Oh, I’d thought that was an intended feature to both facilitate farming and discourage TP cheese tactics like despawning Baal’s clone in D2 or dodging Brine King’s invincible phases in POE
In any case, Sacred 2 had mechanics that integrated well with the open world design like map exploration %, survival bonus, hidden minibosses with enhanced/unique drop tables, the Ascaron office quest, etc. At present, I don’t see anything in LE that would work like that. Personally, I don’t think the lack of open world in LE is as striking as, say, the way POE’s delve only loads a certain area at a time (curious if GGG will do anything about that for the upcoming endless delve event, but I digress).
In a vacuum and absent other considerations, sure, being able to walk the whole map for any given era withing interruptions would be better than the current state, but this seems like a “nice to have but not really impactful”-type of issue.