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What type of magic skill would you guys like to see the sorcerer have?



These are some pretty cool ideas actually! And it’s kinda refreshing that they don’t revolve around the 3 elements :smiley: Idk if the devs want to introduce another theme, like this time and space - but it would be interesting.


So you know how the MMO has Creeping Chilled Ground?
I want something like that, could be a Ice tree you plant and it spreads icy roots around (growing aura/nova effect) that chill/freeze and deal cold DoT.
Kind of like Blizzard Totem but cooler :wink:
EDIT: It could also grow with time and bear fruit after like 3-4 seconds to help with bossing. The fruit could buff allies or damage enemies in a small AoE when they fall.


A 4-6 second cool down skill, with high mana cost which shoots out 14 elemental projectiles from you in a 360 degree radial cast. Starts off basic and mediocre for AoE and single target.

It is with specialisation where the fun begins though.

Offensive path - Three branches in this path - one retains the elemental theme, one is lightning and the other fire. Special nodes that later change the skill mechanic in each branch are exclusive.
Elemental - adds pierce chance, chance for random effect of chill/ignite/jolt on hit and causes the projectiles to return after max range is reached.
Lightning - crit chance + changes the projectiles to piercing chaotic lightning streaks that move somewhat randomly and ends in a massive lightning explosion (compensation for less hits than other variants).
Fire - Homing streaks of fire that trigger a fire explosion when they hit, after one hit they lose homing and continue until max range.

A more defensive Frost line - adding knockback, more projectiles, chance to add AoE chill/freeze explosions on hit.


Although Void Knight has Void Spells, I love the idea of a pure void spellcaster, not a Tank/Melee one.

it’s always refreshing to see Mage classes without the holy trinity (OP Fire/Frost-Cold/Lightning)

I would be very happy to see the Acolyte like a priest class that you can heal others, use your sacred spells and even Heal to damage Void/Undead mobs…

But then you might reply that Paladin has Sacred/Blessed spells…

I prefer to be long-range than Melee.

I am happy to see all of those classes/masteries, but I believe they can add more to the pool.

*Will write down a few spell idea as well when I’ll have more time.


In short you want something like a Vanilla Shadowpriest out of WoW? Someone who uses the “Dark arts” for dmg with only so little healing left.


Paladins can be long range. It’s exactly how I have mine setup.


I wish I could answer you properly, but… ironically, of all the MMOs I’ve played over the years…

WoW has never enticed me one bit, when I saw the way they made the players sprites… Felt like too kiddy, too rough for me…

So this Shadowpriest… I never saw him in action.

But I will try to answer you with a no. Being able to dish out damage below the mages class glass-cannon that can one-shot. More balanced between Healing and Damage.

I’m a sucker for spell animations.

Rappelz Epic 3 Dark Arrow Spell for instance, that was awesome!! And then Epic 4 came… and gbye Dark Arrow…

My best MMO so far, beyond Korean ones which are grinders… is Final Fantasy XIV.

Sadly I don’t have the time anymore to invest into Shadowbringers… I’m the type to be on top tier so… :disappointed_relieved: