Hey everyone, so i asked devs about adding new uniques in game and was answered they’ll definitely add them in future, thus i decided to create a thread for us to share ideas about new uniques could be added. Also i think it’s good place to post about nerfing/buffing current uniqs as well. I’ll start with some ideas ofc, feel free to tell if my format of offering is bad and suggest your own.
Note: numbers/names will be totally random and are up to devs to balance for sure. Personally i will keep at suggesting endgame items, just love it more xD
**Armor/Shield Section**
Shields:
10% Less Health
20% Increased Movement Speed
You have +2 Base Physical Damage Per Point in Ephemeral Stance Tree
3% of Damage is Leeched as Life
+250-350 to Elemental Protection
5-10% Reduced Block Chance
Warpath Drains 5-7 Less Mana
Warpath Hasn’t Reduced Chance to Apply Ailments on Hit
Body Armor:
- Stark Winter
15% More Cold Damage
Chills Nearby Enemies
Every 5 Seconds Triggers Glacier At Random Location
You Have 33% Less Fire Protection
You Have 15% Less Life Regeneration
- The Grizzly
15% Increased Health
+10-15 to Strength
Stuns Applied to Enemies by You Have Triple Duration
Stuns Applied to You Have Double Duration
- The Universe
Should has black/dark blue colored theme
25-50 Increased Base Spell Damage
-100 to Health
5-10 Added Intelligence
Every 10 Seconds Casts Black Hole for 2 Second in Random Location Near You*
*Black Hole Casted Uses Appropriate Skill Tree if Possible
- Bane Bringer
New base type - Labradorite Armor “+100-200 to All Protections”
+15-25 Health Regen Per Second
Nearby Enemies Lose 200-300 Poison Protection
Nearby Enemies Deals 10% Less Damage
You Can Deal Only Poison and Bleed Damage Over Time
Boots:
- Rigid Avenger
15-25 Increased Movement Speed
15-25 Increased Attack Speed
You Lose 4% Maximum Life Per Attack Using Vengeance
Vengeance Has 20% More Attack Speed
Triples Effect of Blade Assault Node
- The Castling
25 Increased Movement Speed if You Haven’t Been Hit Recently
10% Chance to Receive a Glancing Blow
50 Increased Movement Speed for Your Minions
Minions Take 15% Less Void, Necrotic and Poison Damage
You Take 7% More Void, Necrotic and Poison Damage
Gloves:
- Worthstream
5% Increased Damage Taken
15% Increased Movement, Attack and Cast Speed
25% Increased Chance to Find Gold
15% Increased Chance to Find Runes and Glyphs
- Mind Shredder
15-20% Increased Melee Attack Speed
Harvest Has Effect of “Elements of Death” Node
Harvest Has 50% Chance to Shred Necrotic Protection on Hit
Should be on new similar base but with 5-15 Increased Attack Speed
100-200 Added Armor
100-200 Added Elemental Protection
100-200 Added Void Protection
100-200 Added Necrotic Protection
Juggernaut Stance Does Not Reduce Your Attack Speed
You Have 30% Less Critical Strike Chance While in Juggernaut Stance
**Jewelry Section**
Amulets:
+150-200 Health
+300 Armour
You Regenerate 5% of Maximum Life Per Second
20% Reduced Movement, Attack and Cast Speed
30-50% Increased Damage
You Regenerate 15 Mana Per Second
You Have 5% Additional Base Critical Strike Chance
You Have 10% Additional Chance To Receive a Critical Strike
- The Parasite
New base: Blood Amulet. “+5-10 Health Regen Per Second”
75-100% Increased Health Regeneration
+100-150 to Stun Avoidance
You Lose 25% More Life From Draining Effects
Marrow Shards Have “Bone Knives” Node
Marrow Shards Chains 1 Time and Cant Fork (create splinters)
+3 Additional Projectiles to Marrow Shards
So i’ve tested Harvest bleed build with Taste of blood and got big clear speed/dps problems even with good gear, therefore i gonna post this unique ammy that may help with this.
- Blood Spill
+80-120 Dodge Rating
+10-15 Health Regen Per Second
Harvest Cannot Be Evaded
Harvest Deals 25% More Damage Over Time
Harvest Never Deals Critical Strikes
Rings:
- Manavoid
You can wear only one Manavoid ring.
15-20% Increased Mana
+5 Base Mana Regeneration
Your Ward is Always Zero
You Cast “Voidquake” Every Time You Lose 15% of Maximum Mana
You Gain 200 Life When Reach Full Mana
Voidquake is a series of small void explosions around a characted with mediocre damage.
I’ll shortly explain a purpose if this ring - it’s for melee life-based proc build that will lose mana fast enough and can restore it also fast enough. Skill like Warpath
should work perfectly here combined with smth to restore mana.
- The Opalescence
You can wear only one The Opalescence ring.
25-50% Increased Minion Damage
50% Reduced Spell Damage
-4 Seconds to Cooldown of Wandering Spirits
Wandering Spirits Reveal 25% More Frequently
Wandering Spirits Have “Spectral Putrescence” Node
Also i’d like to see devs opinion how to collapse all suggestions, should we create 1 post per suggestion or keep all in one post.