I just had an awesome idea regarding VK defensive options.
While i understand that VK is a primarily offensive orientated mastery, the viable defensive options within it’s tree are lackluster, you basically just can spec into Health and a little bit of void protection.
So i thought if you really wanna commit to VK, he should get some very distinct and specialized defensive options.
One Idea was a 3 Node Branch:
First Node: X Void Protection (Maybe 5 or 10 points)
-> 4 or 8 points needed to advance further
Second Node: X% of Non-Void damage taken as Void Damage(4 or 5 Points)
-> 4 or 5 Points needed to advance futher
Third Node: X% increased Void Damage if you have taken Void Damage recently (either 1 Point node at the very top that is really strong or 4 Points)
To give you an idea how it should look… witness my advanced oaint drawing skills