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What wand is better?

For a meteor build?

The rare, much higher adaptive spell damage, comparable “% increased” & some health and mana added as well. If you were using Fireball, the unique might be more useful due to the added projectiles.

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Yep, definitely the rare. Adaptive spell damage is by far the msot important stat, since meteor has 500% damage effectiveness. Followed by “x% increased” damage

The unique does not do much for meteor.

I think there is currently no good unique weapon/off-hand for meteor. You will most likely keep using rares atm.

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Thanks guys, I would like to take advantage of the thread for a new comparison to improve knowledge about adaptative damage, spell damage, increased elemental damage and increase damage.

I think the 62 adaptative wand is better in terms of damage, right?

That one’s a bit harder to say & depends on what spell you’re using. The prophecy wand has 29% more adaptive spell damage, but the infernal wand has an additional 14% increased cast speed & 22% “more” increased damage modifiers.

All else being equal, the prophecy wand is probably better assuming the real benefit you get from the increase cast speed & the other damage modifiers is less than 29%, but the “added damage effectiveness” of the skill you’re using will play a very big roll in the comparison.

For example, if you were using Meteor (500% added damage effectiveness, so every +1 added damage from the wand is giving you +5 added damage before the various % modifiers get involved), that +16 higher adaptive damage would translate to +80 damage to be used by the damage formula. But if you’re getting lots of +base damage from passives, that would dilute the benefit of the higher added damage effecitveness on the prophecy wand.

Then, if you already have +500% increased damage modifiers (ie, the sum of all the increased spell damage, increased fire damage, increased elemental damage, etc from gear & passives), using the infernal wand would give you an additional +22% increased damage (+72% increased spell damage + 75% increased damage = +147% increased for the infernal wand, compared to +65% increased spell damage + 60% increased elemental damage = +125% increased for the prophecy wand). So you’d be at 500 + 147 = 647% compared to 500 + 125 = 125% which is an benefit of “only” 3.5% for the prefixes.

Then you need to do the same kind of maths for the increased cast speed implicit.

TLDR - depends on the skills you’re using & their added damage effectiveness, how much “increased” damage & flat added damage from passives & skill nodes you already have, but probably the prophecy wand.

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