory usage. Loaded Objects now: 293414. Total: 634.871000 ms (FindLiveObjects: 19.780000 ms CreateObjectMapping: 16.726000 ms MarkObjects: 571.125000 ms DeleteObjects: 27.239000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293414. Total: 602.254000 ms (FindLiveObjects: 18.753000 ms CreateObjectMapping: 15.034000 ms MarkObjects: 568.011000 ms DeleteObjects: 0.455000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.425000 ms loading scene: M_Rest (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.11 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 293358. Total: 608.937000 ms (FindLiveObjects: 18.643000 ms CreateObjectMapping: 15.129000 ms MarkObjects: 573.914000 ms DeleteObjects: 1.250000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293353. Total: 608.866000 ms (FindLiveObjects: 19.015000 ms CreateObjectMapping: 15.068000 ms MarkObjects: 574.373000 ms DeleteObjects: 0.409000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.392000 ms Time to load M_Rest 3.13 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 304754. Total: 625.760000 ms (FindLiveObjects: 32.803000 ms CreateObjectMapping: 16.212000 ms MarkObjects: 576.153000 ms DeleteObjects: 0.591000 ms) Roll was from 9 to 109 | Result was 19 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 19 to 119 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 7 to 107 | Result was 30 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 16 to 116 | Result was 85 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 16 to 116 | Result was 45 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 26 to 126 | Result was 71 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 36 to 136 | Result was 53 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 6 to 106 | Result was 67 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 76 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 100 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 40 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 32 to 132 | Result was 123 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 89 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 64 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 128 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 55 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 116 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 41 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 54 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 126 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 81 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 108 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 81 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 81 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 96 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 115 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 76 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 110 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 18 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 42 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 127 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 0 to 100 | Result was 59 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 17 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 105 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 70 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 68 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 78 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 32 to 132 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 17 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 68 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 4 to 104 | Result was 39 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 93 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 24 to 124 | Result was 121 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 47 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 96 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 80 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 32 to 132 | Result was 41 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 42 to 142 | Result was 66 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 76 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 12 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 93 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 69 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 45 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 35 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 86 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 9 to 109 | Result was 41 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 103 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.Forge () [0x003fb] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Roll was from 8 to 108 | Result was 57 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 6 to 106 | Result was 34 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 31 to 131 | Result was 53 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 27 to 127 | Result was 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 37 to 137 | Result was 69 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 47 to 147 | Result was 99 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 57 to 157 | Result was 78 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 67 to 167 | Result was 84 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 6 to 106 | Result was 43 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 13 to 113 | Result was 32 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 23 to 123 | Result was 32 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 33 to 133 | Result was 127 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 43 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 110 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 7 to 107 | Result was 55 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 17 to 117 | Result was 48 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 27 to 127 | Result was 38 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 37 to 137 | Result was 122 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 293321. Total: 665.030000 ms (FindLiveObjects: 19.327000 ms CreateObjectMapping: 17.043000 ms MarkObjects: 616.569000 ms DeleteObjects: 12.090000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293321. Total: 619.172000 ms (FindLiveObjects: 24.203000 ms CreateObjectMapping: 15.662000 ms MarkObjects: 578.914000 ms DeleteObjects: 0.392000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.525000 ms loading scene: M_C60 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.94 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 293305. Total: 613.805000 ms (FindLiveObjects: 18.841000 ms CreateObjectMapping: 14.896000 ms MarkObjects: 579.567000 ms DeleteObjects: 0.500000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293300. Total: 612.516000 ms (FindLiveObjects: 18.513000 ms CreateObjectMapping: 15.079000 ms MarkObjects: 578.494000 ms DeleteObjects: 0.428000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.415000 ms Time to load M_C60 4.12 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 438023. Total: 658.943000 ms (FindLiveObjects: 26.191000 ms CreateObjectMapping: 17.821000 ms MarkObjects: 613.687000 ms DeleteObjects: 1.244000 ms) Roll was from 20 to 120 | Result was 117 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 293726. Total: 635.547000 ms (FindLiveObjects: 19.487000 ms CreateObjectMapping: 16.096000 ms MarkObjects: 589.158000 ms DeleteObjects: 10.803000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293726. Total: 623.248000 ms (FindLiveObjects: 26.454000 ms CreateObjectMapping: 15.144000 ms MarkObjects: 581.275000 ms DeleteObjects: 0.374000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.603000 ms loading scene: M_Rest (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.08 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 293580. Total: 626.623000 ms (FindLiveObjects: 19.491000 ms CreateObjectMapping: 14.964000 ms MarkObjects: 590.903000 ms DeleteObjects: 1.264000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293575. Total: 630.214000 ms (FindLiveObjects: 21.015000 ms CreateObjectMapping: 15.120000 ms MarkObjects: 593.666000 ms DeleteObjects: 0.412000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.706000 ms Time to load M_Rest 3.18 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 304975. Total: 632.636000 ms (FindLiveObjects: 30.207000 ms CreateObjectMapping: 15.166000 ms MarkObjects: 586.631000 ms DeleteObjects: 0.631000 ms) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 293581. Total: 627.592000 ms (FindLiveObjects: 18.942000 ms CreateObjectMapping: 15.403000 ms MarkObjects: 582.512000 ms DeleteObjects: 10.734000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293581. Total: 616.378000 ms (FindLiveObjects: 18.051000 ms CreateObjectMapping: 15.508000 ms MarkObjects: 582.368000 ms DeleteObjects: 0.450000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.582000 ms loading scene: M_F70 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.88 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 293564. Total: 615.990000 ms (FindLiveObjects: 18.958000 ms CreateObjectMapping: 15.131000 ms MarkObjects: 581.447000 ms DeleteObjects: 0.453000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293559. Total: 614.790000 ms (FindLiveObjects: 18.687000 ms CreateObjectMapping: 14.950000 ms MarkObjects: 580.694000 ms DeleteObjects: 0.457000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.607000 ms Time to load M_F70 5.68 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 409176. Total: 664.325000 ms (FindLiveObjects: 35.999000 ms CreateObjectMapping: 16.311000 ms MarkObjects: 610.939000 ms DeleteObjects: 1.074000 ms) loading scene: Default (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 294064. Total: 627.402000 ms (FindLiveObjects: 18.398000 ms CreateObjectMapping: 15.328000 ms MarkObjects: 581.356000 ms DeleteObjects: 12.320000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294064. Total: 690.756000 ms (FindLiveObjects: 42.882000 ms CreateObjectMapping: 15.194000 ms MarkObjects: 632.293000 ms DeleteObjects: 0.386000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.637000 ms loading scene: M_Rest (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.18 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 294007. Total: 638.462000 ms (FindLiveObjects: 20.252000 ms CreateObjectMapping: 15.745000 ms MarkObjects: 601.446000 ms DeleteObjects: 1.018000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 294002. Total: 623.295000 ms (FindLiveObjects: 19.335000 ms CreateObjectMapping: 15.452000 ms MarkObjects: 588.100000 ms DeleteObjects: 0.407000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.631000 ms Time to load M_Rest 3.18 s (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 305401. Total: 632.508000 ms (FindLiveObjects: 29.824000 ms CreateObjectMapping: 15.568000 ms MarkObjects: 586.536000 ms DeleteObjects: 0.579000 ms) Roll was from 2 to 102 | Result was 6 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 61 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 28 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 54 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 85 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 41 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 115 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 53 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 12 to 112 | Result was 63 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 83 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 32 to 132 | Result was 38 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 42 to 142 | Result was 133 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 2 to 102 | Result was 87 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 4 to 104 | Result was 89 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 95 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 24 to 124 | Result was 70 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 34 to 134 | Result was 72 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 44 to 144 | Result was 88 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 33 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 67 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 85 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 70 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 95 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 90 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 43 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 80 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 102 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.Forge () [0x003fb] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in :0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0004f] in :0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in :0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in :0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in :0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in :0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in :0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in :0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in :0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in :0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in :0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006ff] in :0 at CraftingSlotManager.StoreItem (UnityEngine.GameObject itemObj) [0x00137] in :0 at CraftingSlotManager.SwapItem (UnityEngine.GameObject dropItemObj) [0x00018] in :0 at CraftingSlotManager.Click (UnityEngine.EventSystems.PointerEventData clickData) [0x0007d] in :0 at CraftingSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at MaterialItemManager.SlotCheck () [0x00017] in :0 at MaterialItemManager.ClickMaterial (UnityEngine.EventSystems.PointerEventData pointerEventData) [0x00024] in :0 at MaterialItemSlot.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at CraftingSlotManager.FilterAffixListForItem () [0x0001e] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006f9] in :0 at CraftingSlotManager.ApplyAffixFromList (System.Int32 affixNum) [0x00095] in :0 at ShardAffixListElement.Click () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at CraftingSlotManager.FilterAffixListForItem () [0x0001e] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006f9] in :0 at CraftingSlotManager.ApplyAffixFromList (System.Int32 affixNum) [0x00095] in :0 at ShardAffixListElement.Click () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at CraftingSlotManager.FilterAffixListForItem () [0x0001e] in :0 at CraftingSlotManager.UpdateItemInfo () [0x006f9] in :0 at CraftingSlotManager.ApplyAffixFromList (System.Int32 affixNum) [0x00095] in :0 at ShardAffixListElement.Click () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7827fff96e124e2dbf4f802a0acde90f>:0 at UnityEngine.UI.Button.Press () [0x00027] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0)