Disclaimer: currently with my setup this build causes massive lag and i have not been able to progress to a point where i can min/max the character, so everything here will be just general outlines to follow
i made this guide so others may follow it and report on their experiences, to see if it really does cause huge lag or its just me
as for people asking for a video, refer to this thread, it has a very short video on the lag and i explain why i cannot make a longer and proper showcase.
on to the guide…
this build focuses on generating large numbers of minions with Summon wraiths
Wandering spirits and Rip blood are specialized for mana sustain to keep up with the massive costs of the main skills
the secondary main skill is Sacrifice which is specialized for chain explosions and to re summon minions you sacrifice back into more minions
the last skill to use, is up to preference, i recommend
Transplant for mobility
Mark of death for plain old more damage
Exhume, seems useless but i will go into details later once i explain the passive choices.
your stat priority on gear should be INT (to scale everything)
glancing blow and protections as your defensive stats
run this build with a wand/scepter + shield
the wand/scepter is needed for the -3 mana cost affix (helps a lot with sustain)
the only unique i recommend is Doublet of Onos Tull the bleeding chance will power your minions damage and int will scale it all.
this chest is very important for your minions damage but if you cannot get this chest there are alternative ways on the passive tree of Summon wraiths and Sacrifice to give your minions consistent DoTs on hit,
for Wraiths spec into the Noxius strikes passives on the left side of its tree
for Sacrifice spec 2 points into the Eviscerating Wraith passive on the bottom of its tree
cast everything off cool down, the better you time your spells the more efficient and powerful this build gets, keep up your summon count (sometimes you should cast sacrifice and hit nothing to re summon your minions before they all die out) and use the “command attack” button(A) for your minions regularly if not always, when you go below mana (globe turns purple) spam rip blood on mobs to regenerate it, having -3 mana cost on your weapon removes the mana cost of rip blood and helps this build massively.
your own minions have the potential to box you in and get you killed because you can collide with them, using Transplant is the best way to avoid this issue, but if you are using any other skill try and pop your minions with sacrifice to escape, doing this should clear any threat thats too close to you and generate a ton of ward as extra protection against anything unexpected happening.
nodes highlighted in red are priorities to max out the rest of the points left over can be spent as you wish, i will give a more detailed explanation and recommendations just bellow the pictures
head straight for the upper left side towards the mana regain nodes, you need this to help with sustain, after that max out the blood splatter node for aoe, you can regain over 50% of your mana back in one cast if you hit a big pack of monsters
i currently have this specialized further towards the bottom left for the corrosion debuff which reduces enemy armor(since most of the damage this build does is physical)
go towards the top right straight to the “gain mana when spirits expire node” then go to the bottom right towards the cooldown reduction node, after that you can either max out the ward generation node (just before the mana node) or go for the summon frequency node on the bottom right
for the remaining points i currently have it specialized to make spirits shoot poison projectiles, you can opt to go into the fear nodes but they will make the skill cost extra mana.
head to the top right into the “mass wraith nodes” this will give the skill a cooldown but make it summon up to 7 wraiths.
you can head further in and grab the cooldown reduction node, the rest of the points are for making the wraiths last as long as possible (max hp and the 4pt reduced health drain node)
you can opt to drop some points from the hp or cooldown reduction node to max out the poison chance node on the bottom left (this should boost the wraiths damage by a lot)
big boy damage.
head into the chain explosion node to the right then go down into the Crimson horror node on the bottom left, this combo will allow you to pop all your normal wraiths and convert them into tanky and long lasting blood wraiths.
max out Pontifex and blood wraith damage + health nodes on the way towards crimson horror
the rest is up to you, i would recommend getting some points into the aoe node (Necrotic audience) bigger aoe will allow you to pop more minions and 1 point into the blood wraith leech nodes
currently i have the rest of the points into the bone nova nodes, but i do not recommend that, these nodse are a trap if they are not specialized into enough, i suggest going left into the ignite and fire damage nodes, maxing out ignite over fire damage
as stated in the disclaimer i could not min/max this build so im only lvl 55 and this passive tree in incomplete.
nodes highlighted in red are priorities to max out, nodes not highlighted are flexible and up to you to decide.
INT and Mania of Mortality, the biggest node for your defenses, this passive is the main engine behind your ward generation
the last 2 nodes are filler, i put them into ward retention.
HUGE int node and its right at the start
max out the 8 pointer bleed node for a 56% chance for you and your minions to cause bleeding, this is a huge damage boost, combined with Doublet fo Onos Tull your minions have a 96% chance to bleed, now imagine have 30-70 minions all attacking and applying their bleed stacks.
later on you can revisit lich and grab the last INT node (but i dont think there will be enough points.)
i will be going into more detail here since this is the main tree.
grab the minion health nodes as a starter, more minion health = longer lasting wraiths
after that you can eithr go into Cursed blood for the 60% phys damage for you and minions or go into Marrow armor for lots of armor
Wisp weaver, Putrid retribution and Ward vortex for the next 15 points
wisp weaver and ward vortex for additional ward generation and ward retention
Putrid retribution is a huge node, it allows you to sustain huge numbers of minions, since the main focus of this build is to “kill” you own minions this passive will proc very regularly and can start a cycle of summoning blood wraiths + putrid wraiths
you can grab 1 point into Mark of Punishment, this will proc almost always when you use sacrifice and basically give you a free 30% more damage boost if a monsters survive a cast of sacrifice
spend the rest of the points into whatever until you can reach Empty the Graves, this passive is a huge armor boost considering how much minions you summon.
spend points into whatever to reach Undead Intellect, max this out for a huge INT boost
as you go up there i recommend spending points on more defensive passives like Rite of Undeath and Blood armor
WHY GET EXHUME?
this skill is secretly OP for this particular build, why?
exhume is actually coded to summon minions which instantly die which then generate the corpses
you have 3 passives which benefit you when a “minion dies”
- Mania of mortality
casting exhume has a chance to give you a huge amount of ward almost for free…
- Putrid retribution
casting exhume basically allows you to summon putrid wraiths on demand but at a % chance
- Mark of Punishment
casting exhume has a chance of debuffing everything around it to take 30% more damage.
thats it, i hope someone will try out this build and not get crazy lag to be able to stretch and optimize it to the max, unfortunately i currently cant, possibly because of my computer specs.