Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: VRAM: 2977 MB Driver: 24.21.13.9907 Begin MonoManager ReloadAssembly - Completed reload, in 1.877 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 9.700690 ms Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/data-0000000070EA0850.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/data-0000000070F300A0.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/data-000000007153CD40.dll Searching for compatible XInput library... Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Found Xinput1_3.dll. Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library E:/Last Epoch/app/Last Epoch_Data/Mono/libxinput1_4.dll DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) UnloadTime: 2.156426 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 253427. Total: 461.305590 ms (FindLiveObjects: 17.263427 ms CreateObjectMapping: 12.614826 ms MarkObjects: 430.327425 ms DeleteObjects: 1.099325 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":false,"msg":["Event Not Exist"],"data":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step 11' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Setting up 4 worker threads for Enlighten. Thread -> id: 2a18 -> priority: 1 Thread -> id: 2534 -> priority: 1 Thread -> id: 1290 -> priority: 1 Thread -> id: 295c -> priority: 1 Unloading 1065 unused Assets to reduce memory usage. Loaded Objects now: 248046. Total: 467.483981 ms (FindLiveObjects: 17.314450 ms CreateObjectMapping: 12.789885 ms MarkObjects: 430.056773 ms DeleteObjects: 7.322581 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.094260 ms loading scene: Z60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.02 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 248047. Total: 471.498909 ms (FindLiveObjects: 22.380613 ms CreateObjectMapping: 12.351797 ms MarkObjects: 436.120803 ms DeleteObjects: 0.645696 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 248042. Total: 454.882351 ms (FindLiveObjects: 17.315623 ms CreateObjectMapping: 12.727427 ms MarkObjects: 424.255771 ms DeleteObjects: 0.583238 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.133260 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load Z60 23.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 309146. Total: 507.435915 ms (FindLiveObjects: 24.168153 ms CreateObjectMapping: 16.082583 ms MarkObjects: 465.981756 ms DeleteObjects: 1.203129 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 960 unused Assets to reduce memory usage. Loaded Objects now: 253211. Total: 495.592875 ms (FindLiveObjects: 16.910670 ms CreateObjectMapping: 13.422093 ms MarkObjects: 456.425629 ms DeleteObjects: 8.834190 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 253211. Total: 493.175766 ms (FindLiveObjects: 26.090873 ms CreateObjectMapping: 15.326339 ms MarkObjects: 450.817574 ms DeleteObjects: 0.940687 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.130035 ms loading scene: A05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.96 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 253095. Total: 477.462655 ms (FindLiveObjects: 17.010075 ms CreateObjectMapping: 13.181936 ms MarkObjects: 446.467482 ms DeleteObjects: 0.802282 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 253090. Total: 478.307162 ms (FindLiveObjects: 18.527842 ms CreateObjectMapping: 12.898088 ms MarkObjects: 446.272190 ms DeleteObjects: 0.609042 ms) The file 'E:/Last Epoch/app/Last Epoch_Data/sharedassets21.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 220) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 18446744059594600072. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 18446744059594600072. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 18446744059594600072. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 18446744059594600072. DynamicHeapAllocator out of memory - Could not get memory for large allocation 18446744059594600072! Could not allocate memory: System out of memory! Trying to allocate: 18446744059594600072B with 16 alignment. MemoryLabel: Serialization Allocation happened at: Line:75 in Memory overview [ ALLOC_DEFAULT ] used: 1450367001B | peak: 0B | reserved: 1729967513B [ ALLOC_TEMP_JOB ] used: 1075782B | peak: 0B | reserved: 12582912B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 196790992B | peak: 0B | reserved: 207271992B [ ALLOC_CACHEOBJECTS ] used: 12836173488B | peak: 0B | reserved: 12873365888B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 233112B | peak: 0B | reserved: 4358144B Could not allocate memory: System out of memory! Trying to allocate: 18446744059594600072B with 16 alignment. MemoryLabel: Serialization Allocation happened at: Line:75 in Memory overview [ ALLOC_DEFAULT ] used: 1450367001B | peak: 0B | reserved: 1729967513B [ ALLOC_TEMP_JOB ] used: 1075782B | peak: 0B | reserved: 12582912B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 196790992B | peak: 0B | reserved: 207271992B [ ALLOC_CACHEOBJECTS ] used: 12836173488B | peak: 0B | reserved: 12873365888B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 233112B | peak: 0B | reserved: 4358144B (Filename: Line: 1161) Crash!!! SymInit: Symbol-SearchPath: '.;E:\Last Epoch\app;E:\Last Epoch\app;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Wes' OS-Version: 6.1.0 E:\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (000000013FB80000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.8.4067 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (0000000076EE0000), size: 1744896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23915 C:\Program Files\AVAST Software\Avast\aswhook.dll:aswhook.dll (000007FEE3DB0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 19.3.4.2057 C:\Windows\system32\kernel32.dll:kernel32.dll (0000000076CC0000), size: 1175552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23915 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFCE40000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23915 E:\Last 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'-deferred-', PDB: '', fileVersion: 6.1.7601.23677 C:\Windows\system32\USERENV.dll:USERENV.dll (000007FEFCE20000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514 C:\Windows\system32\icm32.dll:icm32.dll (000007FEF0630000), size: 270336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.23677 E:\Last Epoch\app\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (000007FEF0360000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEF5E90000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514 ========== OUTPUTTING STACK TRACE ================== 0x000007FECFB236AB (UnityPlayer) UnityMain 0x000007FECF8575C2 (UnityPlayer) UnityMain 0x000007FECF856DFD (UnityPlayer) UnityMain 0x000007FECF854F04 (UnityPlayer) UnityMain 0x000007FECF7487B3 (UnityPlayer) UnityMain 0x000007FECF749268 (UnityPlayer) UnityMain 0x000007FECF74959C (UnityPlayer) UnityMain 0x000007FECF7495F9 (UnityPlayer) UnityMain 0x000007FECF7915E1 (UnityPlayer) UnityMain 0x0000000076CD59CD (kernel32) BaseThreadInitThunk 0x0000000076F0A561 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Wes/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes