Perhaps I’m poorly spec’d or haven’t found the right, required uniques, but…
Back in the alpha, I tried out a lightning blast/meteor sorcerer. Lightning blast gave me something to do while running circles in the arena waiting for the meteor cooldown to expire, and meteor did decent damage (ok, not as good as a sentinel’s hammer throw or an acolyte’s hungering souls, but still ok). Then again, meteor has high mana cost and long cooldown to help balance it against the other sorcerer spells.
This time, I figured I try out some different spells, so I have a fire sorcerer with fireball and elemental nova, still low level (30ish or something), but it’s been painful. Essentially every passive has gone into +damage nodes (nothing in damage mitigation—which makes the play-style of rushing up to mobs and firing off nova’s while circling them even more exciting ) and it still feels weak.
Lobbing fireballs from a distance just passes the time, and it actually felt like my damage went down after I spec’d into the supposedly more damaging fire nova. Undoubtedly, my passive and skill pts are far from optimally distributed, but my nova is already at lvl 15, so it seems unlikely to improve much from here on out.
An elemental sorcerer should feel like a destructive master of the elements, as in the original Diablo (in part, it’s true, because fireball damage was bugged and chain lightning was ridiculously powerful), rather than someone with a box of matches – which is more like what I’m feeling at the moment.