So far everything ive seen from this game is looking to be very promising. All the classes are actually interesting for once, all or most the skills in the game are actually cool or have the potential to be if spec’d right, and all the skill / class systems they came up with i think are brilliant. Finally seems like a game that keeps true to that “diablo” feel without straying too far from what made the genre great and instead seems to just improve on everything those older games did wrong or could have done better.
I think once all the content is there and its polished up nicely, this game is going to be a home run that i can finally sink a “D2” amount of time into. One main thing that stands out to me right now among the current rough edges is how the combat doesn’t have that heavy “thud” feeling to it. at least not yet. I know theres some screen shake options that i think are great, especially because you have so much control with it. I’m not sure if this is something that will have more work to go towards it, its always hard to tell when looking at a game in beta. But i really hope and wish they find a way to give combat a little bit more salt and pepper. a little more mustard. looking back at similar games i loved like Champions of Norrath and Diablo 3 (one of the few things that game did right), the first thing that always stands out to me is how meaty the combat sounds and feels.
I know these guys obviously don’t have a massive team and or funding but what do you all think? is this something that you guys think should have some more time spent on it? or is it not nearly as big of a deal for others?