I have played LE for just over 500 hours. I wasnt going to post again but ive realised this game overall isnt really for me and one of the main reasons is Mana in this game and just wanted to leave some last feedback about this mechanic in this game
Personally I cannot stand the way mana functions in this game and its stifling nature of forcing you to play ‘this’ exact way if you desire to actively spend mana to kill monsters. Note ive played basically every aRPG thats worth even playing from D1 to PoE to Van Helsing and they all manage them differently however at a point almost all of these games Mana becomes a chore that goes away it goes from becoming a major obstacle early game to something trivial end game because the game introduces new mechanics to deal with which usually pale in comparison to Mana regen - usually staying alive.
The game closest to Last Epoch is actually Diablo 3, its almost exactly the same in the way the game manages mana - no potions, no leech and a ‘base’ regen. Also D3 has unique ‘Resource’ mechanics per class and skills are separated into Movement/Buffs and Generators and Spenders. Spenders almost ALWAYS being much stronger than generators (unless niche case) but the classes have innate regen styles - Barb gets Rage when hit from memory, many mana gain on skill use cooldowns
However the fundamental difference is Diablo 3 gives you many many options to deal with it, to the point it can become trivial on some classes/setups etc it feels like a major obstacle to overcome but isnt rammed down your throat with barely anyway to combat it
Last Epoch to me feels like you are fighting Mana everywhere you go in the game and for a game that puts massive emphasis on Mana, the game seems to be against the player in every aspect.
First base Mana regen NEVER changes per level ups, what is it 10 mana? why does my Mage have 10 base mana and so does my Sentinel. Infact I just logged in to check every character of mine has 10 mana regen. My Spellblade technically has 8 mana regen if I use Ice Shield so actually the lowest of all classes. Theres no identity here at all
Mana regen affix on gear is largely a wasted affix. it rolls on Rings/Gloves and a Relic. T5 Mana regen is 14-17% if you get T5 Mana regen on both rings at 15/16% you go from 10>12>13 mana those numbers being 1 ring then 2 -this is nothing for such a huge investment.
Skills that cost no mana in this game are too strong in comparison. I made a Forge Guard a very long time ago (prior to Vengeance mana on use) and when I unlocked Forge Strike I could use it 3 times and be out of mana. I had no idea what to do and seen no reason to play this character so I logged them out at lvl 44 - just logged in that old character and Rives 3 hits do the same damage as 1 use of Forge Strike but costs nothing plus can proc ailments easier and can also allow me to use buffs without compromising my mana. Why would I ever use Forge Strike when I can just use Rive?
Ive looked at all my characters and all of them dont actively spend much mana OR they are just set to autocast spells on cooldown and I have enough to just sustain when they come off cooldown. All my damaging abilities are free or virtually free, attack speed is actually a great stat when you dont have to spend mana
I think using a skill to attack thin air to regain mana is awful gameplay and actually makes no sense to me. My favorite skill in this game is Warpath and its just unplayable now to how I want to play, I do not want to stop spinning to stab something to allow me to gain the ‘energy’ to spin more
I just found a video I recorded a year ago to showcase LE on a controller and im playing my old nerfed Holy Fire Paladin with 100% uptime of Warpath - I cant remember what nodes allowed 100% but im regaining mana while spinning - its obvious the game is designed to put pressure on you so you have to deal with extra things but im not really interested…I just want to kill hordes of monsters, some bosses, collect loot from their corpses and increase my level and actually enjoy doing it. I want the difficulty to be in the combat from monster mechanics/damage instead of managing a blue bar
Im not wanting the game to change as it seems people enjoy this style of mana management but its not for me