Encountered two places where a sound effect seemed to be stuck on repeat, even after the characters ‘making’ the sounds are killed and no longer there.
Rayah creatures along the ulatri cliffs making a screeching noise
Could you be more specific about the Osprix in Ulatri cliffs? A screenshot of where it’s happening would be helpful.
The refuge guard is technically working as intended, it’s hard to see but the guard is still moving. It probably should wait before repeating the sound though.