I have a Void Knight that is in the high 60s that I have been dabbling with in solo mode. I wanted to make a hybrid with both spells and melee abilities like my Spellblade. To that end, I have tried and tried to make Devouring Orb a worthwhile addition to his build. I’ve specced it a couple different ways, first trying to max out what the void rifts hit for and secondly with eruptions and faster cooldown. Both ways do basically no damage (hits for around 50 non-crit).
I was using a polearm for a weapon at first then switched to Last Laugh later on. My melee damage both with Rive and Erasing Strike is good but I kept wanting to make Devouring Orb work somehow so I tried switching to a scepter and shield first for increased base spell damage. That was flat out terrible. My survivability actually went down as my melee damage got so bad that my time to kill even normal mobs increased so much that I would eventually catch a big hit and die.
Someone in chat suggested I try a staff so I did. The melee damage again dipped but stayed at a decent enough level to work with but the void rift damage from Devouring Orb still only hit for about 250. Anything that amount is significant damage to is usually killed by my Erasing Strike anyway. That isn’t enough to make me want to take the reduced melee damage in exchange.
Devouring Orb seems to be useful for little more than a pretty light show. I tried Abyssal Echoes on the dummy (granted, it was unspecced) using the staff and that seemed pretty garbage too. It seems that the Void Knight’s two spell based abilities are basically useless. If anyone has been able to make these abilities useful, short of going with a full spell damage build, I’d love to hear how.