Hi all,
i want to talk a little bit about target farming and the item drops in other big arpg’s to compare and discuss the current situation in LE and maybe the future. I also made up some points about randomized maps. I hope you have fun reading it and share your opinion about your arpg experiences so far.
Why do i write this? I hope it can be interesting for the devs to see different opinions and suggestions for those topics.
Diablo 2
First of all, d2 is definitly the mother of all arpg’s. It’s a masterpiece, probably one of the best video games and the base of every current arpg out there. But, it’s kinda outdated and new games made a lot of things better.
Something i don’t like about d2 is how you play the endgame once you finished all difficulties and acts. Basically you do Boss/Map runs like Mephisto, Baal to farm your gear. The problem is, doing the same maps and boss runs over and over again for 1000 times, it gets kinda boring after a while (my opinion). Of course Blizzard North didn’t have the technical features and time to implement endgame ideas. Even though after so many years, people (me including) still have fun playing this game because it’s so much fun looking for the perfect gear, because itemization is awesome! Target farming does not really exist (because unique items can drop everywhere at a certain ilvl and maplvl), but people figured out that certain runs/maps are more efficient than other areas, so they started to farm the same maps over and over again (not randomized maps).
Diablo 3
Man, so many timelines in d3 let’s start from vanilla. Vanilla was kinda good but also kinda shit. I liked how difficult it was to find good gear, but there was not really an endgame feature and as far as i can remember, after 1 or 2 month people stopped playing because there was nothing really to do. I was even more in the auctionhouse rather then playing the game. Nowadays you find perfect gear (or just simply gamble at kadala / kanai’s cube) after 2 days when a new season started and you only have to hope that you find ancient or primal versions to make your char better and just farm many hours to get high paragon to boost your main stat. So d3 became waaaayy easier also for casual players. The absolute prime of d3 was when they introduced loot 2.0 and the release of RoS (when Sets were not that impactful and it took a lot of time to find the perfect gear). I can remember finding Kridershot with my DH after 5 days of Loot 2.0 release. I was like: what the hell is this item, it’s amazing, so i could completely change my build and it had such a big impact of my playstyle. I found no one on the internet having any builds for this item, so i really had the feeling i found something special and unique. Nowadays, every player plays the exact same build with the exact same stats on gear. D3 forces you almost to play exactly the build that the rank 1 Barbarian is playing because it’s the fastest way to farm and kill bosses in Grifts.
The best thing d3 implemented though was Rifts as an endgame alternative. It was the beginning of randomized maps that didn’t give you the feeling to repeat your playstyle. And also a good thing, you have the chance to find every item/unique where ever or how ever you play (no target farming).
Path of Exile
Probably the best arpg out there at the moment. A lot of content, many ways to play the game (mapping/delve/crafting/tower defense blight, many skills, you name it). I see LE being one of the closest arpgs to PoE and i give you my opinion. LE is going to introduce the bazaar, similar to poe.trade/poeninja. When we are talking about target farming and item drops this can be a critical point on how people will like this or not.
This is what i don’t like about PoE and here is my example: Headhunter and The Saviour are 2 really good and valuable items. Headhunter is probably the most expensive item for many leagues now and the go to item to farm, just to get rich in this game. When you find a HH, you can basically sell it and buy the perfect gear for any build out there to do all endgame content. What’s the problem about that? Well, there are certain divination cards that you can farm in maps for example Burial Chambers. It takes alot of time to collect all of them to get HH but now we come back to target farming. If you really want to get rich and want to find this item you need to farm Burial Chambers over and over again. This is something personally i don’t like. I want to find those divination cards also in other maps. I want to have variety so that i’m not getting bored after playing the same map over and over again, sure the maps are randomized in PoE, but once you know the layout of a map, you know where you have to go.
Now to The Saviour. Since the last League people are chasing Sirus Aw8 to have a chance to drop this item. Because Cyclone and the impale mechanic are meta and an efficient way to play this game (cyclone being the most comfortable melee skill/ impale being the most broken mechanic) people start target farming Sirus only and PoE becomes a racing game to the top of the endcontent. Casual Players almost have no chance to keep up with 24/7 streamers, because they can influence the market with early good drops. Ok, i’ll be honest i don’t play 24/7 but i play alot and i have a lot of game knowledge, once you hang in there you can also get rich and get every item in the game, but it’s time investing for sure. I don’t wanna say this is a big problem. But maybe those items are too good? It makes sense that the hardest boss and content in the game should give you the best gear, but this makes also other content a little bit less interesing because people wanna chase the best things in the game, what do you think?
Grim Dawn
Completely different to PoE but in my opinion almost as good as PoE. GD is more singleplayer related, GD is about exploring the world, leveling your character and finding the perfect gear. I think no other arpg does it so good like GD. Probably the most oldschool arpg out there. For me it is a true arpg game because it has all the elements d2 was giving us. Itemization is awesome, build varieties and the freedom of how you play the game are probably the best aspect of this game. There are also no leaderboards-> no meta builds-> every player can play the build he wants to play.
Something i don’t like about GD: No randomized maps (except Shattered Realms). I had the best experience with the first character i ever created for GD. The leveling was amazing and the content is mindblowing. But once you reached lvl 100 and there is nothing much to do with the character you want to start over again with a new char. Then you realize, all the maps are the same, all the hidden treasures are at the same location and i couldn’t really enjoy my character as i did with my first one.
Something else i don’t like about GD: Certain build relevant items are only available at lvl 94, yes 94! So you have to play many hours to finally have a chance to drop the item, and once you finally drop this item you need, you already reached lvl 100 and the char is not fun anymore.
Something i really like about GD: Itemization and Drops. In GD something like target farming doesn’t really excist even though you can farm special monster infrequents which are definitly BiS, but not mandatory to play endgame content. Uniques back then were really hard to find and the devs patched the game to drop uniques more frequent. I think now, GD is in a really good state and it’s a lot of fun to farm gear, even though randomized maps don’t excist and you get the feeling doing the same runs over and over again.
Conclusion
D2: Amazing game, amazing itemization, legendary builds, boring endgame runs (target farming in a way of doing the same runs over and over again, not loot drop related)
D3: Best gameplay of all arpgs (feels amazing to kill monsters), bad itemization (every unique has the same main stats), too easy to farm/gamble/craft, every build needs to have set items to perform good, no crafting, no trading, randomized maps with rifts (good), still a really good game don’t get me wrong but i think you guys and blizzard devs know whats going on.
PoE: Best arpg, good itemization, amazing content, randomized maps (good), target farming in terms of getting rich (bad), market/trade determines the game (bad), i’mreally interested in your opinion here because i believe some of you think different
GD: Amazing itemization, good content (story mode) not enough content (endgame), build variety (good), no randomized maps (bad), no target farming (good)
What about Last Epoch now? Right now something like target farming doesn’t really excist, only certain uniques can be found at certain bosses, but those uniques are not mandatory for any meta builds, they can change your build in a good way, but you don’t need them to perform waayy better than any other builds with only rare items. Yes Plaguebearer is probably the strongest unique item right now in the game but this is just a balance thing. Good thing is, the item is rare and you can’t target farm it on any bosses, so you have to earn it by playing the game alot. I really like the itemization so far, the crafting is amazing. We will get and already have endgame content with randomized maps, which are fun to play. I only hope the campaign and story mode will get a little bit more interesting because the maps are not randomized and certain side maps don’t reward you enough with certain treasures. If the story mode stays like this, the ‘‘poe effect’’ will kick in and people start to rush the story mode to farm in endgame maps.
Sorry for the looong text but i’m really interested in your opinion about target farming (do you like to find certain items only at certain bosses?) , how would you like to find your gear (should it be easy to get good gear, or should you really earn it?) What do you think about the current story mode and randomized maps (do you only care about endgame, or do you also like to experience the story mode in a good way?)
I’m also interested if the devs can maybe get us some input on how they wanna follow up the game with those topics in the future.