These are some pretty cool ideas actually! And it’s kinda refreshing that they don’t revolve around the 3 elements Idk if the devs want to introduce another theme, like this time and space - but it would be interesting.
So you know how the MMO has Creeping Chilled Ground?
I want something like that, could be a Ice tree you plant and it spreads icy roots around (growing aura/nova effect) that chill/freeze and deal cold DoT.
Kind of like Blizzard Totem but cooler
EDIT: It could also grow with time and bear fruit after like 3-4 seconds to help with bossing. The fruit could buff allies or damage enemies in a small AoE when they fall.
A 4-6 second cool down skill, with high mana cost which shoots out 14 elemental projectiles from you in a 360 degree radial cast. Starts off basic and mediocre for AoE and single target.
It is with specialisation where the fun begins though.
Offensive path - Three branches in this path - one retains the elemental theme, one is lightning and the other fire. Special nodes that later change the skill mechanic in each branch are exclusive.
Elemental - adds pierce chance, chance for random effect of chill/ignite/jolt on hit and causes the projectiles to return after max range is reached.
Lightning - crit chance + changes the projectiles to piercing chaotic lightning streaks that move somewhat randomly and ends in a massive lightning explosion (compensation for less hits than other variants).
Fire - Homing streaks of fire that trigger a fire explosion when they hit, after one hit they lose homing and continue until max range.
A more defensive Frost line - adding knockback, more projectiles, chance to add AoE chill/freeze explosions on hit.
Although Void Knight has Void Spells, I love the idea of a pure void spellcaster, not a Tank/Melee one.
it’s always refreshing to see Mage classes without the holy trinity (OP Fire/Frost-Cold/Lightning)
I would be very happy to see the Acolyte like a priest class that you can heal others, use your sacred spells and even Heal to damage Void/Undead mobs…
But then you might reply that Paladin has Sacred/Blessed spells…
I prefer to be long-range than Melee.
I am happy to see all of those classes/masteries, but I believe they can add more to the pool.
*Will write down a few spell idea as well when I’ll have more time.
In short you want something like a Vanilla Shadowpriest out of WoW? Someone who uses the “Dark arts” for dmg with only so little healing left.
Paladins can be long range. It’s exactly how I have mine setup.
I wish I could answer you properly, but… ironically, of all the MMOs I’ve played over the years…
WoW has never enticed me one bit, when I saw the way they made the players sprites… Felt like too kiddy, too rough for me…
So this Shadowpriest… I never saw him in action.
But I will try to answer you with a no. Being able to dish out damage below the mages class glass-cannon that can one-shot. More balanced between Healing and Damage.
I’m a sucker for spell animations.
Rappelz Epic 3 Dark Arrow Spell for instance, that was awesome!! And then Epic 4 came… and gbye Dark Arrow…
My best MMO so far, beyond Korean ones which are grinders… is Final Fantasy XIV.
Sadly I don’t have the time anymore to invest into Shadowbringers… I’m the type to be on top tier so…