My experience with this game started very positive, but once I reached the end of time, I had to start dropping my graphics settings, eventually everything down to “very low”.
Even so, I still experience periodic and sustained drops in framerate, from 80-100 fps down to 14-16fps even when sitting in End of Time, doing nothing.
This continues for 20-30 seconds, before it climbs back up.
This also happens in “the field” which has repeatedly gotten me killed, when the game turns in to a slideshow, making the game pretty much unplayable.
I’ve attached my dxdiag, which shows that I am running an I7 8th gen processor, 16GB ram, SSD and an RTX2080 Q-max GPU.
Even with an unoptimised game engine, I should still be able to brute force it. I do not have these issues with any other game in my library.
Windows and drivers are fully updated, and I have profiled the game, via task manager, which showed me that memory/disk/cpu use never reaches unmanagable levels.
Given the periodic nature of the drops in fps, and that turning settings down does not help, I am inclined to think that it is not related to the rendering (as GPU utilization never exceeds 40%), and that the problem lies elsewhere in the game loop, perhaps in the Unity garbage collection.
DxDiag.txt (156.1 KB)