thanks for this build, i’m really enjoying it so far! i knew i wanted to play a necromancer for my first build but was pretty overwhelmed by the skill trees (even after years of PoE), so i came to the forum and picked a few that looked interesting… yours was the first one i tried and it was so much fun i ended up sticking with it.
i just died for the first time at level 50 on wave 49 of the arena, which i think speaks a lot to the tankiness of the build. the ward generation is insane. i still have a lot of room for improvement on my gear, so i can see myself pushing quite far into the arena with it.
i noticed you speced into mark for death but didn’t spend more than half of the points for it… was it just an abandoned experiment? since there aren’t really any other relevant skills with trees yet, i speced into it as well and plan on playing around with it as my fifth skill instead of transplant and exhume, which i’ve been switching between so far. i think it will be really useful against tanky mobs and bosses with the bone prison node, to keep them in check as well as providing the damage boost.
what i think would be really nice is if the mark of punishment node that applies the curse to nearby enemies when your minions die would inherit the skill tree if you specialize into the skill… that way you can use it as a sort of ad hoc sixth skill and still have transplant for escapes or exhume for ward generation… that might be a little OP though, so i can see why the devs might not do that.
edit: FWIW, re: doublet of onos tull, i found the bleed was not really doing enough damage to justify the lack of defense, so i stopped using it once i got to the endgame stuff. and it definitely drops in higher level areas… i found 3 of them so far, one in the last part of the story and 2 in the monolith and arena.